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Messages - adc90

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811
Modification Help / Message all problems
« on: April 27, 2008, 07:25:03 PM »
I was porting an older map that has a kill trigger that is supposed to message all that the player died when ever you enter the trigger.  However when ever I enter the trigger only the death message is displayed with out the players name and sense I have very little coding knowledge I decided to post here for help.

Here's the trigger function:
Code: [Select]
function BLGrillTrigger::onEnterTrigger( %this, %trigger, %obj ) 
{
   if (!%obj.client)
      return;
   %messageArray[0] = "\c2" @ %obj.client.namebase @ " just decided to sleep with the coals.";
   %messageArray[1] = "\c2" @ %obj.client.namebase @ " decided to go for well-done.";
   %messageArray[2] = "\c2" @ %obj.client.namebase @ " likes it HOT.";
   %messageArray[3] = "\c2" @ %obj.client.namebase @ " fails at walking on hot coals.";
   %messageArray[4] = "\c2" @ %obj.client.namebase @ " IS ON FIRE!!!";
   %messageArray[5] = "\c2" @ %obj.client.namebase @ " turned into a plastic puddle.";
   %messageArray[6] = "\c2" @ %obj.client.namebase @ " says, 'That's hot.'";
   %messageArray[7] = "\c2" @ %obj.client.namebase @ " decided to go down in flames.";
   %messageArray[8] = "\c2" @ %obj.client.namebase @ " made like Gollum and the One Ring.";
   %messageArray[9] = "\c2" @ %obj.client.namebase @ " is now available in Flame-Broiled or Extra Crispy.";
   messageAll('SomeDumarseFellIntoTheGrill', %messageArray[getRandom(0,9)]);
   %obj.kill();
}

812
Gallery / Re: My first house I have released on the forums.
« on: April 27, 2008, 02:59:03 PM »
I think it looks cool, kinda like a little lake house.

813
Drama / Re: Siren
« on: April 27, 2008, 02:52:27 PM »
Bumping, triple posting, immaturity.

Discuss.

I think that was intentional.

814
Modification Help / Re: is it possible (fur)
« on: April 27, 2008, 01:40:15 AM »
if you don't mind having only one joint at the base of the tail, yes. (animate it)

or if you want to animate 3000 joints, you could make it more realistic.
Why would you have to have 3000 joints couldn't you just use an emitter?

815
Drama / Re: megascience
« on: April 24, 2008, 07:01:31 PM »
He will talk to a wall....
That can be said for a lot of people in Blockland

816
Mapping Help / Re: Slate Room (Testing Phase)
« on: April 21, 2008, 05:33:59 PM »
Yeah I might have time to work with it later today.

817
Mapping Help / Re: Slate Room (Testing Phase)
« on: April 20, 2008, 09:59:02 PM »
I tried brown fog but I think it works best with the white to match the sky box, also with the brown it looks more like heavy smog imo.  Also I'm aware that most slate edits don't contain a terrain file to cut down on client downloading, however I was having issues with texturing the water, and I think it works better this way.  Anyway I made a comparison between the brown fog and white to illustrate my point.



818
Mapping Help / Slate Room (Testing Phase)
« on: April 20, 2008, 08:31:13 PM »
I’ve been working on a map that gives the illusion of an interior map without limitations. I’ve pretty much finished it, but I would like to post it here so I can get some feedback on it, and be able to iron out any problems. There is a missing texture error, because two textures were used in the original terrain file. So if anyone knows how to delete a texture from the texture painter, let me know. I know the fog looks a little awkward, but I left it in to reduce lag from rendering all the terrain. I'm aware the name is kinda of lame so I'm open to any suggestions.  With out any further delay I present Slate Room:
Preview
Download

LOL I can't belive I found this topic, I might remake soon because the old one was crap  >_>

819
Gallery / Re: Cogs Mansion {WIP}
« on: April 19, 2008, 06:15:15 PM »
This is really nice, the colors you used look awesome and it the contrast between the build and the map makes them stand out.

820
Help / Re: Odd error message D:
« on: April 18, 2008, 11:06:59 PM »
I think thats just an error with the sky box of a map. Can you join anyother servers?

821
Help / Starting in offline mode.
« on: April 18, 2008, 10:07:47 PM »
I was wondering if there was anyway to start blockland in "offline mode" by default, because I have blockland installed on a shared computer at my grandmas and do not want to get kick from servers at home also I would like to prevent my smaller cousins from joining servers exposing them to the "dangers of the internet"

822
Mapping Help / Help with boxy skybox
« on: April 18, 2008, 08:44:00 PM »
I have been messing around with making a sky box and its gone ok but near the edges of it there is a real bad boxy look.  I tried blurring the edges but it doesn't seem to help and was wondering if anyone had any advice.

[Edit]: I solved this problem by using a larger section of the texture.

823
Gallery / Re: Application For [MotE]
« on: April 18, 2008, 07:24:42 PM »
Why does it have 2 tuning pegs and 3 strings?

824
Suggestions & Requests / Re: no noobs stealing builds
« on: April 18, 2008, 11:51:08 AM »
The creator of the game is already dead set against that idea so no.

More importantly, how can we convince people that saving does not equal stealing?  I mean I've saved gigs of research to my hard drive, but I just want to have it so I can use it whenever the mood strikes.  I don't claim to have made that research.  The same applies to Blockland builds.  I want to have a bunch of cool saves so that I can load them up and use them.  If you don't let other people have your saves, it's basically like you never built the thing in the first place.

825
Modification Help / Re: Decollisioner!
« on: April 18, 2008, 07:08:20 AM »
Can i have a  link that is not dead
The link was given a few post up by the creator.  Anyways just wait a bit for V9 which will have ways to decollision your bricks.

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