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Messages - Mr. Jelly

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92
Neat.

93
Flintlock is probably gonna be pretty useless if it's actually made realistically. Short range of like 500 yards (rough guess, idc to go look it up), accuracy goes out the ass, and damage output would be a lot lower than Ben thinks it'd be (considering it's just a bead traveling at low velocity. Any real damage inflicted by flintlocks were caused by the projectile ricocheting off bones in the chest cavity or turning the brain to mush by bouncing around in the skull)

But that's just my 2¢

I think weapons that wouldn't realistically have a charge up, like crossbows or guns, could work like they do in Pirates Vikings and Knights 2, in which they have kinda poor accuracy, but pressing right click aims the weapon, slowing you down, but increasing the accuracy. I feel it works out pretty well, balance-wise.

I mean, the crossbows and rifle in that game also have a 4-6 second reload animation that makes you stop moving and forces the camera down towards the weapon, so it's not just the need to aim. Maybe that could work too, I suppose? (although I don't think that bit about the camera is possible in Torque.)

As for the actual stats as long as we're spitballing here, maybe it could work like one of the crossbows, or the rifle from PVK2.

  • The rifle deals moderate-high damage (I think the equivalent would be about ~40-45 damage) to the torso, deals high damage to the head. Probably the most "sniper" weapon of the ranged weapons in the game, but also generates a stuffton of smoke both trailing the projectile and in a cloud in front of the gun.
  • The crossbow used by the Archer class deals moderate-high damage, but has a large amount of knockback, used mainly as a "get the hell out of my face" weapon.


Granted, these are both on classes with low health and armor, average speed, and with poor melee weapons, so it's really the server owner's fault when the guy with plate armor and a longsword also gets a crossbow and then suddenly everything turns into Call of Duty: Medieval Warfare, but there are ways to make ranged weapons balanced as sort of secondary weapons for melee-focused guys.

Also on an unrelated note I think that's actually a matchlock.

94
Modification Help / Re: Tier+Tactical - Expansion Pack
« on: May 18, 2015, 07:21:08 PM »
Please tell me you're not adding your own ammo types. Not trying to dump on Frog or Tingalz or anything, but it's a little annoying to have to deal with when you're making a server.

On an unrelated note, nice models.

95
I beg to differ. You can't snipe someone in a detached manner with a war hammer; however, you can have a one on one melee combat while using one.

"Duel" doesn't have any intrinsic connotations to melee, it just has to be a one on one with deadly weapons. If we're talking historically, then yeah, rifles are out. But so are war hammers, and morning stars, and polearms, and maces, and spears, and pretty much anything that's not a sword or a pistol.

I get that this is a melee-focused pack, but there's nothing wrong with having one or two ranged weapons, if just to cut down on servers that include a ranged weapon that's not balanced towards the pack.

96
You don't duel with a rifle.

You also don't duel with a war hammer.

98
Games / Re: Five Nights at Freddy's 1 and 2 and also 3 I think
« on: March 07, 2015, 04:04:03 PM »
i feel physically sick after listening to that. how the forget did scott record it?

It's a fanmade recording.

99
Off Topic / Re: Term: AMA
« on: March 06, 2015, 06:59:13 PM »
Was the misspelling in your name intentionibrown town

100
Games / Re: Madness: Project Nexus 2 - violence is awesome
« on: March 06, 2015, 05:48:49 PM »
Usually transitioning from 2D to 3D models ends up with kind of weird looking models, but I think so far they're doing pretty well in that regard.

101
Off Topic / Re: gray or grey: the great debate topic
« on: March 06, 2015, 05:35:20 PM »
Gray in America
Grey in England
Gay in Sweden

102
Games / Re: Five Nights at Freddy's 1 and 2 and also 3 I think
« on: March 06, 2015, 02:37:42 PM »
Huh, I never actually noticed you can see the guy's jaw in some of the animations


103
Off Topic / Re: Dear Society, Please Stop With the Race Card
« on: March 05, 2015, 06:17:39 PM »
as far as i know, the amount of curriculums in america focused on asian, middle eastern, and african history pale in comparison to those on the US and Europe.


Alright, fair enough.

104
Off Topic / Re: Dear Society, Please Stop With the Race Card
« on: March 05, 2015, 06:06:17 PM »
If it wasn't for black history month, the only thing I'd know about my culture was that we were enslaved and the Civil Rights Era.

Maybe it's just my district or something, but literally the only thing we get taught during Black History Month is the Civil Rights Movement.

And again, maybe it's just Jersey, or hell, just my district, but the history classes I've been in so far are far from white people-focused. Stuff like ancient Egypt, the Ottomans, ancient Japan, and so forth. Granted, classes that focus on US history are going to be mostly about white people, but to be honest, the majority of people who did the major things in the first 200 years or so of the US's history were white.

It just kind of confuses me a little when people say "every other month is white history month".

105
Off Topic / Re: oops i forgot how to jello
« on: March 04, 2015, 09:12:28 PM »
Oh my

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