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Messages - Mr. Jelly

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3511
Off Topic / Re: The Dark knight rises fake alternate ending.
« on: August 09, 2012, 06:22:13 PM »
and then masturbates into his helmet
I think it's his helmet

Helmets (actually it's a cowl, but whatever) don't have skin

3512
Games / Re: Team Fortress 2 - "THERE CAN BE ONLY ONEEEEEEEEEEEEEE”
« on: August 09, 2012, 06:21:10 PM »
um um uh

Engineer pistol


Crits on enemies targeted by your sentry
-20% damage

yes?

3513
Games / Re: Team Fortress 2 - "THERE CAN BE ONLY ONEEEEEEEEEEEEEE”
« on: August 09, 2012, 06:19:35 PM »
Okay here's the next one

basically it's a sentry that's in between the mimi-sentry and the normal one

So

120 metal to build, 100 to upgrade up to Level 2

Level 2 would have a single minigun, 160 health, and have about 6 or 7 shots per second



Okay so how crap is this one

3514
Games / Re: Team Fortress 2 - "THERE CAN BE ONLY ONEEEEEEEEEEEEEE”
« on: August 09, 2012, 06:13:36 PM »
Okay so this reminds me of a concept I thought of


a dispenser on Engineer's back

the Engineer would gain 100 extra metal, but he cannot get metal from ammo drops and dispensers, however, metal would slowly refill

the dispenser would heal and give ammo to nearby allies

It act like a level 1 in terms of healing and a level 2 in terms of ammo and metal dispensing, as to not encroach on the medic

But when you heal and dispense ammo to teammates, it will deplete your metal

and engineer cannot build dispensers





okay now tell me how crap my idea is

3515
Games / Re: Team Fortress 2 - "THERE CAN BE ONLY ONEEEEEEEEEEEEEE”
« on: August 09, 2012, 05:59:17 PM »
Rocket Sentry


Level 1 - Single rocket pod, similar to the level 3 rocket pod, fires one rocket at a time

Level 2 - 2 rocket pods in same place as miniguns on normal level 2. Faster rocket speed

Level 3 - Rocket pods now have 6 rockets in each pod.




would that work


like


at all

3516
Games / Re: Team Fortress 2 - "THERE CAN BE ONLY ONEEEEEEEEEEEEEE”
« on: August 09, 2012, 05:52:56 PM »
FaN-O-War


goddammit I broke the universe again

3517
Games / Re: Team Fortress 2 - "THERE CAN BE ONLY ONEEEEEEEEEEEEEE”
« on: August 09, 2012, 05:42:14 PM »
no he doesnt
ENGINEER NEEDS STUFF

DEMOMAN HAS 3 EXPLOSIVE UNLOCKS, ONE OF WHICH DOES NO DAMAGE

DEMO NEEDS STUFF MORE THAN ENGY

3518
It's



uh



furry love

3519
Games / Re: Team Fortress 2 - "THERE CAN BE ONLY ONEEEEEEEEEEEEEE”
« on: August 09, 2012, 05:36:44 PM »
No no no

you know who needs things?

Demoman

Demoman, not Demoknight

3520
Games / Re: Team Fortress 2 - "THERE CAN BE ONLY ONEEEEEEEEEEEEEE”
« on: August 09, 2012, 05:32:14 PM »
Interesting attribute idea for a scout shotgun/pistol/dart gun/laser/carbine/throwable/horse snake on a stick


"Enemy's outline is visible to friendlies and takes 15% extra damage"

3521
Play some TF2

3522
Games / Re: Minecraft: Holy crap, I heard a strange noise
« on: August 09, 2012, 01:58:39 PM »
My 10 yea... nvm. Also, Herobrine almost never showed up before the update when Herobrine was removed.

"Almost" my ass

3523
Games / Re: Minecraft: Holy crap, I heard a strange noise
« on: August 09, 2012, 01:54:11 PM »
But.. In Minecraft 1.3.1 update log it said that they removed Herobrine, does that mean he was default in the version before? I'm confused :c

no

3524
Games / Re: Minecraft: Holy crap, I heard a strange noise
« on: August 09, 2012, 01:50:27 PM »
He existed in previous updates.

No

no

no

no

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