Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - tredden

Pages: [1] 2
1
Help / Trashcan brick?
« on: February 17, 2014, 02:03:59 AM »
Im pretty sure there was a trash can brick, but for some reason i can't find it :/

Can someone help me out?

2
Modification Help / Blender: 2.69 to 2.49 glitch [Solved]
« on: February 16, 2014, 05:59:23 PM »
I've just started to model using blender, and I made a quick model. I read all the tutorials and when i tried to open the model in 2.49 to export, none of the faces showed up. I was wondering if anyone had any ideas.





Edit:

I didn't check Legacy Mesh Format when i saved.

3
General Discussion / General Blockland Tips
« on: December 17, 2013, 01:22:41 AM »
Couldn't find a forum page to refer new players to, so I'm just gonna start my own.(Didn't look that hard...)

Here are the infomaniac tips from rtb to get started:

  • You can clear all of your own bricks by typing /clearbricks in the chat box.
  • Right clicking on a brick on the brick menu (the <key:openBSD> key) will close the menu and allow you to build with that brick immediatley.
  • Customize your controls! Press <key:openOptionsWindow> to open the options menu." TAB "Assign commands to your keyboard using the options menu on the main menu!
  • Server administrators, did you know that you can type /reloadbricks to load the most recently uploaded save?
  • Server administrators, did you know that you can use the /fetch <name> and /find <name> commands to bring or go to players instantly?
  • Save often! Don't let your build get lost!
  • Did you know that you can load saves from other maps? Click the map name on the load menu to pick another map.
  • Press <key:doDofScreenShot> to take a screenshot with depth of field!" TAB "Did you know that you can take depth of field screenshots? Set the key on the options menu.
  • Press <key:showPlayerList> to bring up the player trust box." TAB "It looks like you can't open the player menu! Open the options menu and assign a key to it!
  • Transparent bricks are weaker than normal bricks in a mini-game.
  • Lights on a 1x1 flat brick or cylinder can be broken with a shot from the pistol.
  • Holding a tool or brick will reveal invisible bricks.
  • You can choose to play as different types of players when you create a mini-game!
  • Did you know you can tap the <key:toggleSuperShift> key to enable Super Shift when moving bricks?" TAB "If you set the Toggle Super Shift control, you can super shift bricks when you move them!
  • If you get stuck somewhere, you can use <key:Self Delete> to kill yourself and respawn!" TAB "If you get stuck somewhere, you can type /Self Delete to kill yourself and respawn!
  • You can remove your temp brick by pressing the <key:cancelBrick> key.
  • If you make a mistake, you can press <key:undoBrick> to undo it." TAB "If you set the Undo Brick control, you will be able to reverse any mistakes you make!
  • If you find yourself in a dark room, press <key:useLight> to toggle your personal light!" TAB "If you find yourself in a dark room, type /light to toggle your personal light!
  • Did you know that you can whisper to people in the same minigame as you by using the <key:TeamChat> key?
  • Did you know that if you jump and jet at the same time, you'll fly faster?
  • Did you know that you can push a vehicle if you click on it without holding any tools?
  • Did you know that you can swap bricks around in your cart by clicking on one slot, and then another?
  • You can press <key:ToggleBuildMacroRecording> to start recording the bricks you place!
  • You can get a special wand tool by typing /wand which can destroy any of your bricks!
  • Did you know that you can press a letter on your keyboard when you are setting a brick's print, instead of selecting it?
  • You can express your emotions in Blockland by typing /love, /hate and /hug in the chat box!
  • Did you know you can get a friends' attention by typing /alarm in the chat box?
  • Did you know that many of the maps on Blockland have secret passages and building areas?
  • Did you know that you can press <key:showPlayerList> to show a list of players in the server?
  • Did you know you can scroll your mousewheel when zooming in to adjust the zoom level?
  • Server administrators, did you know that you can look at a location and type /warp to teleport there?
  • Did you know that you can throw your current item away by pressing <key:dropTool>?" TAB "If you set the Drop Tool control, you'll be able to drop the tool that you're holding!
  • Did you know that you can use the jeep to perform stunts made from bricks?
  • Did you know that you can walk or drive slower by holding the <key:Walk> key?" TAB "You can walk and drive slower by setting the Walk control in your options.
  • Did you know that you can switch seats in a vehicle by pressing the <key:NextSeat> key?" TAB "You can switch seats in the vehicle you're in by setting the Next and Previous Seat controls in your options!
  • Server administrators, did you know that you can press <key:DropCameraAtPlayer> to go into Fly Mode?
  • You will need your friends' Build Trust in order to build on their bricks.
  • You will need your friends' Full Trust in order to spray or hammer their bricks.
  • Did you know that certain weapons can destroy bricks in Mini-games?
  • Did you know that the clocks in the Bedroom and Kitchen show how long the server has been running in hours and minutes?
  • Did you know that you can place water bricks from the Baseplates category which simulate being in water?
  • Server administrators, did you know you can type /timescale number (with a number between 0.2 and 2) to put the game into slow-motion or high-speed?
  • You can switch between 1st and 3rd person by pressing the <key:toggleFirstPerson> key." TAB "You can switch between 1st and 3rd person by setting the Toggle First Person control!
  • You can find out how many bricks are on the server by typing /brickcount
  • You can take a screenshot by pressing <key:doScreenShot>" TAB "You'll be able to take screenshots if you set the Screenshot key in your controls!
  • You can look at previous chats by pressing <key:PageUpNewChatHud> and <key:PageDownNewChatHud>
  • You can hold the <key:Crouch> key to dive when in water." TAB "Set your crouch key to allow you to dive in water!
  • Did you know that a person's Blockland ID (BL ID) is unique to them only?
  • Did you know that you can type /zombie to raise your hands infront of you like a zombie?
  • Do you know what happens when the clock in the Bedroom reaches 99:59? I do, but I won't tell!(It blows up.)
  • Did you know that you can press tab when in the Brick Selector to switch categories?
  • Did you know that if you spray someone with your paint can, they will temporarily turn the color of your paint can?
  • Did you know that the Hammer can be used as a melee weapon in a mini-game?
  • Did you know that you can flip a vehicle by hitting it with the hammer?
  • Did you know that the Rocket Launcher can be used to get to high places by shooting a rocket at your feet as you jump?
  • Did you know that setting the output event disappear to -1 will cause a brick to disappear forever! Setting disappear to 0 will make it reappear again.
  • Did you know that turning raycasting off of a brick will cause bullets to travel straight through it?
  • Did you know that turning collision off of a brick will let you walk through it?
  • Did you know that turning rendering off of a brick will make it invisible?
  • Did you know that the delay time of an event is measured in milliseconds? Although it may be inaccurate sometimes if the server is lagging!
  • Did you know that you can change between WASD steering and mouse steering for vehicles on the Advanced Configuration section of the options menu?
  • Did you know that you can double-click a person's name in the IRC to have a private chat with them?
  • Did you know you can type /me to perform an action in the IRC? For example /me gives a tip would be *Infomaniac gives a tip.
  • Did you know that you can open the RTB Server Control using <key:RTBSC_ToggleSC>?" TAB "Did you know that you can bind the Server Control window to a key in your Controls?

I couldn't think of what to do with the <key:keybind>. Just know you go to Options > Controls to set them!

Post more if you think of any.

4
Help / How to blind a player?
« on: October 19, 2013, 07:34:11 PM »
I know of player.setWhiteout(1); but its a little too short for me.

I have seen completely black screens in blink mods and the prop hunt server.

5
General Discussion / Whirlwind's Dead Body Challenge
« on: September 23, 2013, 12:38:20 AM »
[lovey title]Whirlwind's Dead Body Challenge[/lovey title]

People seemed to like the idea, so I went ahead and made the server official.

About: I keep reading about people who want these super original servers and never do anything about it. So I started looking at online games that would be cool to remake in Blockland. I finally found a game called Victor the Nth, where every time you died, your body would help your descendant to solve puzzles (though people related this more with the game "The Company of Myself").

And so, the idea was born and a topic posted:
http://forum.blockland.us/index.php?topic=241057.0

After positive reviews from the forumers and spontaneously having 30 players on the server, I decided to make this a full fledged project.

Gameplay: Every time you die, you leave a stone body behind (with your likeness). It will retain whether you are standing or crouching. You use your past lives to help you solve puzzles.

IMPORTANT: You are also supplied one Cyanide Pill, which will kill you when taken. "But I can just ctrl-k and don't need the Self Delete pill." Yes, BUT when you are crouched with the shift key, you cannot use ctrl-k because the computer thinks you are doing ctrl-shift-k. That is why you need the pill.

Screenshots:









Credits:
Whirlwind(8429): Idea, Script, Game Elements
The Brighter Dark(3014): Making my build look lovey whether i wanted him to or not. (<3)
Cowboy6(33249): Letting me have a CBM server to host on.

6
General Discussion / Dead Body Challenge?
« on: September 05, 2013, 08:21:29 PM »
Does a challenge where you have to use the dead bodies of your previous block lives to solve levels sound like an interesting idea? or does it sound pretty stupid?

7
Help / Looking for Extended Synths
« on: July 19, 2013, 07:08:29 PM »
Anyone know where i can get another octave of synths?

I know it exists because of this video.

8
General Discussion / Event Loops
« on: July 10, 2013, 06:08:24 PM »
Just want a list that has the different kinds of event loops.


Single Brick


Relay Loop:
Code: [Select]
X 33ms	onActivate	  Self   fireRelay
X 33ms onRelay   Self   fireRelay
X 0ms onRelay   -do stuff-
A relay is fired upon itself, which triggers onRelay. Basic loop with a minimum 33ms delay.


ifVariable Loop
Code: [Select]
X 0ms	onActivate	   	   Self	VCE_ifVariable	-var-	==	-anything-	   1 99
X 0ms onVariableFalse    Self VCE_ifVariable -var- == -anything-    1 99
X 0ms onVariableFalse    -do stuff-
As long as -var- is not set -anything- it should return false, which triggers the same comparison again. Probably the fastest and most efficient one; easily canceled if -var- becomes -anything-.


VariableUpdate Loop:
Code: [Select]
X 0ms	onActivate	   	   	Self	VCE_modVariable	-var-	Set	-anything-
X 0ms onVariableUpdate Self VCE_modVariable -var- Set -anything-
X 0ms onVariableUpdate -do stuff-
A VCE variable is updated, which triggers onVariableUpdate. Not useful if you want to use VCE_modVariable again.


VariableFunction Loop
Code: [Select]
X 0ms	onActivate			Self	VCE_stateFunction	-name-	2 99
X 0ms onActivate Self VCE_callFunction -name-
X 0ms onVariableFunction Self VCE_callFunction -name-
X 0ms onVariableFunction -do stuff-
You have to state and call the function, which triggers onVariableUpdate. Stating required and sometimes functions can be unwieldy (for me at least).


Gravity Projectile Loop
Code: [Select]
X 0ms	onActivate		Self	spawnProjectile	0 0 3 Arrow
X 0ms onProjectileHit Self spawnProjectile 0 0 3 Arrow
X 0ms onProjectileHit -do stuff-
A projectile goes up and comes back down, which triggers onProjectileHit. Also known as the "Why are you hitting yourself?" Loop. Slow and ineffective. Easily stopped by something getting in the way.



Multi-Brick


Relay Loop
Code: [Select]
X 33ms	onActivate		Self	fireRelayDown
X 0ms onRelay Self fireRelayDown
X 0ms onRelay -do stuff-
Code: [Select]
X 0ms	onRelay      Self	   fireRelayUp
Two bricks; one on top of the other. Brick fires down, brick fires up.


Projectile Loop
Code: [Select]
X 0ms	onActivate		Self	spawnProjectile	0 5 0 Pong
X 0ms onProjectileHit Self spawnProjectile 0 5 0 Pong
X 0ms onProjectileHit -do stuff-
Code: [Select]
X 0ms	onProjectileHit	Self	spawnProjectile	0 -5 0 Pong
Two bricks; one north of the other. Brick shoots one; it shoots back.

9
Drama / MARBLE MAN and his hatred of Whirlwind
« on: July 02, 2013, 07:59:08 PM »

The Story:

A while ago, MARBLE MAN was messing around on his newly created Bedroom. He thought it would be funny to have a Badspot join the server (as I'm sure some of you have done with minigame events). But, being the l33t coder he was, he actually made the fake Badspot appear in the player list.

At first I was like, "This could be the real deal." But then i noticed that there was nothing in the "Trust" column. And as it turns out, I have Badspot's build trust from a previous encounter with him.

So of course I had to point out this inconsistency. Something along the lines of "FAKE. FAKE BADSPOT. NICE TRY." yada yada yada...

Soon after that, another Badspot joined. In the player list this time, "Build" showed up. So i was like "that's better."

-from the console log-


And turns out it was the real Badspot. At that time i wasn't sure if it was real or not. And if you read through the log, you'll see I was wishy washy about the whole thing.

Quote from: MARBLE MAN
Whirlwind: ok yeah either this is real or a REALLY good attempt
---
Whirlwind: i kinda belive him
spartanXI: yo
Whirlwind: he got the build trust thing too
---
Whirlwind: badspot have mercy on marble
---
Whirlwind: spare him!
Tlp300: if that badspot is real, gg.
MARBLE MAN: Auth failed
Whirlwind: tlp hes the real deal
MARBLE MAN: He is
MARBLE MAN: :c
Whirlwind: even i was sketchy at first
---
Whirlwind: IT WAS ALL A ROUSE
MARBLE MAN: I am seriously
MARBLE MAN: :C
MARBLE MAN: Scared
Whirlwind: loljk

Looking back now, my word choice wasn't superb, but what's done is done.




MARBLE MAN believes that I am the one who reported his actions to Badspot and got him deactivated. He even traced my IP address to get my location! Eventually I got over it, since i knew i had no relation to this what so ever.


The Now:

Now that event is creeping back up.

MARBLE MAN has begun to publicly discredit me.


But the worst thing is when my good friend The Brighter Dark asked for a little coding help from him. A reasonable request, since he is a good coder.

But then MARBLE asks, "Is Whirlwind helping you with the project?"
And Bright says, "Yes, he evented an arcade game that I'm going to use."
Then MARBLE responds with, "Yeah sorry, I can't help you."


Completely and utterly immature if you ask me, but then again he is only 13.

10
Help / Text to Printbricks using VCE?
« on: June 12, 2013, 02:52:51 PM »
Is it possible to display the characters of a word (like a chat message) onto a series of print bricks using only VCE? I know there's a mod for something like this, but i want to use vce specifically.

11
General Discussion / Advanced VCE techniques?
« on: May 23, 2013, 08:18:46 PM »
I have been VCEventing for quite some time and have found a few "advanced" techniques.


~Both a brick's printid and colorid can be modified as a variable:
Code: [Select]
onActivate - Self - VCE_modVariable - colorid - Set - 0
This will set the brick color to the first color in the server's color set


~Creating Variable Arrays:
Code: [Select]
onActivate - Self - VCE_modVariable - number - Add - 1
onActivate - Self - VCE_modVariable - player<var:br:number> - Set - <var:cl:name>
This one will set the player's name to a different variable every click. Ex. The first click will set the player's name to variable "player1." The second will set it to "player2." etc.


~Creating Variable Loops:
Code: [Select]
0 [0] onActivate - Self - VCE_modVariable - timer - Set - 60
1 [0] onActivate - Self - VCE_ifVariable - timer - > - 0 [2 4]
2 [0] onVariableTrue - Self - VCE_modVariable - timer - Subtract - 1
3 [1000] onVariableTrue - Self - VCE_ifVariable - timer - > - 0 [2 4]
4 [0] onVariableFalse - Self - playSound - Beep_No.wav
This makes the variable "timer" 60. Then checks if the var is greater than 0. It is true, so "timer" would subtract 1, becoming 59. Then, after 1000ms (or 1 second), it checks it again, starting the loop over again, until eventually reading false, which ends the loop and plays a buzzer sound.


~Variable Databases:
This is the most advanced one i have learned. You can create infinitely large (in theory) databases on a single variable. How? Well it mostly has to do with the VCE_modVariable Word function. For instance:
Code: [Select]
0 [0] onActivate - Self - VCE_modVariable - data - Set - "orange apple banana grape"
1 [0] onActivate - Self - VCE_modVariable - temp - Set - <var:br:data>
2 [0] onActivate - Self - VCE_modVariable - temp - Word - 1
3 [0] onActivate - Client - centerPrint - <var:br:temp>
I bet just by reading the code, you can figure out what it will display.
Can ya guess?
That's right!
"banana"

Wait what?

The numbering that is used when using VCE_modVariable Word, starts at -1 and goes up from there. (A simple solution for this if you don't feel like doing a little a math is put 2 spaces at the front of the database)

So what can you do with this?

Well. Lets say you use something instead of that 1. Liiiiiiiike a variable replacer.
Code: [Select]
0 [0] onActivate - Self - VCE_modVariable - data - Set - "  orange apple banana grape"
1 [0] onActivate - Self - VCE_modVariable - number - Add - 1
2 [0] onActivate - Self - VCE_modVariable - temp - Set - <var:br:data>
3 [0] onActivate - Self - VCE_modVariable - temp - Word - <var:br:number>
4 [0] onActivate - Client - centerPrint - <var:br:temp>
Every press will read you the next item in the database.


I have actually combined every single one of these techniques in order to create an infinite slide animation studio. But i bet thats a walk in the park now that you know all this!



So this is what i know. I was wondering if anyone had found anything else out that you can do with VCE.

12
Help / How do you off-set loads?
« on: April 28, 2013, 01:13:17 AM »
I have two overlapping saves that i need together. Anyone know the console command for offsetting loads?

13
Off Topic / Overreaction Game!!!
« on: April 22, 2013, 12:05:40 AM »
Basically you over-react to whatever the person above you just said.

14
Help / Bot drive forward
« on: March 29, 2013, 06:49:25 PM »
Trying to get a bot to drive forward.

All he does is donuts.

Any tips?

15
Gallery / Evented Chess Set (with bots)
« on: March 25, 2013, 02:09:54 AM »
My latest blockland creation, an evented chess set. I tried this earlier, but didn't have the motivation to finish. So i made myself do it again.



Features
  • Numbered/Lettered Checkered Board
  • Voice controlled
  • Bots
  • Move display

Gameplay

First you click a button...



...and get conformation.



Then you say the coordinates in chat,



Click your piece,



And it will go there.





What's this? The enemy was stupid enough to move diagonally to your pawn?



Take him down.





Flaws

This is NOT computer chess (well it is in a way). I mean that the pieces are not forced to move exactly like they do in real life. (Maybe i'll find the motivation to do that later)

You could have a bunch of pieces on one square.
You might even kill your own pieces.



It's up to you to play right and find someone who will play along.

It's pretty glitchy and takes some getting use to, but it's chess. Enjoy.



http://www.mediafire.com/?w728ku88e47a439
-Requires VCE-
-And bots-
-And default bricks-
-Also you need an active blockland account-
-Also you need a computer-
-Also, don't eat the yellow snow-
-And the cake is a lie-

(Feel free to rate, but please no hate comments or anything about how you could do better)

Pages: [1] 2