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Topics - Conservative

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1
Drama / Key Deactivated for something I did not do
« on: January 02, 2014, 08:43:28 AM »
http://forum.blockland.us/index.php?topic=248738.0
http://forum.blockland.us/index.php?topic=248735.0

One, or both of these topics has resulted in my key being deactivated.

I did not do any of the above, and the drama creators took every ID that had an instance of Fungusamongus on them and assumed they all must be connected; AFTER my brother's key had been deactivated for a long time.

2
http://steamcommunity.com/discussions/forum/9/648814844730002099/

Any support is appreciated in terms of backing up the proof here, which may get the user's account banned from steam.

3
Modification Help / Simple RGBA to hex conversion?
« on: November 19, 2013, 12:14:01 AM »
I tried searching for this but couldn't find anything on it, does anyone have a readable RGBA to HEX script I can use on a string? ( %c = "r g b a"; )

4
Modification Help / Make it impossible to manipulate an eval command?
« on: November 17, 2013, 03:40:45 AM »
This code copies all necessary variables from a brick over to a script object, based on the client's current inventory num.

Problem is, someone with just the right knowledge has the ability to manipulate the eval command via event lines.

I want to handle fonts and color codes, but eliminate any possibility that the player may use characters such as @ crash(); @

Quote
   function Salv_CopyBrick(%so, %brick, %Inv)
   {
      if(%brick.getName() !$= "") %so.brickName[%Inv] = %brick.getName();
      //%so.angleID[%Inv] = %brick.angleID;
      //%so.client[%Inv] = %brick.client;
      %so.colorFxID[%Inv] = %brick.colorFxID;
      %so.colorID[%Inv] = %brick.colorID;
      %so.dataBlock[%Inv] = %brick.dataBlock;
      %so.isBasePlate[%Inv] = %brick.isBasePlate;
      %so.isPlanted[%Inv] = %brick.isPlanted;
      //%so.position[%Inv] = %brick.position;
      %so.printID[%Inv] = %brick.printID;
      //%so.rotation[%Inv] = %brick.rotation;
      //%so.scale[%Inv] = %brick.scale;
      %so.shapeFxID[%Inv] = %brick.shapeFxID;
      //%so.stackBL_ID[%Inv] = %brick.stackBL_ID;

      //Tagged Fields
      for(%i=0;%i<getTagCount(%brick);%i++)
      {
         %Str = %brick.getTaggedField(%i);

         %Tag = getWord(%Str, 0);
         %Val = getSubStr( %Str, strLen(getWord(%Str,0))+1, 999999 );

         if(%Tag $= "emitter") %so.emitterData[%Inv] = %brick.emitter.emitter;
      else
         if(%Tag $= "light") %so.lightData[%Inv] = %brick.light.dataBlock;
      else
         if(%Tag $= "item") %so.itemData[%Inv] = %brick.item.dataBlock;
      else
         if(%Tag $= "audioEmitter") %so.musicData[%Inv] = %brick.audioEmitter.profile;
      else
         eval(%so @ "." @ %Tag @ %Inv @ " = \"" @ %Val @"\";");
      }
   }

5
Modification Help / Blender BLB tools [BLB Importer] [BLS Importer]
« on: October 25, 2013, 01:53:24 AM »
BLB Importer



Features...
  • Textures
  • Positions
  • UV Coords
  • Colors
  • All viewable within Blender

Requirements...
  • Blockland folder must be in "Documents/Blockland"

Issues...
  • Blender does not seem to handle vertex normals, so I cannot apply normals to loaded bricks
  • Does not handle normal cubic format... yet
  • Does not appear to work with 2.67.0, or possibly any version under that

Download
Download all default cubic bricks in SPECIAL format
Please report any issues you come across.

Update history
  • v1.0
  • Released
  • v1.1
  • Texture extension changed to extend
  • v1.2
  • Removed: remove doubles, broke window bricks which rely on faces directly next to eachother

How to install...
1. Download the file, save it to your desktop.
2. Open Blender, Go to File, User Preferences, AddOns, and click Install from File on the bottom left
3. Navigate to your desktop, double click the .zip file
4. Go to Import-Export category, check "Import-Export Blockland brick (.blb) format" to enable it.
5. Go to File > Import > Blockland brick (.blb)



BLS Importer



Features...
  • Everything that the BLB Importer does
  • ...And load Blockland saves into Blender, pretty self explanatory.

Requirements...
  • Blockland folder must be in "Documents/Blockland"
  • Most likely will not appear to work with 2.67.0, or possibly any version under that, heavily based on BLB Importer

Download

Update history
  • v1.0
  • Released

How to install...
1. Download the file, save it to your desktop.
2. Open the file, drag "BLS_Bricks" to Documents/Blockland/
3. Open Blender, Go to File, User Preferences, AddOns, and click Install from File on the bottom left
4. Navigate to your desktop, double click the .zip file
5. Go to Import-Export category, check "Import-Export Blockland brick (.bls) format" to enable it.
6. Go to File > Import > Blockland brick (.bls)

Special thanks..
General - Code that places the build at the center of the grid, huge help.

6
Suggestions & Requests / Public Blockland player IP checker?
« on: August 14, 2013, 01:21:22 PM »
Something like Kalphiter's IP checker, only ingame or something, will tell us all the alts a player has upon checking their ID.

7
Drama / Just banned ~9 keys from Okiver
« on: August 08, 2013, 04:25:08 PM »

8
How fast would TS be with handling the rendering of first a cube input, and then maybe a blb across many GUI pixel objects?

If fast enough, one could either create an icon creator for Blockland, or better.

9
Drama / Further hacking? (godmode)
« on: August 04, 2013, 11:07:54 PM »
I was playing Zapk's Rising Lava and we were playing on the castle map.

MARBLE MAN managed to live throughout the rising lava, despite being within the castle, which the lava completely overcomes.

MARBLE MAN said this over RTB after the incident;

Quote
[23:45:31] MARBLE MAN: wow
[23:45:34] MARBLE MAN: is psp a badmin
[23:45:37] MARBLE MAN: because I think he is

And a few of the players in the server claimed he admitted to hacking over RTBC.

Shortly before this, he was using the server to show off some script in which he makes an attempt at the admin password, and rejoins as fast as possible after being kicked for failed guesses.

It would seem to me he has been screwing with Blockland's core since he admitted to somehow connecting different Blockland versions and having the players able to connect to each one, (even v0002 according to him), this sounds ridiculous to me, but then again, I am not a game programmer.

I said to him something along the lines of "You know Badspot wouldn't be okay with that right?"
And he said "Well, I already did it."

He sent this video at the same time of talking about it.
https://www.youtube.com/watch?v=wwWiL_tSoE8

This could all be just a misunderstanding, so try not to jump to conclusions.

10
Modification Help / Acceptable vehicle face count?
« on: July 22, 2013, 10:49:23 PM »
I want to know what the average acceptable complexity of a vehicle model in Blockland is, in the forums opinion.

11
Drama / Wheelman
« on: June 16, 2013, 04:14:47 AM »
Couldn't locate Nickel on the forums, so I created this drama instead.




He was connecting with these IDs and basically eliminating any competition in the server, since he was put on random teams, he was almost guaranteed to win.

12
Does anybody know if there is a command that updates the PaintRow group in the tree view with information from the server?

And please don't just come in and say "you can't change the color information on a brick mid-game", because I've found that to be false, only problem is a player is required to leave and rejoin to update the color information again.

13
Suggestions & Requests / Multiple collision meshes for bricks.
« on: April 16, 2013, 09:49:44 PM »
Could someone create a function for bricks that allows me to spawn more than one collision .dts object at the location of the brick so I can make more complex singular bricks; such as this?



The issue with this brick is the fact that I was limited to 8 layers of collision within the .dts, and at this point, I was required to stretch certain parts of the collision and have discovered that projectiles do not actually collide with those parts; while players collide just fine.

I need the ability of adding more collision objects that are created upon the brick being planted, that transfer stuff like paint projectile and hammering to the brick, along with support for collision, raycasting (if possible), and other related functions.

14
Modification Help / Bot holes; custom bot behavior?
« on: March 31, 2013, 10:49:28 AM »
Is this possible? I cannot seem to find the behavior of the bots in any of the script files.

I would like to create my own.

15
Drama / Badspot's server.
« on: March 23, 2013, 06:31:18 PM »



















It could use a bit of administration...

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