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Messages - tredden

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181
This turned out better than expected...


...is what i would say if i expected anything less.

182
Gallery / Minesweeper 2.0
« on: January 19, 2013, 02:34:32 AM »
I'm not sure if making another post for almost the exact same thing is "proper forum etiquette," but oh well...
MINESWEEPER V2.0

If you haven't seen my first one, click here.

If you have, I'll let you know that i took up some suggestions:

Quote from: Conan
There needs to be recoloration of the board so you can see which square you are clicking.
Quote from: jes00
There are no zeros in the original minesweeper.
Quote from: The Corporation
Should blow you up when you click on the mines.
Quote from: Chrono
Minesweeper increases counts on diagonals too.

And so, we have this:


New Features
  • A play button
  • Mine count display
  • Difficulty selector
  • Checkered board
  • Corner numbers (most of the time...)
  • Mine explosions
  • Blue for safe squares, Red for mines
  • Replaced zeros with blanks and made it so blank squares trigger surrounding squares (most of the time...)
  • Timer
    Quote from: collegehumor
    "That clock is gonna keep ticking until it reaches nine nine nine!"
    "What happens then?"
    "Nothing! You just suck."

Enough talk. Time for action.

Gameplay

First, you hit the play button.



The clock starts, and the mine count is displayed.



Click a random square to start off with.



Well that was convenient. [Note: It will not always be this pretty. Large boards can get laggy with this feature.]

Now to reveal the mines!



You can select a level from 1-10, but i suggest NOT playing level 10.







Now for the bad news... The diagonals are buggy.



I (was lazy and) couldn't figure out how to fix the 0 reveal thing.



And sometimes, the numbers aren't correct....



So its not even close to perfect, but I think its more minesweepery than the other one.



So that's it. You can download the save if you want to (though why would you want to play a buggy minesweeper).

Innapropriately Sized Download Button

[Note: You may need to turn your schedules allll the way up and you also need vce and you also need to create your own board (the save comes with a 2x2 board)]


Anyway, I'm done with this. I have more "pressing matters" to attend to...


183
Gallery / Re: Minesweeper!
« on: January 19, 2013, 01:40:50 AM »
W00t just finished Minesweeper 2.0! Now I just need to decide whether to make a new topic or not...
Decided to just go for it.

Check it out here
http://forum.blockland.us/index.php?topic=219653.0
or just stare at this page forever...

184
Gallery / Re: Minesweeper!
« on: January 17, 2013, 10:28:44 AM »
There needs to be recoloration of the board so you can see which square you are clicking
There are no zeros in the original minesweeper.

I shall make some adjustments.

wonderful idea make TDM Minessweeper!

hehe... awesome

185
Gallery / Re: Minesweeper!
« on: January 17, 2013, 12:46:25 AM »
Nicely done!
\
edit: Do the mines go by random? or do they stay in one place?

Completely random when you hit the baseplate. (I might change that into hitting a button)

186
Gallery / Minesweeper!
« on: January 17, 2013, 12:32:18 AM »
I decided to see if i could recreate the the classic minesweeper game on Blockland and I got pretty close:



Gameplay:
You start off by clicking the base of the board (maybe 1 or 2 times to make sure the functions are stated).
After that just click a square (its never the first one, right?).



Oh goody, a one. [Note: The 1 indicates that there is exactly 1 mine to north, south, east, or west of that square (I know its not like the original, but its hard to do this with no named bricks).]
Well, lets just pick another randomly.



YAY! A zero! That means we can click all the squares around that one!



Moar zeroes! Click ALL the squares!



Awww... Click time over...
Now, using a bit of logic, i have filed out the rest of the board; spray painting red the mines.



Now to show you there really were mines there:



There's no indication that you've won or penalty if you click a mine, but that just leaves room for improvement.

Difficulty:
Now i bet you're wondering, "Dude that board was too easy."
Well Dude, you can make it harder on yourself by wrenching the base brick and changing the number there lower (or higher if its too hard).



[Note: For you techies, that number doesn't indicate the number of mines on the board, it indicates the probability that a square will have a mine. For example, if you put a 10 there, each square has a 1 in 10 chance of having a mine.]

Feel free to rate, but plz no hate comments.

187
From the pictures, orange and yellow look the same and green blends in with the floor.
There were no problems distinguishing color in-game play and the floor has been recolored to black, but no recent pics have been taken.

188
Is it supposed to be up now?

Lol. I was just in St Louis, Missouri and had my computer time 2 hours ahead.

189
Testing Tonight!!! Beta testers be there are 7:30 PM CST. I have PM'd you the password.

Is it supposed to be up now?

190
For example, you could use a single function to call text that's differently colored

?

191
General Discussion / Re: VCE Projects
« on: January 05, 2013, 04:00:11 PM »
A graveyard where clicking graves has a chance of loot or a zombie popping out

Code: [Select]
onActivate     Self     disappear     30
onActivate     Self     VCE_modVariable     rand     Set     1
onActivate     Self     VCE_modVariable     rand     Random     10
onActivate     Self     VCE_ifVariable     rand     =     1
onVariableTrue     Player     addItem     Dagger
onVariableTrue     Client     centerPrint     <color:ffffff>You found a Dagger!
onVariableFalse     Self     VCE_ifVariable     rand     <     5
onVariableTrue     Client     incScore    5
onVariableTrue     Client     centerPrint     <color:ffffff>You found 5 gold!
onVariableFalse     NB_zombie1     setVehicle     Zombie
onVariableFalse     Client     <color:ffffff>Zombie!

192
Well I'm currently making an arcade game that has a screen with 6 colours and will choose a random colour, you just gotta match them. However, the word will be in a different colour which will confuse you.

I made it so that it chooses a random colour and then it chooses a random word so all i have to put is
Centerprint [<color:<var:cl:wrdcol>><var:cl:wrd>]

it will print out stuff like green brown... etc

I was just meaning that you would have to set <var:cl:wrdcol> to a hex color and it would be much easier to just use <color:hex> instead of <color:<var:cl:wrdcol>>

Ex:
Code: [Select]
onRelay     Self     VCE_modVariable     wrdcol     Set     1
onRelay     Self     VCE_modVariable     wrdcol     Random     12
onRelay     Self     VCE_ifVariable     wrdcol     =     1     3 4
onVariableTrue     Client     CenterPrint     <color:ff0000><var:cl:wrd>
onVariableFalse     Self     VCE_ifVariable     wrdcol     =     2     5 6
onVariableTrue     Client     CenterPrint     <color:00ff00><var:cl:wrd>
onVariableFalse     Self     VCE_ifVariable     wrdcol     =     3     7 8
onVariableTrue     Client     CenterPrint     <color:0000ff><var:cl:wrd>
onVariableFalse     Self     VCE_ifVariable     wrdcol     =     4     9 10
onVariableTrue     Client     CenterPrint     <color:ffff00><var:cl:wrd>
etc...

193
General Discussion / Re: weirdest glitches you've had
« on: January 05, 2013, 12:34:37 AM »
When you freeze, and all your camera and mouse movements and chat stay on the screen and overlap with each other making a huge mess




I know the feel bro.

194
Also, I just figured out you could do <color:<var:cl:blah>>.

leoeleoeloel postin at 1am leoeoeleoeoe energy drinkz

How would you be able to use that?

195
Suggestions & Requests / Re: Can someone make a loop of this song for me?
« on: January 02, 2013, 06:52:21 PM »

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