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Messages - CityRPG

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781
Drama / Re: A message for Gravity Cat
« on: February 04, 2012, 07:14:20 PM »
What do you mean with stuffsuite ?
He's obviously using some sort of teambased add-on that is malfunctioning. Which?

782
Drama / Re: A message for Gravity Cat
« on: February 04, 2012, 07:10:28 PM »
Just to clear things up
Teamkilling can't be disabled due to a bug.
What stuffsuite is the server running?

783
Help / Re: Blockland Crashes on Launcher (Dad's Old PC)
« on: February 04, 2012, 07:02:31 PM »
That's about as much help as Apple tech support?  Having trouble?  Buy a new computer.

Right now, his priority is getting a new house.  Not a new computer.
My laptop has 12 gigabytes of ram. Your dad's computer has less than 1/24th of that. I'm sorry, you are using antiquated technology incapable of playing a modern video game reasonably.

In order for things to be more fun for everyone else, such as raising max brick limits, max player limits, adding more features, removing the cap on physics vehicles, older technology has to be dropped out of support. Your computer has to be at least 10 years old, and like an old dog that faithfully served his family, it needs to be put out of its memory.

There is no voodoo magic or secret console command I can give you to make Blockland run on a computer this ancient.

784
Start by deleting Script_Logger.zip

Code: [Select]
Loading Add-On: Script_Logger (CRC:-1954236290)
Add-Ons/Script_Logger/server.cs Line: 14 - Syntax error.
>>> Some error context, with ## on sides of error halt:
^^{
^^^%File = new FileObject();
^^^%File.openForAppend(%FP);
^^^%File.writeLine("Player: "@%cl.getPlayerName()@" (ID: "@%cl.getBLID()@") has entered. Client: "@%cl@" Time: "@getDateTime());
^^}
^^else
^^{
^^^%FP = "config/Server/Logger/Logger.txt"
^^^%File ##=## new FileObject();
^^^%File.openForWrite(%FP);
^^^%File.writeLine("Player: "@%cl.getPlayerName()@" (ID: "@%cl.getBLID()@") has entered. Client: "@%cl@" Time: "@getDateTime());
^^}
^^parent::OnClientEnterGame(%cl);
^}
^function gameConnection::OnClientLeaveGame(%cl)
>>> Error report complete.

ADD-ON "Script_Logger" CONTAINS SYNTAX ERRORS


You're using several add-ons that are pure garbage, including a version of the Mini-Nuke that bypasses the CRC ban.
Code: [Select]
Loading Add-On: Weapon_Mini-Nuke (CRC:2014502746)
Executing Add-Ons/Weapon_Mini-Nuke/server.cs.
Executing Add-Ons/Weapon_Mini-Nuke/weapon_mininuke1.cs.
Executing Add-Ons/Weapon_Rocket_Launcher/weapon_rocket launcher.cs.
Warning: DamageType "RocketDirect" already exists.
Warning: DamageType "RocketRadius" already exists.
ProjectileData - nukeProjectile(1322) - invalid value for lifetime: Scaled value must be between 0 and 1023
19 datablocks added.


And whatever the forget this is supposed to be.
Code: [Select]
Loading Add-On: weapon_theioncannon (CRC:-597745714)
Executing Add-Ons/weapon_theioncannon/server.cs.
Executing Add-Ons/weapon_theioncannon/DeathIonCannon.cs.
ParticleData(DeathIonCannonSmokeParticle) lifetimeVariance >= lifetime
ParticleEmitterData(DeathIonCannonSmokeEmitter) periodVariance >= period
ParticleData(DeathIonCannonChargeParticle1) lifetimeVariance >= lifetime
ParticleEmitterData(DeathIonCannonChargeEmitter1) periodVariance >= period
ParticleData(DeathIonCannonPowerSurgeParticle) lifetimeVariance >= lifetime
ParticleEmitterData(DeathIonCannonPowerSurgeEmitter) periodVariance >= period
ParticleEmitterData(DeathIonCannonExplosionRingEmitter) period < 1 ms
Object 'DeathIonCannonExplosionSound' is not a member of the 'AudioProfile' data block class
ExplosionData - DeathIonCannonExplosion(999) - invalid value for lightStartRadius: Must be between 0 and 100
ExplosionData - DeathIonCannonExplosion(999) - invalid value for lightEndRadius: Must be between 0 and 100
WARNING: AddDamageType() - DeathIonCannonDirect file "base/server/scripts/ci/DeathIonCannonDirect.png" does not exist!
WARNING: AddDamageType() - DeathIonCannonRadius file "base/server/scripts/ci/DeathIonCannonRadius.png" does not exist!
ProjectileData - DeathIonCannonProjectile(1000) - invalid value for muzzleVelocity: Must be between 0 and 200
ProjectileData - DeathIonCannonProjectile(1000) - invalid value for bounceElasticity: Must be between 0 and 0.999
ProjectileData - DeathIonCannonProjectile(1000) - invalid value for bounceFriction: Must be between 0 and 1
Object 'DeathIonCannonReloadSound' is not a member of the 'AudioProfile' data block class
Executing Add-Ons/weapon_theioncannon/IonCannon.cs.
Object 'AudioFar3d' is not a member of the 'AudioDescription' data block class
ParticleData(IonCannonSmokeParticle) lifetimeVariance >= lifetime
ParticleEmitterData(IonCannonSmokeEmitter) periodVariance >= period
ParticleData(IonCannonChargeParticle1) lifetimeVariance >= lifetime
ParticleEmitterData(IonCannonChargeEmitter1) periodVariance >= period
ParticleData(IonCannonPowerSurgeParticle) lifetimeVariance >= lifetime
ParticleEmitterData(IonCannonPowerSurgeEmitter) periodVariance >= period
ParticleEmitterData(IonCannonExplosionRingEmitter) period < 1 ms
ExplosionData - IonCannonExplosion(1025) - invalid value for lightStartRadius: Must be between 0 and 100
ExplosionData - IonCannonExplosion(1025) - invalid value for lightEndRadius: Must be between 0 and 100
WARNING: AddDamageType() - IonCannonDirect file "base/server/scripts/ci/IonCannonDirect.png" does not exist!
WARNING: AddDamageType() - IonCannonRadius file "base/server/scripts/ci/IonCannonRadius.png" does not exist!
ProjectileData - IonCannonProjectile(1026) - invalid value for muzzleVelocity: Must be between 0 and 200
ProjectileData - IonCannonProjectile(1026) - invalid value for bounceElasticity: Must be between 0 and 0.999
ProjectileData - IonCannonProjectile(1026) - invalid value for bounceFriction: Must be between 0 and 1
Object 'IonCannonReloadSound' is not a member of the 'AudioProfile' data block class
Executing Add-Ons/weapon_theioncannon/IonCannonAdminOnly.cs.
Object 'AudioFar3d' is not a member of the 'AudioDescription' data block class
ParticleData(IonCannonAdminOnlySmokeParticle) lifetimeVariance >= lifetime
ParticleEmitterData(IonCannonAdminOnlySmokeEmitter) periodVariance >= period
ParticleData(IonCannonAdminOnlyChargeParticle1) lifetimeVariance >= lifetime
ParticleEmitterData(IonCannonAdminOnlyChargeEmitter1) periodVariance >= period
ParticleData(IonCannonAdminOnlyPowerSurgeParticle) lifetimeVariance >= lifetime
ParticleEmitterData(IonCannonAdminOnlyPowerSurgeEmitter) periodVariance >= period
ParticleEmitterData(IonCannonAdminOnlyExplosionRingEmitter) period < 1 ms
ExplosionData - IonCannonAdminOnlyExplosion(1051) - invalid value for lightStartRadius: Must be between 0 and 100
ExplosionData - IonCannonAdminOnlyExplosion(1051) - invalid value for lightEndRadius: Must be between 0 and 100
WARNING: AddDamageType() - IonCannonAdminOnlyDirect file "base/server/scripts/ci/IonCannonAdminOnlyDirect.png" does not exist!
WARNING: AddDamageType() - IonCannonAdminOnlyRadius file "base/server/scripts/ci/IonCannonAdminOnlyRadius.png" does not exist!
ProjectileData - IonCannonAdminOnlyProjectile(1052) - invalid value for muzzleVelocity: Must be between 0 and 200
ProjectileData - IonCannonAdminOnlyProjectile(1052) - invalid value for bounceElasticity: Must be between 0 and 0.999
ProjectileData - IonCannonAdminOnlyProjectile(1052) - invalid value for bounceFriction: Must be between 0 and 1
Object 'IonCannonAdminOnlyReloadSound' is not a member of the 'AudioProfile' data block class
76 datablocks added.


As for the actual problem, I'm not seeing any debugging information in the console.log you posted that would hint to an error.

Do this:
1. Run the game again.
2. Start a server.
3. Press the tilde (`)
4. Type in trace(1); exactly and press enter. It should say "Console Trace Started" and spam a lot of information.
5. Play as normal.
6. Wait for crash.
7. Upload console.log to Mediafire or a similar host. It wil be several megabytes in size, depending on how long you play.
8. Post here.


OR:
1. Delete all your add-ons.
2. Run the game.
3. Enjoy a bug-free game.

785
Help / Re: blockland keeps crashing when i try to start my own game..
« on: February 04, 2012, 06:53:38 PM »
well no kidding.. how do i fix it smartass
I don't think that's it, but to be safe, delete the file Add-Ons/Music/Rock_Orchestra.ogg and try again.

If the problem persists, upload your full console.log to the forum or MediaFire.

786
Drama / Re: Iban's House Burns Down ~ RIP Scott the Cat
« on: February 04, 2012, 06:53:08 PM »

787
Help / Re: blockland keeps crashing when i try to start my own game..
« on: February 04, 2012, 06:52:18 PM »
alxGetWavChannels: invalid buffer

ERROR: Stereo sound detected on "musicData_Rock_Orchestra" - Removing datablock.
BackTrace: ->SM_StartMission->createServer->onServerCreated->createMusicDatablocks

THAT could be the problem.
I don't think that's it, but to be safe, delete the file Add-Ons/Music/Rock_Orchestra.ogg and try again.

If the problem persists, upload your full console.log to the forum or MediaFire.

788
Help / Re: Blockland Crashes on Launcher (Dad's Old PC)
« on: February 04, 2012, 06:49:35 PM »
Your computer is running on specs I did not even think existed at this point. He needs to buy a new computer.

789
Drama / Re: Iban's House Burns Down ~ RIP Scott the Cat
« on: February 04, 2012, 06:38:56 PM »
Why don't you help lead her in a better direction instead of just standing by and fervently complaining about her on a forum.
Because she gets mad and screams "Well you didn't lose everything!" if I even try to bring up that maybe her collectivism of destroyed and tainted artifacts is slightly overwhelming.

790
Drama / Re: Iban's House Burns Down ~ RIP Scott the Cat
« on: February 04, 2012, 06:23:11 PM »
And we don't even have any room for this stuff. We're in a loving hotel room with clothes all over the place as it is. The back seat of her truck is packed full of stuff she doesn't even use as it is and there's a big container on the back of it with even more stuff. It's loving disgusting. She gets a do-over for the last 10 years and chooses to play around in the mud of the remains of what she had.

791
Drama / Re: Iban's House Burns Down ~ RIP Scott the Cat
« on: February 04, 2012, 06:21:07 PM »
God she's such a stupid bitch. She keeps pulling more and more garbage out of that smoldering rubble. It all smells like gasoline and ass, and it's stupid stuff like Marti Gras beads. Her justification washing plastic loving beads in a sink full of vinegar to remove the smell that it's Marti Gras this month.

Beads cost $5 for a bag of 100. All we'd have to do is go down to Walgreens and get some throw-away ones, but no. She pulls a handful of them out of a shoebox in the house and washes them.

If she becomes a hoarder I swear to god I'm cutting off contact.

792
don't call people by their first name Iban
why on earth would you even consider doing that if it's not in their username
I called him Adam because in Return to Blockland and before he got banned, his username was Adam.

793
Off Topic / Re: Post real life pictures of yourself.
« on: February 04, 2012, 05:25:58 PM »
jokes dead good job meeses.

794
Drama / Re: Lord Tony is a little baby girl and an attention whore.
« on: February 04, 2012, 04:47:05 PM »
I'm going to make a script that sets Lord Tony's avatar to a picture of the word 'friend'.

795
Suggestions & Requests / Re: Realistic face mod
« on: February 04, 2012, 04:34:42 PM »
All it is is an animated decal. Didn't know that they could be applied as textures to DTS objects like that, but still.

You'd have to create a bunch of states, like static normal, talking, and then any sort of facial expressions for various /emotes -- and it would ONLY work with the default face, which would overwrite the uesr's preference if it was to work correctly.

I mean, in theory, it can work. But it's not a really practical idea.

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