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Modification Help / Re: Georges' Vehicle Topic! [BENGS C300]
« on: August 20, 2014, 09:45:40 PM »Most people usually drive like they're on a racetrack though :)
Some do. ;)
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Most people usually drive like they're on a racetrack though :)
What is your plan for tracks? And what types of vehicles? My thoughts are that Filipe's faster vehicles would be nice, and maybe consider using sections of Seattle or Utopia for tracks
Currently unnamed, based on Lindner BF 450
Time for some farmin' yo
i really don't mean to rain on your parade but i don't think blockland needs any more car vehicles
like almost all the vehicles released recently are normal civilian cars

Good guess, but you gotta read the "fine print".
It's actually considered as a kei car in Japan, also I'll make this one next.
Which is what the old zenoz was based from.
I sincerely hope that one day people will come to realize that this is a sandbox game, and even if it does have an "art style" there is nothing wrong with gong beyond that art style because it's a
SANDBOX GAME.
I can understand complaining about details that are unnecessary because they're so small you can't even see them, but this car really doesn't have that. It's not like it's a gun or something that most people won't be seeing up close - it's a car, and a supercar at that, so it's meant to be flashy.
Also, people say curves don't "fit the art style". But just because the default add-one were low-poly doesn't mean that's what defines the art style. Rather, think of what this game is emulating - building blocks and toys. Not a rectangular world - toys. If I had to guess, there's a perfectly valid reason as to why the original models were so low poly - they were made in the early 2000s, back when game and modeling technology weren't quite as advanced as they were today, and this had a harder time supporting it (not to mention older computers would've had a harder time with more detailed models). After those were made, they stayed, and people began copying how they were made - and never stopped. But there's really no reason to limit yourself like that when modeling for a sandbox which is also making changes and pushing forward from a technological and visual standpoint.
I'm not saying that blocky modeling should be done away with - it's become it's own neat little style. But I am saying that constantly rejecting new styles isn't gonna get us anywhere.