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Modification Help / Message all problems
« on: April 27, 2008, 07:25:03 PM »
I was porting an older map that has a kill trigger that is supposed to message all that the player died when ever you enter the trigger. However when ever I enter the trigger only the death message is displayed with out the players name and sense I have very little coding knowledge I decided to post here for help.
Here's the trigger function:
Here's the trigger function:
Code: [Select]
function BLGrillTrigger::onEnterTrigger( %this, %trigger, %obj )
{
if (!%obj.client)
return;
%messageArray[0] = "\c2" @ %obj.client.namebase @ " just decided to sleep with the coals.";
%messageArray[1] = "\c2" @ %obj.client.namebase @ " decided to go for well-done.";
%messageArray[2] = "\c2" @ %obj.client.namebase @ " likes it HOT.";
%messageArray[3] = "\c2" @ %obj.client.namebase @ " fails at walking on hot coals.";
%messageArray[4] = "\c2" @ %obj.client.namebase @ " IS ON FIRE!!!";
%messageArray[5] = "\c2" @ %obj.client.namebase @ " turned into a plastic puddle.";
%messageArray[6] = "\c2" @ %obj.client.namebase @ " says, 'That's hot.'";
%messageArray[7] = "\c2" @ %obj.client.namebase @ " decided to go down in flames.";
%messageArray[8] = "\c2" @ %obj.client.namebase @ " made like Gollum and the One Ring.";
%messageArray[9] = "\c2" @ %obj.client.namebase @ " is now available in Flame-Broiled or Extra Crispy.";
messageAll('SomeDumarseFellIntoTheGrill', %messageArray[getRandom(0,9)]);
%obj.kill();
}
