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Messages - Mr. Jelly

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3496
Games / Re: Team Fortress 2 - "THERE CAN BE ONLY ONEEEEEEEEEEEEEE”
« on: August 09, 2012, 09:50:43 PM »
Oh my god


what if

Mann vs Monkeynauts


TF2...IN SPAAAAAAACE

3498
Games / Re: Team Fortress 2 - "THERE CAN BE ONLY ONEEEEEEEEEEEEEE”
« on: August 09, 2012, 09:26:22 PM »
The Overclocker?

Yeah, something like that

3499
Games / Re: Team Fortress 2 - "THERE CAN BE ONLY ONEEEEEEEEEEEEEE”
« on: August 09, 2012, 09:20:48 PM »
How about a buff banner-esque secondary for the engineer that temporarily upgrades his nearby teammates' weapons or something, and it's charged by sentry kills, sentry assists, dispensing x amount of ammo, healing x amount of health, and teleports.

Like it could have different buffs for each class

Like


Heavy - -x% Minigun spread



or something

3500
Games / Re: Team Fortress 2 - "THERE CAN BE ONLY ONEEEEEEEEEEEEEE”
« on: August 09, 2012, 07:43:20 PM »
You mean the complete damage reduction part, or reduce the damage reduction lowering over time

3501
Add-Ons / Re: Auto Pilot (by ÑXTMÅ$TÉR)
« on: August 09, 2012, 07:28:08 PM »
This isn't really Auto Pilot, it's more brick-on-the-gas-pedal

3502
Games / Re: Team Fortress 2 - "THERE CAN BE ONLY ONEEEEEEEEEEEEEE”
« on: August 09, 2012, 07:21:56 PM »
A shield that lasts for a split second is pretty much entirely useless unless you're a mind reader and you know when a spy/sniper is going to strike.

Any suggestions on how to make it better?

Because there are situations when this would work

Rockets, grenades, heavies firing their miniguns, sentries, etc

3503
Games / Re: Team Fortress 2 - "THERE CAN BE ONLY ONEEEEEEEEEEEEEE”
« on: August 09, 2012, 07:10:51 PM »
no

Well, gee!

Thanks for elaborating!

3504
Games / Re: Team Fortress 2 - "THERE CAN BE ONLY ONEEEEEEEEEEEEEE”
« on: August 09, 2012, 07:06:16 PM »
So anyway

is the shield idea


any good

3505
Games / Re: Team Fortress 2 - "THERE CAN BE ONLY ONEEEEEEEEEEEEEE”
« on: August 09, 2012, 07:01:17 PM »
I'm sorry, was that directed at me?

3507
Games / Re: Team Fortress 2 - "THERE CAN BE ONLY ONEEEEEEEEEEEEEE”
« on: August 09, 2012, 06:54:15 PM »
Replacing the minigun would suck. But perhaps a secondary would work. Also how much is a strange rocket launcher worth?

No, it's supposed to be a primary

3508
Games / Re: Team Fortress 2 - "THERE CAN BE ONLY ONEEEEEEEEEEEEEE”
« on: August 09, 2012, 06:48:04 PM »
So here's the shield thing in full

(It's a primary)

When equipped, you can press M2 at any time (unless he's holding a Sandvich) to bring up the shield for about .2 seconds. During this period, you will be invulnerable to any damage from the front and sides, sans headshots. You will also have your move speed reduced to the same speed when deploying the minigun for this short period. Your turn speed will also be reduced. You must wait 4 seconds to bring up the shield again

You can also hold down M2 to bring up the shield indefinitely. However, for ever .1 second it is brought up past the .2 seconds, its damage reduction will drop by 15%, capping at 20%. Again, you must wait 4 seconds to bring it up again.

You can fire and punch while the shield is up, but your firing rate is reduced by 50%


There are plenty of ways you can take down a shield heavy

Flank him
Run around him as a faster class
Shoot behind him with explosive weapons
Rocket/Sticky/FaN/Double jump above him
Headshot him
Backstab
Brute force your way past the damage reduction, I mean, after all, all he has is a shotgun and his hands

3509
Games / Re: Team Fortress 2 - "THERE CAN BE ONLY ONEEEEEEEEEEEEEE”
« on: August 09, 2012, 06:28:18 PM »
that sounds terrible, it just makes the heavy even harder to kill for no discernible reason

what purpose does it serve

Shotgun heavy?


And the damage reduction drops to 20% after a second or so, and heavy would act as if his minigun is spun up when he brings up his shield

And there'd also be a brief cooldown so you couldn't spam M2

3510
Games / Re: Team Fortress 2 - "THERE CAN BE ONLY ONEEEEEEEEEEEEEE”
« on: August 09, 2012, 06:24:00 PM »
um uh a


Passive Heavy shield primary that negates non-headshot damage from the front and sides based on time since shield brought up, with the ability to completely negate damage if timed correctly?

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