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Messages - tredden

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226
Gallery / Minimalistic Pixel Art
« on: July 26, 2012, 06:07:01 AM »
Had an idea to make as many recognizable characters as i could using only an 8x8 grid. Here are the first few that popped into my mind:



From Left to Right:
Mario, Luigi, Sonic, Nyan Cat, Darth Vader, Luke Skywalker, C3PO, Han Solo, Yoda, R2-D2.

227
Modification Help / Re: Setting Variables Error
« on: July 16, 2012, 02:40:04 PM »
Thank you very much. Lockin'.

228
Modification Help / Re: Setting Variables Error
« on: July 16, 2012, 02:26:01 PM »
Well that was just something small, this is the actual thing:
Code: [Select]
package chatbotActive
{
$Active = 1;
function clientCmdChatMesage(%a,%b,%c,%fmsg,%cp,%name,%cs,%msg)
{
parent::clientCmdChatMessage(%a,%b,%c,%fmsg,%cp,%name,%cs,%msg);
%self = (%name $= $Pref::Player::NetName);
switch$ (%msg)
{
case "CB, Turn Off":
if(%self)
if($Active = 1)
comamandToServer('messageSent',"ChatBot: Shutting Down…");
deactivatePackage("chatbot");
$Active = "0";
case "CB, Turn On":
if(%self)
if($Active = 0)
commandToServer('messageSent',"ChatBot: Powering Up…");
activatePackage("chatbot");
$Active = "1";
}
}
};

activatePackage( "chatbotActive" );

I get the error at $Active = 1;

229
Modification Help / Setting Variables Error
« on: July 16, 2012, 02:00:52 PM »
I'm just learning how to script and I have a problem...

I keep getting a Syntax Error when i try to set a variable:
Code: [Select]
{
$Hello = 1;
}

Can someone tell me what i'm doing wrong?

230
General Discussion / Tetris GUI - Highest Score Ever?
« on: July 09, 2012, 12:02:27 AM »
Damn, I just had the most intense Blockland Tetris GUI game ever. Made it to the final level! But they started falling too fast for me :/
Scored 700,000 though!



Oh, and if you don't have the GUI, you need to get it. Like now: http://forum.returntoblockland.com/dlm/viewFile.php?id=650

231
Gallery / Re: Wink's City RPG
« on: July 06, 2012, 09:45:13 PM »
Epic Update by Wink himself!
Made pickpockets gain 75 dems for picking (200 dems for 1st star)
Made all the jobs twice as likely to earn exp!
Go Wink!

232
Gallery / Re: Wink's City RPG
« on: July 06, 2012, 08:16:07 PM »
Yeah... but i mean come on, the server has been up for 2 days... 2. we know there is still a bunch of stuff to be worked on. but i mean you can't expect one person to patch code for every little problem in 5 minutes.

233
Gallery / Re: Wink's City RPG
« on: July 06, 2012, 07:20:10 PM »
Oh boy... our wonderful scripted has just left for 2 weeks...

234
General Discussion / Re: 4th Of July Party
« on: July 05, 2012, 07:04:32 PM »
thats kinda what i wanted to do but you said nooooooooooooo

235
General Discussion / Re: 4th Of July Party
« on: July 05, 2012, 03:35:54 PM »
So tell me, are you going to launch the fireworks in cool original ways like spelling out things in the sky, maybe shapes, and cool effects? or are you just gonna fire them up in a random order...

236
Gallery / Re: Wink's City RPG
« on: July 02, 2012, 05:30:57 PM »
Darn i guess we're not opening today :/

237
Gallery / Re: Wink's City RPG
« on: June 08, 2012, 12:21:56 AM »
And now we have a mine with optional challenge course! Some will say its f***ing easy. Some will say its too f***ing hard. I don't care what you f***, just enjoy it. -_- i didn't spend 5 hours on it for nothing.

Oh and also screw the continuity!









238
Gallery / Re: Blockland Chess!!
« on: May 21, 2012, 11:54:22 PM »
Wow that sounds a lot easier than the way I'm trying to improve mine. I was thinking of highlighting all the places that a piece can move after it is clicked.

239
Gallery / Re: Blockland Chess!!
« on: May 21, 2012, 07:58:43 PM »
Who hasn't had a little fun with their chess pieces like using your king to knock to the other guy's king clear across the room? :p

240
Gallery / Re: Blockland Chess!!
« on: May 21, 2012, 01:00:45 AM »
...and I guess I can work on improving mine.

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