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Messages - Death The Kid

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406
Gallery / Re: should I continue on this or move on
« on: September 19, 2014, 10:47:11 AM »

407
Modification Help / Re: Master King Deaddude Vehicles Topic
« on: September 19, 2014, 10:45:39 AM »

BUMP

Anything new?

408
Environment Files / Re: Sky High
« on: September 19, 2014, 10:42:19 AM »
Make airplanes or floating platforms or whatever, or just pretend you're superman.



Negative water script, so you can have the true sky high effect:


Lol, all we need now is someone to recreate the private jet map as a static shape with that, anyone remember what i'm talking about?

409
Imo that map shouldnt really be on the list because it wasn't really intended to be used in this, and the collision and materials are broken.

Anyways, I've finished with the stove of the kitchen. I'll put a DL link so you can have salmonella vs antiseptic disinfectant spray TDMs or something.



https://dl.dropboxusercontent.com/u/94593213/StaticMap_Kitchen.zip
Some of the textures in the file are not needed. This may or may not slow down loading times, but i cant be arsed to remove it :D

k, I better be able to load haunted house from kitchen/hauntedhouse.bls save in the oven correctly.

410
Modification Help / Re: Georges' Vehicle Topic! [BENGS C300]
« on: September 18, 2014, 01:45:45 PM »
Gah!!! It was like, >95% done! Just finish it!!!!!11!!

gimmie dat car nao!

411
Yeah i would prefer my legs didn't go in my body

Ouch. Broken- Feet*

412
Okay, Taboo's "Mars" is and SHOULD be on the list now, all it needs fixed is the collision boxes/meshes, say thank you to SAUSAGEFEST for packaging it to the maps list. There is no collision at all and the interior is ugly as hell. But it can be fixed.

https://dl.dropboxusercontent.com/u/94593213/StaticMap_Mars.zip

413
Someone should model New Mombasa from Halo 2 + Halo ODST combined that would be a perfect static shape interrior/map...

Okay I just started my server, how do I pull the staticmap GUI?

414
Modification Help / Re: Georges' Vehicle Topic! [BENGS C300]
« on: September 17, 2014, 03:21:22 PM »
All of the actual issues are fixed and the seats are added. I suppose I should go ahead an release it, even though I'm not entirely happy with how it turned out. I just don't feel like working on it anymore, so it'd be unfair of me not to release it, because it is in a fully working order.

RIP Topic ??? - 9/17/14

415
Gallery / Re: Norse Mythology Build
« on: September 17, 2014, 03:18:25 PM »
No no no. Everybody needs to be hobits. That solves everything. 0.500 playerscale everyone.

416
It would be a bit silly to just leave out those.
I already spoke to Filipe about the possibility, he said the same and it makes sense.

No no no! In blockland gravity doesn't force bikes down much! Not at all! Instead it magically forces them forward instead of down..

417
Gallery / Re: [VIDEO] Singleplayer Prototype
« on: September 16, 2014, 12:04:14 PM »
Evented so when I typed in a command, a bot spawned above the van. The bot was evented to got to a brick 3 seconds after it spawned, which allowed me time to get set and record. I disabled the bot about a second after it started driving so it slowed down and didn't hit a wall, else it'd keep going at a fast speed for whatever reason. I then tested it a few times and placed a teleport block infront of the door's location that the van seemed to slow down every test, so when I got out, I wouldn't be ontop of the van.

If you ever need help for a street, I can make some civilian drivers for you. I'm good at that.

418
New Request: I've been needing at least two events for my server: "setvehiclestereo" and another for bot holes, which is "onbotspotplayer" So when a bot see's a player within the set of an FOV, 16, 32 I can get them to power off... (Making a driving simulator.)

419
Modification Help / Re: NightHawk's Vehicles Topic! - FIXED COMPUTER!
« on: September 15, 2014, 01:31:23 PM »
Yay! Let's all have our coffee and gaming pads now! It's time to drive. :D

420
Modification Help / Re: Master King Deaddude Vehicles Topic
« on: September 15, 2014, 01:25:37 PM »
I'm going modelling this it 1967 Chevy Chevelle
Blueprint:
 -snip-
Wheel will be this:
-snip-

Nice blueprints, that should help you make the exact model as that picture.

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