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Topics - Ghoul

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16
Games / In Need of a Good Zombie-Survival FPS
« on: September 26, 2008, 07:03:24 PM »
Ever since the release of Left4Block 3, my zombie-survival fever has come back. I've desperately wanted to play zombie survival. The fact that Left4Dead isn't coming out until November makes it harder. Blockland just isn't cutting it.

Does anyone know any good FPS Zombie-Survival games? That mod for Half-life 2: DM is gone. I'd like it to be a free download, but any game will cut it.

17
Drama / Blockland Degrading?
« on: August 30, 2008, 08:22:50 PM »
It seems as though Blockland is turning into an internet ghetto. 90% of the servers I join have terrible builds and idiotic inhabitants. It looks as though the higher the build IDs go, the more Blockland degrades. The number of good servers and builders is slimming, and I'm starting to see less of the community's building legends.

Has anyone else been noticing this?

18
Modification Help / Addon Port Problem
« on: August 20, 2008, 03:42:25 PM »
I know, there's hundreds of these topics, but I can't seem to find what I need in any of them...

I'm working on porting two add-ons (Kaje's Candle light and particle) independently for my server, but it seems like no matter what I do, I can't get the add-ons to appear in the checklist, or in game.

-I've added the 'server.cs' file to both of the zips and put exec("./Particle_Candle.cs"); and exec("./Light_Candle.cs"); to their appropriate files
-I added a description file to both of them, listing the title, creator, and additional information
-I transfered the main .cs files containing all of the information on both of the add-ons

I feel like I've done everything I need to do, yet only the Light_Candle appears in the add-on checklist, and isn't in the light drop-down in the wrench GUI (in game).

Can someone please tell me what I might be doing?

19
General Discussion / Permission to Port?
« on: August 18, 2008, 10:19:50 PM »
I've been wondering about this for some time.

Is it proffered that I ask permission from the creator of a mod before I port it? I've heard different opinions from different people, and I'm not sure what to trust.

20
Gallery / Ye Olde Noble's Estate (IMAGE HEAVY)
« on: August 17, 2008, 01:28:28 AM »
This is a build that I've been working on for about a month now. It consists of about 10,000 bricks. It's been finished for a week or so, but I've been waiting for the JVS Doors release to post this. Now that they're out, I present to you, the Ye Ode Noble's Estate.

A bird's eye view of the hill. Originally, I built the fort itself, but then I realized that it wasn't complete without a cellar. This lead to the creation of the hill. (I was a bit iffy about its design at first, but I realized I couldn't do much after I had added the cellar.) I thought it would look strange having such a small hill balancing such a tall tower, so I added a bigger one. One thing lead to another, and eventually I decided to add more than just the cellar and the castle.


The next picture is of the main hall, seen as you walk in the front door. In the right door, there's a ladder leading down to the cellar. On the left, there's a room containing a table with various items on it. The two entrances on the far end of the hall lead up to the stairs which take us to the second floor of the fort.


Here we have the top of the stairs and a view of the dining hall.


A view of the dining hall. It's fairly simple; a long table holding food, some wine, and some cups. On the right, there's a shelf, and some kegs. On the far end, we have another stairway leading to the next floor, accompanied by a cabinet.


Here, we have another hall. The door on the left opens to an armory (as seen in the second image below). On the far right, there's another table, and another bookshelf.



This image is of the fourth floor; the study. It's not much, but it was a very fun room to make, on account of how colorful it is. The space in front of the stairs leads to a common loo (shown in the second picture below)



For the last floor, we have the Noble's Quarters.


For the last of the fort portion, we have the cellar.


GASP! What's this? It looks like a break in the wall leading to a tunnel...


The further into the tunnel we go, the more we see things like secret stashes, containing gold and silver coins and sections of unfinished brick wall.


Soon, we find the main chamber. This appears to be a cave under the well. The bucket has worn off of the rope, and is now floating in a shallow pool of water. In this room, we find a primitive bed. (I like to call this room the 'thief's chamber', because of the fact that it appears that someone is sneaking into the castle and taking chests of gold from under the Nobleman's nose.)


Here we have a simple, unfinished section of wall, holding a candle.


Boring, right? WRONG! As you pull on the candle, the section of wall shifts out of the way to reveal a secret passage!



At the end of the passage, you find a great stash of gold coins and chests!


Back to the surface!
Last, but not least, we have the servant's hut, adjacent to the fort.



Feel free to rate #/10. If you have any tips or advice on how to improve the build, I'd love to hear it! I'm always looking to perfect my work.

Thanks for viewing!


21
Suggestions & Requests / Port Request: Kaje's Candle Emitter and Light
« on: August 11, 2008, 06:30:27 PM »
This mod was a pretty important part to some of my builds, and I'd very much like for someone to port it.

22
Help / Parameters Help
« on: August 09, 2008, 11:19:08 PM »
For quite a while I've been trying to figure out what parameters do. I wanted to try a rocket turret like in one of the v9 preview videos, but I can't seem to get the rockets to come out in the right direction. I know it has something to do with the parameters. Can anyone provide a tutorial, or some advise (preferably with a screenshot) to help me out?

23
Off Topic / Oh my...
« on: August 07, 2008, 01:16:12 AM »
http://www.collegehumor.com/video:1825469

Someone really needs to go to school...

24
Help / Adding Expanded Grayscale Bar
« on: August 06, 2008, 07:36:17 PM »
I've been making a special build, and I want it to be as authentic as possible. To do so, I need a more detailed grayscale bar. I've seen this on several severs; the default paint set, with an extra bar containing an expanded grayscale. I'm a complete idiot when it comes to editing scripts of any kind, so I'd like someone to tell me how to add this modification.

I don't want any "use search" crap. I tried.

25
Gallery / Camp Tent
« on: July 24, 2008, 10:43:24 PM »
This is something I whipped up on Yuki's server. Since I haven't played in a while, I decided to get creative when we went on an 'adventure' and set up camp. Here it is, I hope you like it!




By the way, that gray tent on the right is Darkomni's. He wanted me to mention that. (lol)

26
Help / Blockland Reverting to Demo Mode!
« on: May 10, 2008, 07:43:39 PM »
It seems that every time I start Blockland, it reverts to the demo mode. I'm forced to go back to my e-mail and get the key to re-unlock the game every time!

Is there something I'm not seeing here?

27
Help / How do I post a link in-game?
« on: April 06, 2008, 01:41:12 PM »
How might I go about posting a website link in chat? I could use this for my server.

28
Drama / Stolen Build!
« on: March 22, 2008, 07:24:22 PM »
I came on to a server with the name 'Jango' and saw that the host, 'John Sin' had Ace's Gemini, and Shadow Ninja's MotE application out. I asked who made them, and he claimed he created both. After I asked why he didn't post them on the forums, he said:
Quote from: John Sin
They're too personal
I then started laughing at him, telling him that he was a liar, thief, and that he couldn't build for ice cream. (Was fun!) He said "NO, IT'S MINE, THEY JUST LOOK ALIKE!". I was then banned for 'sure'.

Discuss.

29
Drama / He's Back...
« on: March 15, 2008, 01:56:05 PM »
Bad news, everyone. 'U.F.O' is back.

Discuss.

30
Help / Graphical Glitches
« on: March 03, 2008, 10:26:03 PM »
Lately I've been having strange glitches popping up in-game every few minutes. There are several distinct glitches that I'll point out; a strange glitch that makes every polygon/brick look like it's painted with a swirl effect, sped up 3 fold. Another happens several times every day: a glitch that makes things like doors, weapons and some kinds of bricks stretch into triangular shapes that meet in the center of the screen. Another creates a kind of lattice shape made of black lines that hovers right below my crosshair.

I've noticed that these only happen in Blockland, making it certain that this isn't a hardware problem.

Any advise on how to fix it, or what's going wrong?

(also, I should add that alt-tabbing eliminates the glitches for a short period of time)

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