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Messages - Death The Kid

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16
Modification Help / Re: Coding help on an EngineSound.cs file?
« on: December 05, 2021, 07:11:29 PM »
The code you are looking for are lines 904 and 905 in gunship_helicopter.cs
Code: [Select]
	
%vehicle.playAudio(0, HelicopterGunshipSound);
%vehicle.playAudio(1, HelicopterGunshipDistantSound);

EngineSounds uses a datablock attribute ES_AudioSlot to determine which audio slot to play to, so you can try putting ES_AudioSlot = 2; in the AudioProfile datablock for the engine sound you're trying to add. Or, you can try changing HelicopterGunshipDistantSound to use slot 2, since ES_AudioSlot defaults to 1 if not set
it sounds like you're playing the audio loops on the same slot - you need to assign the sounds to different slots (4 slots are available, 0 to 3)
have one sound play on slot 0, and the other one on slot 1. and also probably post the code where the sounds are attached to the vehicle.

Thank you all for your help. Problem solved. Locking topic.

17
Modification Help / Coding help on an EngineSound.cs file? (SOLVED)
« on: December 04, 2021, 11:58:30 PM »
Hi,

I'm attempting to paste code from Gunship_Helicopter.cs to Bronx_EngineSound.cs.

The code allows an audio file to play over another audio file for instance: audioCLOSE + audioFAR
to give a distant-like effect using two audio files.

I have been trying to get the code to function on the EngineSound.cs for over three hours with no success.
Either one sound plays or the other. Not both sounds layered on top of each other at varying distances as intended.
Both audio files used in the EngineSound.cs file function, though as stated only one file will play.


Would anyone know the problem or a solution to this?



18
also if you think something is missing on this update please tell.

Functioning Turn signals for the grip Hachiroku's and all future non-drift cars/updates by you. I believe that your design on vehicles plus the turn signal feature will look beautiful and is useful for certain scenarios on your vehicles..

19
Teneski have you thought about Hazard lights? Good for CRPG's and Driving Simulators.

20
make this
-snip

So we can hunt monsters and demons?

21
Suggestions & Requests / Re: A6m0
« on: March 19, 2017, 03:29:42 PM »
A mitsubishi A6m0 fighter. retractable landing gear and guns, engine turns on went mounted, similar to P-51 addon

 If Strato isn't dead. He may be already making the A6m or could..
I'd say someone should make the KI-84.

22
Help / Re: Stuck on Datablocks
« on: March 16, 2017, 02:47:54 PM »
does this happen with non-default addons enabled?
what about if you're hosting on a clean install?
most likely it's an addon you have

That's possibly the case. I'd have to try that method.

23
Help / Stuck on Datablocks
« on: March 16, 2017, 12:56:28 PM »
Hey folks. Since last year: I've had this problem that players face when they join my server.
The connections for them are fine. The player can download and chat yet; once the download finishes and they
start loading datablocks the screen or such freezes once it's done loading and they never spawn.

They're stuck there forever. Even if they rejoin they face the same problem again.
So i'm curious and want to find a way to fix this. Does anybody know how?

24
Add-Ons / Re: Filipe1020 Add-Ons Topic - Back in Action (Page 21)
« on: November 10, 2016, 11:27:34 PM »
You mean more japanese cars or cars from the 80's era like this one?

Does this mean the 240sx and the RX-7?

25
Add-Ons / Re: [Event] OnBotSight/OnBotLoseSight/OnBotSightTick
« on: July 20, 2016, 10:10:13 PM »
Very Useful, thank you m8. I might use this for some bot actors in Glory Long Past.

I can make Civilian AI drivers stop so they won't run you over now! ........Or crash into you because your a terrible driver!

26
Gallery / Re: Enhanced Graphics Screenshots + Graphical Resources
« on: July 20, 2016, 12:26:12 AM »
Sooo. I got the Reshader, but I cant seem to get it to work. I must be missing something on the guide Demian gave. I have the reshade in my BL folder, and the mediator has a preset of Blockland and a path to presets in that folder. I turn on reshade effects but they dont seem to effect Blockland. Is there anyone who can help me out? I can take screenshots or share through Skype if necessary.

Do you see codes on the top-left of your screen when you start up BL saying "Reshade enabled" or something?

27
Add-Ons / Re: Filipe1020 Add-Ons Topic
« on: July 19, 2016, 01:41:46 PM »
No no, thank you for being reasonable about this, and again I'm really sorry.

Wow you got a lot to work on.. That's very stressful when everyone keeps asking for well.. Everything. I feel for you, Filipe.

28
Suggestions & Requests / Re: Taking requests
« on: July 18, 2016, 12:36:57 AM »
A reaction event that you set on a bot so it can react to a projectile-even if it doesn't hit them. To simulate the fear of danger.. I can't really explain my idea well but we're human so it's easy to understand the fear of a gun being shot. You shoot another bot or just your gun in general and the bot runs around in circles and stuff like if you did "setwanderdistance" or something.. Bots already panic if they don't have a weapon welded IF they are damaged, I want the opposite: They panic if they "hear" or detect that a weapon has been used..

29
Suggestions & Requests / Re: Actual license plates
« on: July 18, 2016, 12:31:18 AM »
Bump. I like this request-make it work people. We have Blinkers, Better sirens, Light-flares yet- 1-manned warfare vehicles in Blockland: This can be done.
It ain't impossible yet, it requires good work.

30
hate to break it to ya but u may need glasses

it's where the darker green is right where the rear window ends

Worse: thicker lenses. So it's the spoiler. Okay.

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