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Gallery / Re: A house I made
« on: August 28, 2015, 11:25:07 PM »
Excellent use of DOF.
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That's not how video games work. If they're going to interact with anything other than the client, ie. another player, they have to be communicated to the server one way or another.I assumed it would have to communicate with the server, but how does it work in games like tf2? There is no pointing ahead of the target, what ever your cross hair is on at the time your press the mouse is hit, or receives damage. Wouldn't that mean the client determines if the player is hit and then sends that information to the server?
Wouldn't client sided hitscan give players with worse ping an advantage?It can be if they are lagging around randomly, but it can also be a disadvantage if your lagged body is just sitting there even though you are moving around. At least that is how I have seen it work in other games.
@Faster projectiles: Link to said vehicles? Because vehicles and weapons create projectiles the same way.I am not 100% sure if the vehicles had faster projectiles, but I swore I read that they did and that the projectile speed was increased after the projectile was created.
@Hitscan: The best you can do is give the hitscan some prediction. I've seen this done before and it's not in any way perfect, but it's better than nothing. I'm assuming it's done by checking how fast the player is turning, and then the vector is adjusted based on their ping. It would be an awful idea to make it client sided, due to the openness of modding in Blockland, which would allow clients to just say they hit every shot.
Every server I join has an ID below 182 in it.Mind = blown
will it have add-ons and gamemodes and all of that jazzThey said they would "explore supporting Mods at a later date" after they get the game stable and working correctly.
build somethingPretty much how it worked for me. I built a lot of terrible builds for a long time. Then one day I was able to build somewhat decently.
build another thing
build something else
build some more
build even more
get frustrated that your building sucks and give up
attempt to build something after a long hiatus and suddenly you're pretty good at it
Pretty much how I became a really good builder
here's what i think is wrong with rps: they're way too serious. i would totally get together with a bunch of friends and have fun rping if they weren't so focused about being authentic and seriousThis so much. I just love the servers that will ban you if you choose a "not realistic name," or if you break the immersion or something stupid.
I love hands in model. It looks great.Hands look bad outside of first person.
Wow, that was slow and uneventful. 2 minutes of walking in dark and darker environments with hardly any sounds/music/ambiance.Thank you for the tips. I will mess around with minimum shaders, but the map I am filming on is large so idk if my graphics card can handle it.
-Id add more lighting in areas. You can pull scary scenes out of partially lit rooms more effectively than completely dark ones. Dramatic lighting>No lighting
-Add ambiance, background music, sound effects, something to hear other than...whatever it was you had.
-I didn't see a story or any kind of progression. What is that guy doing out there? Who was that cop? Why was that town apparently abandoned? Have to convey some kind of story to explain some things.
-Use shaders on at least minimal. Gives you much more control over environment and atmosphere. (Fog, Lowangle lighting) This will also fix your brick studs from glowing in the dark.