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Messages - Death The Kid

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451
Modification Help / Re: Georges' Vehicle Topic! [BENGS C300]
« on: August 20, 2014, 09:45:40 PM »
Most people usually drive like they're on a racetrack though :)

Some do. ;)

452
it did when you press spacebar i think

Correct.

453
General Discussion / Re: Annual racing season a good idea?
« on: August 19, 2014, 12:41:33 PM »
What is your plan for tracks? And what types of vehicles? My thoughts are that Filipe's faster vehicles would be nice, and maybe consider using sections of Seattle or Utopia for tracks

And Then I could add hazards! Driving Civilian AI! :D (If he lets me..)

454
Drama / Re: Betelgeuse and his 200 alts...
« on: August 19, 2014, 12:19:36 AM »
Who is betalguese? This is forgeted up though... Why does he keep rejoining if he's just going to get banned..
Is he trying to just give us all a good laugh?

455
Currently unnamed, based on Lindner BF 450



Time for some farmin' yo

Oh god. Farmville is now in BL. (Someone might host a Farmville RP.) Get me my shotgun, time to go shoot some aliens! (Ontopic: This looks so nice in so many levels.)

456
Modification Help / Re: Georges' Vehicle Topic! [BENGS C300]
« on: August 17, 2014, 12:45:24 PM »
i really don't mean to rain on your parade but i don't think blockland needs any more car vehicles

like almost all the vehicles released recently are normal civilian cars

Bullstuff. We need normal Civilian cars, all the civilian cars are old and suck with physics. Not many are the best, Keep adding more civi cars Georges..

EDIT: Are you also using Jeep physics on this? Or having someone make them for you? This car will be used alot if it doesn't use jeep physics..

457
Add-Ons / Re: Player models - Spongebob, Patrick and Squidward
« on: August 17, 2014, 12:42:15 PM »



Spongebob



Oh god that face creeps the stuff out of me..
(He could be the new renderman)

458
Drama / Re: Do you think this ban is fair?
« on: August 15, 2014, 08:38:21 AM »
That ban was gay and most RP's are gay. End of story.

459
Lol but Chuck Norris isn't an Obama supporter. (FAIL)
Those pictures were funny btw.

EDIT: Actually, Chuck stole that vehicle in display to pop some terrorists at some Arabian airport with Rambo.. lol

460
Gallery / Re: Hovering Jeep
« on: August 15, 2014, 08:24:47 AM »


Good guess, but you gotta read the "fine print".

Lol I just forgot that those are 16x cubes, they remind me of zonebricks... :/

461
Add-Ons / Re: Fluidity Player Release [8/15/14]
« on: August 15, 2014, 08:22:33 AM »
Action melee and now this, Nice work Hata.

462
Gallery / Re: Hovering Jeep
« on: August 14, 2014, 07:25:01 PM »
I think I see Zonebricks that emulate the real process of 2 ropes, one in the back and the front that act like the jeep is being hanged like a bungee cord..

463
Add-Ons / Re: Popular
« on: August 14, 2014, 07:21:03 PM »
It's nice but- It looks like an update of the Oldtimer. Looks the same to me..

464
It's actually considered as a kei car in Japan, also I'll make this one next.

Which is what the old zenoz was based from.

Lol I've seen that car before! I saw Chuck Norris Riding it in an airport.. I heard that the Zenoz is smaller than my shoe size.. :3

465
Add-Ons / Re: [v2] Marussia
« on: August 13, 2014, 10:16:13 AM »
I sincerely hope that one day people will come to realize that this is a sandbox game, and even if it does have an "art style" there is nothing wrong with gong beyond that art style because it's a
SANDBOX GAME.

I can understand complaining about details that are unnecessary because they're so small you can't even see them, but this car really doesn't have that. It's not like it's a gun or something that most people won't be seeing up close - it's a car, and a supercar at that, so it's meant to be flashy.

Also, people say curves don't "fit the art style". But just because the default add-one were low-poly doesn't mean that's what defines the art style. Rather, think of what this game is emulating - building blocks and toys. Not a rectangular world - toys. If I had to guess, there's a perfectly valid reason as to why the original models were so low poly - they were made in the early 2000s, back when game and modeling technology weren't quite as advanced as they were today, and this had a harder time supporting it (not to mention older computers would've had a harder time with more detailed models). After those were made, they stayed, and people began copying how they were made - and never stopped. But there's really no reason to limit yourself like that when modeling for a sandbox which is also making changes and pushing forward from a technological and visual standpoint.

I'm not saying that blocky modeling should be done away with - it's become it's own neat little style. But I am saying that constantly rejecting new styles isn't gonna get us anywhere.

I agree with this big time. ^ you should quote this all the time we have these problems. #1 problem solver. ^

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