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Off Topic / Re: Overreaction Game!!!
« on: April 22, 2013, 12:42:59 AM »
Just realized google translate loving SUCKS
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このトピックは、過大評価されており、あなたは、この過大評価トピックに投稿するために過大評価されています。
This topic has been overestimated. You have been overestimated in order to post into this overestimation topic.
さて、私は別の言語で過剰反応愛し、私はあなたが喜んでこれと私の最後のポストを翻訳することです。
Well, I love overreaction in another language, I am able to translate my last post and this you will be happy.
This really does look the same as every other trench war that I've been too.
I know you want to event everything whirl, so ill accept you even though i don't have an eventer application <3
Recommendations for this position: Allun Pentax, and Whirlwind
alcatraz is a thing to be feared
anyways, I'd prefer it if you rescaled the bots to make it more prominent whos what. Like the king and the queen are the biggest pieces, the rooks taller, and the pawns smaller. The Knights could also be horse spawns instead.
I'd be nice if you made a version where you just click the bot then click the square for it to move to and itll go there.
I want to throw out another idea: Evented randomization of weapon spawn locations
This way people can't just go to the same spots in the same pattern, and guards can't always predict where prisoners are going to go. Although you'd have to add more secrets/hidden paths, this can at the very least mix up gameplay to the point so that guards can't camp spots effectively.
Can be simply done with some projectile events, and I think if you're going to add multiple paths to the same location, having similar events to toggle if the paths are open is a good idea as well.
Also, maybe add different ways to escape, such as disguising, hiding in garbage bins to get taken away by a garbage truck, digging out, chipping your cell wall with the classic spoon, etc.
also go all alcrataz
and make the prison on a remote island
surrounded by sharks
show those prisoners who's boss