Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - elm

Pages: 1 2 [3] 4
31
Modification Help / canvas.setCursorPos(x,y); causing me to crash?
« on: September 06, 2012, 10:56:27 PM »
Anyone know why this is happening?

32
Game Modes / Last Man Standing (LMS) V1.3
« on: August 14, 2012, 11:00:48 PM »
    Version 1.3
    • Made it a tad bit harder to level.
    • Player's now get push defense based on their level. The equation is as followed: %defense = mfloor(msqrt(playerlevel));


    Version 1.2
    • Fixed Exp bug because I didn't call a variable correctly.

    Version 1.1
    • Improvements in the EXP algorithm and minor bug fixes.

    Version 1.0
    • Release.


    Last Man Standing





    What Is LMS?

    Last Man Standing is a Gamemode that consists of pushing other players into the fiery lava below. In this Gamemode you can earn EXP to gain levels.

    Features:

    • Leveling System
    • Stat Saving System

    Commands:

    • /stats - To see your own stats.
    • /stats playername - To see a player's stats.

    Plans:

    • Level Based Push Force System.
    • Map changing size depending on the amount of players alive.

    Bugs:

    • None so far, please report bugs here.

    What You Should Know:

    • Crouching causes your push force to be divided 2.
    • When a player pushes you, and you are crouched, it multiplies their push force by 2.



    [/list]

    33
    Gallery / Official V21 Screenshots
    « on: August 09, 2012, 11:51:51 PM »
    I want to see.

    34
    Help / Delay with my mouse
    « on: July 01, 2012, 06:28:31 PM »
    Hi, does anyone here know why there is a slight delay for me in blockland, whenever I move the mouse.
    It can be from when I am moving my character's point of view, to when I have my mouse icon out and am navigating through the main menu, there is a slight delay and it sucks.
    Does anyone know what the problem could be? Thanks.

    35
    General Discussion / I typed /reloadbricks and this loaded?
    « on: June 20, 2012, 07:29:46 PM »





    Why did this happen? they were in mid-air..

    36
    Modification Help / Weapon swing speed (datablocks)
    « on: June 20, 2012, 03:11:17 PM »
    I can never get this to work correctly. It just messes up no matter which state i add more delay on. So tell me, how can i change the weapon speed of a weapon.

       stateName[0]                     = "Activate";
       stateTimeoutValue[0]             = 0.5;
       stateTransitionOnTimeout[0]      = "Ready";
       stateSound[0]                    = daggerDrawSound;

       stateName[1]                     = "Ready";
       stateTransitionOnTriggerDown[1]  = "PreFire";
       stateAllowImageChange[1]         = true;

       stateName[2]         = "PreFire";
       stateScript[2]                  = "onPreFire";
       stateAllowImageChange[2]        = false;
       stateTimeoutValue[2]            = 0.1;
       stateTransitionOnTimeout[2]     = "Fire";

       stateName[3]                    = "Fire";
       stateTransitionOnTimeout[3]     = "CheckFire";
       stateTimeoutValue[3]            = 0.2;
       stateFire[3]                    = true;
       stateAllowImageChange[3]        = false;
       stateSequence[3]                = "Fire";
       stateScript[3]                  = "onFire";
       stateWaitForTimeout[3]      = true;

       stateName[4]         = "CheckFire";
       stateTransitionOnTriggerUp[4]   = "StopFire";
       stateTransitionOnTriggerDown[4]   = "Fire";

       
       stateName[5]                    = "StopFire";
       stateTransitionOnTimeout[5]     = "Ready";
       stateTimeoutValue[5]            = 0.2;
       stateAllowImageChange[5]        = false;
       stateWaitForTimeout[5]      = true;
       stateSequence[5]                = "StopFire";
       stateScript[5]                  = "onStopFire";

    37
    I don't know why but what property should be set to have the scroll control automatically scroll down as new text is being inputted. For some reason it scrolls all the way back up to the top. Thanks.

    Edit, I've tried a few things, but they have not worked.

    38
    Off Topic / Is there a way to get notifications..
    « on: June 13, 2012, 06:07:41 PM »
    Is there a way to get notifications on my iphone when a certain thread or section get a thread response/new thread? Thanks.

    39
    Suggestions & Requests / Calling all medieval builders!
    « on: May 31, 2012, 06:45:44 AM »
    Hello there, do you enjoy building medieval builds and things like that? Well if you do, and you would like to help me out, keep reading.
    I am working on a project, and need some builders to help me with it. I cannot build to save my life so I am in need of assistance.
    I will give you full credit for anything you build, and you will earn a title on my server (part of my project). The project is far from done and won't
    be out any time soon as I want to take my time and do this project correctly. But when it does go public, you'll be credited various ways. Anyways, here are a few things I need:



    USE DEFAULT BRICKS ONLY

    Town builds:

    A town which can include, a shop area, bank area, random houses that you can or cannot enter, etc.

    Props:

    If you like making medieval props, I would love to use those.

    Terrain Area:

    Terrain, like a wilderness type area, rocky type area, grassy type area, etc. You don't need to add any trees, I will do that myself.




    If you would like to help, I'd appreciate it very much, thanks for reading. Also, you can pm me, reply to this topic, or add me on RTB to show me / ask me anything about this, thanks.

    40
    Suggestions & Requests / Can someone model me a ball?
    « on: May 10, 2012, 05:07:03 PM »
    If any of you modelers are willing, I need a ball type vehicle please, thanks.

    41
    Modification Help / Need help with a datablock
    « on: May 10, 2012, 12:06:36 AM »
    I'm using the ball vehicle, and when i set it's velocity, it doesn't go in a straight line. Rather it tends to curve.. does anyone know what property causes that? thanks.

    Already tried messing with it's mass, didn't work.

    42
    Modification Help / Oops, wrong section.
    « on: May 09, 2012, 08:55:04 PM »
    Locked.

    43
    I was searching, and I found a thread saying no, it would require engine changes, can anyone confirm this?

    44
    Modification Help / Setting an object directly right of a player
    « on: May 08, 2012, 01:07:04 PM »
    No matter how the player turns, it'll stay to it's right. I need the equation because I am bad at math, so can anyone tell me how I would do this? thanks.

    45
    General Discussion / Bot Warriors Alpha 1.4
    « on: May 03, 2012, 07:50:50 PM »
    Server Status: Offline

    What is Bot Warriors?

         Bot Warriors is a turn based game I'm developing, kind of similar to mybrute. Basically a turned based RPG. Earn gold, levels, skill points and power. Strive to be the best, earn your rank and let it be known that you and your bot are strongest of all the Bot Warriors. So what are you waiting for?

    Development News

         Bot Warriors is in it's baby stage of development, so post bugs and suggestions.

    Tasks Completed

         • GUI Version is about 80% done. When moving to Beta it'll be 100% done.
              -Upon actual release, the GUI will be re-done completely.
         • Mining system is done, just need to implement ores and things.
         • Inventory system completed.
         • Build is 10% done, I'm not a very good builder :\.
         • Now costs money to train. Your money is doubled if you win.

    TTD (Things To Do)

         • Add woodcutting.
         • Implement a crafting system.
         • Better bot avatar customization.
         • Introduce weapons to the game.
         • Hire some builders (pay you to make my build look better).
         • Maybe re-do the actual fighting system, and let users choose attack types to use to damage           other player's bots.

    Images






    Pages: 1 2 [3] 4