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Messages - elm

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106
Well, if you workout at all, pre-workouts are definitely the way to go. 1 scoop of a nice pre-workout can be around 400mg of caffeine, and help you in your workout. Some people buy these without the intent of working out though.. which is a little weird but there isn't any negative aspects of drinking them without working out.

GNC/Nutrishop/Nutrizone's should carry them, just ask for pre-workout supplements, or you can probably order them from Amazon. This is what I use (all though i actually lift weights)

Alternatively, you can waste $ on energy drinks (less bang for your buck, but convenient)

107
Suggestions & Requests / Re: BLF Notification for post replies (quotes)
« on: January 21, 2017, 02:35:51 AM »
I'd say it isn't, actually. with the number of pages you'd have to check, by the time you're checking them often enough to get notifications in a reasonable amount of time, cloudflare will have blocked you

I'm heavily experienced in scraping data from websites which is simply what this is. So with that said, it actually is possible.

108
Forum Games / Re: Ctrl+V game VI don't know
« on: January 20, 2017, 10:25:02 PM »
Moldavian bot farm

109
Off Topic / Re: what if losing your virginity was a physical thing
« on: January 19, 2017, 09:22:08 PM »
It does, all though a gallon is a bit exaggerated.

110
Suggestions & Requests / Re: BLF Notification for post replies (quotes)
« on: January 19, 2017, 07:27:53 PM »
there is no way and there likely never will be

It's possible to set up a server to monitor forum posts/pages and use a client sided plug-in to receive notifications. But it's not viable, nor worth the time and effort.

111
Off Topic / Re: The CIA Just released some declassified documents
« on: January 19, 2017, 07:25:58 PM »
can you imagine being the CIA dude who has to investigate whether or not magic is real?

Sounds like a dream job to me, get payed sick cash to study magical powers.... where do I sign up?

*removes tinfoil hat

112
Off Topic / Re: The CIA Just released some declassified documents
« on: January 19, 2017, 03:23:31 PM »
I do agree that this could be potentially fake, but 13 million pages of faked content = why? lol

114
Off Topic / Re: The CIA Just released some declassified documents
« on: January 19, 2017, 03:54:43 AM »
Lol, I didn't know this type of stuff was actually real... Grab your tin foil hats guys.

116
Off Topic / The CIA Just released some declassified documents
« on: January 19, 2017, 03:45:09 AM »
13 million pages.

https://www.cia.gov/library/readingroom/collection/crest-25-year-program-archive

Check out Stargate and Secret Writing in the left panel.


#spooky

117
General Discussion / Re: Why did Badspot abandon blockland
« on: January 18, 2017, 01:20:59 AM »
Blockland is a sandbox game geared towards users creating content. In it's current state, the only thing left to do is for Badspot to implement an external add-on system (using DLLs) in which users can create/install/run. All DLL-add-ons should have some sort of review system to ensure safe code. Besides that, it's fine where it's at and Badspot doesn't need to update this game anymore. I know I wouldn't...

118
Suggestions & Requests / Re: onVehicleTouch
« on: January 16, 2017, 07:38:31 AM »
I literally found this on accident in one of my folders, it was for Xon's racing server that never took off. It has a lot of stuff you wont need in it and you probably won't understand it so you may want to talk to another modder, and have him look at, and remove the code you don't need.

Not even sure if this works 100% (as in if it's called if the vehicle is moving really slow) but figure I'd drop it anyway.


package vehicleCollisionSupport
{
   function WheeledVehicleData::OnImpact(%a,%b,%c,%d,%e,%f,%g,%h,%i)
   {
      %p = parent::OnImpact(%a,%b,%c,%d,%e,%f,%g,%h,%i);
      %vehiclePos = %b.position;
      initContainerRadiusSearch(%vehiclePos, 4, $Typemasks::fxBrickAlwaysObjectType); //Initialize container search
         
      while(isObject(%obj = containerSearchNext()))
      {
         if (%obj.getName() $= "_finishline")
         {
            %clientDriver = %b.getMountedObject(0).client;
            %score = %clientDriver.score;
            %b.spawnbrick.respawnVehicle();
            %c = getFileLineCount("config/server/Drifting/Stats.txt");
            if(%c < 20)
            {
               %hasUser = isUserInDriftFile(%clientDriver.bl_id);
               if(%hasUser > 0)
               {
                  driftFileReplaceLine(%hasUser,%score SPC %clientDriver.bl_id SPC %clientDriver.name);
               }
               else
               {
                  %f = new fileObject();
                  %f.openForAppend("config/server/Drifting/stats.txt");
                  %f.writeLine(%score SPC %clientDriver.bl_id SPC %clientDriver.name);
                  %f.close();
                  %f.delete();
               }
            }
            else
            {
               %hasUser = isUserInDriftFile(%clientDriver.bl_id);
               if(%hasUser > 0)
               {
                  %f = new fileObject();
                  %f.openForRead("config/server/Drifting/stats.txt");
                  %l=0;
                  while(!%f.isEOF())
                  {
                     %l++;
                     %line = %f.readLine();
                     if(%l == %hasUser)
                     {
                        %storedScore = getWord(%line,0);
                        if(%score > %storedScore)
                        {
                           driftFileReplaceLine(%hasUser,%score SPC %clientDriver.bl_id SPC %clientDriver.name);                           
                        }
                     }
                  }
                  %f.close();
                  %f.delete();
               }
               else
               {
                  %lowestScore = getLowestHighestScore();
                  if(%score > %lowestScore)
                  {
                     driftFileReplaceLine($lowestHighestScoreLine,%score SPC %clientDriver.bl_id SPC %clientDriver.name);
                     deleteVariables($lowestHighestScoreLine);
                  }
               }
            }
         }
      }
      return %p;
   }
};
activatePackage(vehicleCollisionSupport);

119
Modification Help / Re: Access SimSet(SimGroup?) of bricks on the server
« on: January 13, 2017, 12:50:15 AM »
If you're talking about the bricks themselves, they're located in brick groups. The bricks are added to the owner's brick group, for example mine is: BrickGroup_2143. All the brick groups are stored in MainBrickGroup.
If you meant the data blocks those are in DatablockGroup.

You can type /getID on the brick after placing it and it will print the ID in the chat and from there you can call getGroup on it.

Re-read his post.

@OP, I'm sure there is a way, I just don't have the time to tinker and find out, maybe some one else knows.

120
General Discussion / Re: Farming
« on: January 10, 2017, 02:14:53 AM »

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