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General Discussion / Re: Ravencroft's and Whirlwind's Falling Tiles! V6.0
« on: June 04, 2013, 01:33:54 AM »
Yeah, there really is no better shot than that tank.
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(may have had help)
Crossing middle line : Gives other team 1 pointWhy not just have an invisible barrier...?
Teamkilling : Killer gets put into sidelines for 3 roundsSeparate teams? Kind of inconvient if you get penalized for accidentally killing someone.
Attempting to leave arena(corner jumping) : Sit out for 1 roundFirst of all, i would hope that your teams would be professional enough not to do that. Secondly, you have to have your back turned and that would make you a ridiculously easy target.
Uhm. I'm pretty sure that strings are capped at 200 characters. So the "infinately large" part isn't quite true...
0. onActivate Self VCE_modVariable Brick num Add 1
1. onActivate Self VCE_modVariable Brick data Set <var:br:data> <var:br:num>
2. onActivate Self VCE_modVariable Brick check Set -1
3. onActivate Self VCE_ifVariable false == false 4 8
4. onVariableFalse Self VCE_modVariable Brick check Add 1
5. onVariableFalse Self VCE_modVariable Brick temp Set <var:br:data>
6. onVariableFalse Self VCE_modVariable Brick temp Words <var:br:check>
7. onVariableFalse Client ChatMessage <var:br:temp>
8. onVariableFalse Self VCE_ifVariable temp == 4 8




onActivate - Self - VCE_modVariable - colorid - Set - 0This will set the brick color to the first color in the server's color setonActivate - Self - VCE_modVariable - number - Add - 1
onActivate - Self - VCE_modVariable - player<var:br:number> - Set - <var:cl:name>
This one will set the player's name to a different variable every click. Ex. The first click will set the player's name to variable "player1." The second will set it to "player2." etc.0 [0] onActivate - Self - VCE_modVariable - timer - Set - 60
1 [0] onActivate - Self - VCE_ifVariable - timer - > - 0 [2 4]
2 [0] onVariableTrue - Self - VCE_modVariable - timer - Subtract - 1
3 [1000] onVariableTrue - Self - VCE_ifVariable - timer - > - 0 [2 4]
4 [0] onVariableFalse - Self - playSound - Beep_No.wav
This makes the variable "timer" 60. Then checks if the var is greater than 0. It is true, so "timer" would subtract 1, becoming 59. Then, after 1000ms (or 1 second), it checks it again, starting the loop over again, until eventually reading false, which ends the loop and plays a buzzer sound.0 [0] onActivate - Self - VCE_modVariable - data - Set - "orange apple banana grape"
1 [0] onActivate - Self - VCE_modVariable - temp - Set - <var:br:data>
2 [0] onActivate - Self - VCE_modVariable - temp - Word - 1
3 [0] onActivate - Client - centerPrint - <var:br:temp>
I bet just by reading the code, you can figure out what it will display.0 [0] onActivate - Self - VCE_modVariable - data - Set - " orange apple banana grape"
1 [0] onActivate - Self - VCE_modVariable - number - Add - 1
2 [0] onActivate - Self - VCE_modVariable - temp - Set - <var:br:data>
3 [0] onActivate - Self - VCE_modVariable - temp - Word - <var:br:number>
4 [0] onActivate - Client - centerPrint - <var:br:temp>
Every press will read you the next item in the database.