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Messages - Death The Kid

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571
Gallery / Re: Tucson Arizona Home
« on: May 09, 2014, 09:03:53 PM »
Nice view on first picture. Is there going to be a DL link?

572
Faces, Decals, Prints / Re: Face_Sanic
« on: May 09, 2014, 05:01:37 PM »

573
Modification Help / Re: Filipe1020's New Add-Ons Development Topic
« on: May 09, 2014, 04:51:56 PM »
Add a Turn-signal script to it, that is more detailed. :)

574
Drama / Re: How to piss off a Furdle
« on: May 08, 2014, 04:52:44 PM »
d00d I'd w@tCh 0uT Furd|3 !s |33T H@X0R!!!!!!

inb4ban

575
Drama / Re: How to piss off a Furdle
« on: May 08, 2014, 04:51:38 PM »
He's gonna order pizzas to your address.

Lol

576
Modification Help / Re: Master King Deaddude Vehicles Topic
« on: May 08, 2014, 04:50:16 PM »
hmm how come the cougar collision forgeted up when people get in it and cant get out it make them stuck inside? :c

Becuz u might of made it out of glass :3

When I tried getting inside it, I went right through it... O_O

577
Modification Help / Re: NightHawk's Vehicles Topic!
« on: May 08, 2014, 04:48:40 PM »
Hey guys I've been having second thoughts about the other Challenger (not the modern one), and what I was thinking was having it being remodeled instead of modifying the "Mushroom Head" roof. I say this because my modeling skills have improved and you guys know it. When I modeled this, this was when I first began the Vortex when I was trying to practice on making bloko and non-port like cars. Now that I've improved an enormousness amount, I've been having second thoughts on the Challenger. What I can promise about this if you think it's a good idea is it'll look A-LOT better than the original.

Amen to the preacher... *Thank god.*

578
Modification Help / Re: Filipe1020's New Add-Ons Development Topic
« on: May 08, 2014, 04:47:29 PM »
I remember that song from NFS UNDERGROUND 2 I think that is it... Nice, you now have the vehicle model tags on them like IRL! :D *Prepare for beta-testing servers...*

579
Gallery / Re: The whitest screenshot ever made
« on: May 07, 2014, 02:52:26 PM »
Holy stuff LOL! Camouflage is now available for blockheads. :)
 

580
Modification Help / Re: Filipe1020's New Add-Ons Development Topic
« on: May 07, 2014, 02:50:15 PM »
Filipe, would it be possible for you to release just the super karts without the gamemode when they're stable?

Yes it is, Just edit the ZIP of the gamemode and drag them out of the Addons folder of the gamemode and put them in the NORMAL addons folder. Tudah!!!

581
Modification Help / Re: NightHawk's Vehicles Topic!
« on: May 07, 2014, 02:45:37 PM »


u wot m8

U forgot to show off "taxi" herpy derp

582
Gallery / Re: Kobble Island (Done!)
« on: May 06, 2014, 07:14:08 PM »
Reminds me of Far Cry III

583
Modification Help / Re: Filipe1020's New Add-Ons Development Topic
« on: May 05, 2014, 08:30:20 PM »
I have a feeling of Police Intercepter parts/State trooper parts... Hell, even taxi parts... Nice job ferpy. :)

PS: You should make those, I can add more AI drivers in my maps-I can stop using phy's vehicles...

584
I used to have it, but sadly i removed it from my add-ons quite some time ago. :/
Good luck on your hunt though.

Ugh. Anyone else?

585
Modification Help / Re: NightHawk's Vehicles Topic!
« on: May 01, 2014, 08:41:09 AM »

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