Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - adc90

Pages: 1 2 3 4 [5] 6 7 8 9 10 ... 60
61
Creativity / Re: The new and improved 3D model topic!
« on: December 23, 2009, 09:24:17 PM »
My first go at making something from my head and not basing it off anything in a long time, i want to know if its any good, and if not, how should i improve it?
I like it, the only thing I see is the raised part on the handle looks a little crooked though maybe evening that out.

62
Off Topic / Re: Your haul: Christmas '09.
« on: December 21, 2009, 03:20:21 PM »
I'm getting a nice watch I picked out, probably going to get a nice bedroom set for our new house with any cash I get too : D

63
Off Topic / Re: Scariest moment of your life
« on: December 19, 2009, 07:26:52 AM »
I was speeding down a trail in the woods like an idiot on an atv and I almost hit a tree branch face first : o

64
Off Topic / Re: I hate my new principal
« on: December 19, 2009, 12:19:41 AM »
personally,(probably since i live in the blazing desert) i would rather have a few extra weeks in the winter to spend on vacation/ with my family, and have school extend into the summer rather than get a week off starting Christmas eve.
Yeah me too the summers here are pretty bad to not too mention I live in the middle of no where so theirs nothing to do anyways :P, plus I love Christmas time : D

65
Off Topic / Re: I hate my new principal
« on: December 19, 2009, 12:07:13 AM »
I don't think the extra day would really make that much of a difference especially that close to break all the schools I went to didn't do much right before break. Most schools assuming you live in the US have to go a set number of days anyway so if you didn't have it that day it would extend a day into summer. But like Hugams said it probably had nothing to do with your principle. Also I've been off for a while now :P

66
What the forget is FarmVille, anyways? Some stupid text-based app?
Some Zynga flash app, they have a ton of them lol

67
When you see a story about it go to the right of the post and a [Hide] button should appear click that and it will go "Hide so and so" or "Hide Farmville"

68
Off Topic / Re: Video Games Influencing Children?
« on: December 16, 2009, 06:21:26 PM »
-snip-

Always remember the G-Mod Genocide of 2007 : (

Anyways I don't really think there's as much of a connection between video games and violence as people think. I think for the most part people who do nothing but play video games suffer more from not socializing than from the game, the same thing could apply to a lot of other things. But when people like this do turn violent a game where you go around shooting people is an easy place to put most of the blame.

69
Off Topic / Re: Inactive members of the Blockland Forums
« on: December 14, 2009, 12:55:18 PM »
Some forums you have to be a member to use search features or view profiles a lot of times I register just for that reason. I don't remember but it might have been this way in the past.

70
Modification Help / Re: Halo 3: Valhalla
« on: December 13, 2009, 01:29:27 AM »
F12 then F3

71
Mapping Help / Re: From Hammer to Blockland
« on: December 11, 2009, 02:54:00 PM »
Yeah wedge gave me some really good ones a while back for Constructor

These are the tutorials I posted earlier:

http://www.cybereye-visioneering.com/csx/Making_Domes.pdf
http://www.cybereye-visioneering.com/csx/Size_Does_Matter.pdf
http://www.cybereye-visioneering.com/csx/Making_a_Torus.pdf
http://www.cybereye-visioneering.com/csx/More_Domes.pdf
http://www.cybereye-visioneering.com/csx/Complex_Arches.pdf
http://www.cybereye-visioneering.com/csx/Making_Arches.pdf
http://www.cybereye-visioneering.com/csx/Making_Spirals.pdf

I found the tutorials here:

http://www.garagegames.com/community/forums/58

It's very likely you'll find lots of more useful information there, so be sure to browse it.
Also I think that by default blender has a script that exports ".map" files, at least I don't remember adding the extension myself.

72
Mapping Help / Re: From Hammer to Blockland
« on: December 10, 2009, 02:28:47 PM »
Here you can try this, I was almost sure that hammer exported straight to ".map" though : /

http://www.torquepowered.com/community/blogs/view/9322

73
Modification Help / Re: [RESOURCE] List of modder's tools and tutorials!
« on: December 10, 2009, 02:05:02 PM »
MapZone2
A really nice node based procedural texture generator. Good for making tilable textures for interiors and terrains.
MapZone2: official documentation (link)
MapZone2: BelYo's youtube channel has some really good MapZone2 tutorials (link)

74
Mapping Help / Re: From Hammer to Blockland
« on: December 10, 2009, 12:57:39 PM »
It's possible, I'm pretty sure you can export ".map" file types in hammer and open up and export that to a ".DIF"  in Constructor or QuArK. You might also be able to simply drag the file onto the actual command line program "map2diff.exe".

75
Modification Help / Re: Halo 3: Valhalla
« on: December 10, 2009, 12:14:56 AM »
This looks really good, it's nice to see someone put so much time in effort into their add-ons.

Pages: 1 2 3 4 [5] 6 7 8 9 10 ... 60