John Freeman made that logo March 15, 2014
It's been about...two weeks since it all started.
First, it was a military attack. Missiles were fired, coastal cities invaded. It was all over the world.
Then, after we thought it was all over...the dead bodies that littered the streets rose back up and lumbered at us.
New York was a common place for attacks, when you think about it.
The movies always had King Kong, aliens, that thing from Cloverfield. And in real life there was 9/11, and now this. The loving undead
~Isaac 'Doc' Kelly, New York, New York
Shortly after the zombie problem seemed to be solved, the military came back. And that's how it was going to be, Zombie, Military, Zombie, Zombie, Military, Zombie, Military, Military, Military, Zombie.
That was, of, course, until the Rebellion started up.
And that's were you guys come in.
This works on a 20 sided dice system, and a lot of other systems mish-mashed together.
don't sue me redgajin
You have the following stats to allocate 23 points to
Strength: Heavy lifting, melee/unarmed and suchDexterity: "Gotta go fast" Speed and agility and stuffIntelligence: 'Saying "I'm not book smart, I'm street smart" is like saying "I'm not real smart, I'm fake smart"' Affects medicine and science and general intelligenceVitality: "I AM BOOLETPROOF" Resistance to damagePerception: "I check the ceiling for orks"
Charisma: I don't think I need to explain this oneEndurance: Increase to stamina (more on that later)
You have the following skills to allocate 27 points to. This skills can and will overlap. (Ex. A small grenade launcher would fall under Small Guns and Explosives)
Small Guns: Everything from pistols to submachine gunsBig Guns: Hunting Rifles, Assault Rifles, and everything upExplosives: Explosives.Medicine: Healing and stuff, which is done in a semi-realistic wayScience: Computers, biology, physics, geology and stuffUnarmed: Good ol' fisticuffsMelee Weapons: Sticks, Swords, Crowbars, and Bats. And stuff.Sneak: Do I really need to explain this?
This will be played realistically. Hunger, thirst, stamina, and weight will be a factor here. Almost every action will take up stamina. Every throw, every swing, every jog. However, there will be a few things played a little...unrealistically, mostly for convenience.
mostly on my partAmmo weighs nothing, and how much stuff you can carry is based solely on weight. Also there's leveling
Here is your character template:
Name, Age, Gender, Appearance: Age is no younger than 18 and no older than 56
Level: Put as 1
Status: Health, (Put as
Healthy) Current Stamina/Max Stamina (for each point put into endurance, put 10 points into your max stamina), Hunger, Thirst (Put these two into percents, currently 100%)
Equipped: Put some clothes and stuff for now
Inventory (current kg/max kg): For each point you allocated into strength, put 5 kilograms into your max weight.
Str:Dex:Int:Vit:Per:Chr:End:Sm Gns:Bg Gns:Expl:Med: For every intelligence point, increase this by one
Sci: For every intelligence point, increase this by one
Una: For every strength point, increase this by one
Mele: For every strength point, increase this by one
Snk: