421
Suggestions & Requests / Re: Food mod ( That isn't stupid. )
« on: March 17, 2013, 09:45:59 PM »I really wish someone would make it...
ill think about it. im currently working on a project. i might be able to get around it.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
I really wish someone would make it...
Cool. Does that mean you can do it?
~snip~
function serverCmdMessageSent(%client,%msg)I'd suggest making a trigger, then testing when something enters it. From there, check if the class is a vehicle and change some field on the vehicle or the mounted player (you can decide which is the best). The field would be the index of your powerup that the driver just recieved (you'd have to create a list of all the powerups you wanted to include somewhere in the beginning of your code). Using a random number from getRandom(0,%amountOfPowerupsDefined), you could get a random powerup for the driver. If its just an item, then give them the item. If not, then do some more complex stuff, but that should be about it.
Don't even bother with that. The face and chest decals don't even show up to anyone who doesn't have the playertype downloaded.
If you just mount on arms and legs to the default minifig this won't be an issue.
Why use a simset when minigames already have a list of all players?
OP, tell me what you're trying to do exactly. Are you using Slayer?
Hey, good to see that you're doing music again!
