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Messages - Badger

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1621
zombies are a fictonial science with the pathogen/virus/parasite they carry

Well sci fi tends to be more tech-y and since its contemporary its in a grey area

a realistic fiction would be something like Indiana Jones (which is also other genres but movies have multiple genres)

1622
agreed

1623
neighbouring tribal nation

I'm not tribal I'm a bunch of white dutch people



Transvaal skeptically asks for ceasefire and negotiations


1624
Transvaal requests an alliance with Germany and Austria-hungary

1625
Off Topic / Re: Looking for people who can translate korean.
« on: April 06, 2016, 10:57:06 PM »
also thats korean you loving doorknob

gosh lol how is he supposed to tell the difference between moonrunes

1626
Forum Games / Re: YOU LAUGH YOU LOSE v666
« on: April 06, 2016, 10:49:26 PM »
I'm not going to spend time making sure my 10 second joke videos are the original source before posting, but I went ahead and changed the link.

yeah that's fine, I'm not blaming you but just putting it out there

1628
Forum Games / Re: Eleventh Hour - Nation RP - Spr 1897 (CRCIA!)
« on: April 06, 2016, 09:37:05 PM »
Transvaal expands on wheat and agriculture, Engineers from Europe are offered good amounts of money to travel and help build Dams, plan out rail systems, and other infrastructure related tasks.

1629
Forum Games / Re: ABS FIESTA REDUX
« on: April 06, 2016, 09:26:26 PM »
Walt gracefully opens the bag in the mess hall, releasing a cheesy aroma into the air around him.

He takes a chip and bites down onto it, making a loud resonating crunch that makes it's way through the room and out the door into the rest of the base.

1630
Forum Games / Re: ABS FIESTA REDUX
« on: April 06, 2016, 09:12:58 PM »
Walt having already grabbed the last bag of dorites to accompany his food sits down with the flight for a meal.

1631
Off Topic / Re: Car thread
« on: April 06, 2016, 10:52:49 AM »
Investing in land rovers is a thoroughly bad idea

I know lol

1632
Off Topic / Re: Car thread
« on: April 06, 2016, 10:51:09 AM »
I'm close to acquiring another or two land rovers

just hoping it'll work out

1633
Transvaal begins to amp up resource production for wattle trees, cotton and minerals in the Transvaal.

Trade is requested with Austria- Hungary and also Germany for modern equipment to expand their ventures in Africa and provide resources to the European countries.

1634
http://forum.blockland.us/index.php?topic=287108.0

having a nation-esque rp but without the nations. Focusing mainly on small groups of people in a land without a government in modern times(Such as a drug operation in south America done in the jungles)
where a player can make a Faction or "group" of people to rule his piece of land he has claimed. Through this group you can wage war against others, Take the peaceful life of trading with the natives then sending exotic goods to the first world countries and returning with expensive equipment allowing you to expand your operation.

There will be many factors to this RP, Perhaps even more in depth than the traditional Nation RP as I'm planning to have everything done with my knowledge, Including a little more detailed combat system other than A attacks B.


The idea of the rp is to have more player customization available along with a large amount of control being present. It'll be hard to lose track of what a person has done because their faction will only consist of roughly 20 to 200 people
I'll list all of these factors and ideas below in separate points to organize it some.
 

TRADE/COMMERCE

This is a big part of the RP, you must trade to survive or participate in the local economy to flourish - whether its trading simple raw goods like food, minerals, and local luxuries from locals or manufactured goods from other countries such as machinery, weapons and even vehicles it is essential so your small faction will grown in the land.

unless you're just a huge goon and keep raiding people to steal all their expensive stuff and use it for yourself. but who does that? that's no fun at all.

Aside from trading you will be allowed to make your own operations in mining, agriculture, fishing and pretty much anything else you can think of.(including drug trade)

RIBBONS/MORALS/VALUES


This bit of the faction customization is what makes your faction you, from a war mongering soldier group to a small diplomatic trading group.

Ribbons will give you benefits or even downsides due to your action in the rp, they will be provided by me or a co-mod(given I need one)

Morals and Values will be handled in the same way  except it applies to your faction group. If you do something different or opposing your morals your own group will begin to become suspicious or will cause unrest in the group. (eg. a small mining company runs into a village and slaughters multiple children.)

BASE BUILDING/OUTPOSTS/TERRITORY


base building and territory determines how strong you are to retaliate against events like raiders or even local uprisings against your group for unfair treatments.

you must use outposts or some other methods such as patrols to maintain your territory that you claim. otherwise someone might come and snatch it if you're not paying attention.

you will be required to have a head quarters or base camp that you operate from. (but do not worry! if you lose this to someone it's not over! you can simply move somewhere else with the people and resources you have salvaged.)

FIRST AREA/SECOND AREA


The first area we will start off in is mainland, you are free to choose wherever you want.
The currently planned area and era of the place is South Africa around the 90's

The second area will open up a tad later in the game after a good amount of players are settled. This area will be the Ocean and it's many trade routes from black markets in other countries or even native islanders on the coast who are willing to trade their abundance of fish or even pearls for simple things like tools.

claiming islands by putting an outpost or trading post on them is important as it gives you trading access to the homelands and first world countries.

RESOURCES/TERRAIN



ETHNICITY/LOCALS


SPECIALIZATIONS

WAR

WEEKLY RANDOM EVENTS

1635
Forum Games / Re: ABS FIESTA REDUX
« on: April 05, 2016, 04:32:18 PM »
Walt moves his position

also @ work for 5 hours but it looks cleaned up

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