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Topics - Conservative

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76
Suggestions & Requests / Blanket Fog
« on: August 28, 2012, 07:40:37 PM »
With the new light-ray effect on emitters; I'm curious as to what a blanket fog emitter would be like

77
Modification Help / Writing to the base files disabled or something?
« on: August 28, 2012, 04:51:33 AM »
I assume this is how zack0's user content add-on was broken;

Code: [Select]
for(%file=findFirstFile("./Objects/*.*");isFile(%file);%file=findNextFile("./Objects/*.*"))

fileCopy(%file,"base/data/shapes/player");

eval("exec(\"base/data/shapes/player/playertype.cs\");");

I've attempted to use this code; which would normally copy all of the files in Objects/ into base/data/shapes/player, and then execute the playertype.cs that is in Objects/

I would assume this would make custom playertype models, or applying animations to the default blockhead possible, while keeping the face and decal IFL's, because you would execute your playertype.cs from the directory of the original files and all...

EDIT: ah, I see

base/ is set to read only, when downloaded by the launcher

....welp, guess I'm going nowhere with this

anyone know another way of doing this; somehow setting the custom playertypes directory to the base/data/shapes/player folder? :s


78
Off Topic / The Dialectizer
« on: August 27, 2012, 09:01:04 PM »
Holy stuff I haven't laughed this hard in awhile

http://rinkworks.com/dialect/

just make sure to scroll the windows that open up upward every time you open a new page

79
Suggestions & Requests / Gamemode request; Rampage + One Man Army
« on: August 26, 2012, 10:33:04 PM »
I want to see a rampage gamemode in which one person is chosen to be the "Destroyer" and everyone else is chosen to fight him, the players have a short ammount of time to prepare (find weapons/items around the city, hopefully have them randomized) and then the "Destroyer" comes out with health * the ammount of players existing on the server; and the players objective is to kill the destroyer or stop him from destroying the city before the time limit is up

80
Suggestions & Requests / Rounded planet-like shader
« on: August 25, 2012, 11:32:38 AM »
just a shader that has a noticeable dip in elevation around you

also one that does the exact opposite

81
Suggestions & Requests / Print lighting, seperate from shaders
« on: August 24, 2012, 12:21:50 PM »
I just thought it'd be nice if the print lighting and the shaders could be seperated; that way all levels of shaders would have prints that don't glow in the dark

I'd like to get into making some printable roads, but then I think of everyone that cannot run shaders, and are still faced with glow in the dark prints

82
Add-Ons / 25° Ramp Corner Inverted
« on: August 23, 2012, 04:10:26 AM »


Its probably already been made, but eh

http://dl.dropbox.com/u/22217440/Brick_25RampCInverted.zip

EDIT: theres one in the 1RandomBrickPack

83
General Discussion / Default blockland brick icon creating commands?
« on: August 22, 2012, 08:24:36 PM »
I believe TomTom told me what they were; I have been unable to figure out what they were again since then tho


I wasn't sure exactly where this topic would go

84
Suggestions & Requests / RTB Colorset Button
« on: August 20, 2012, 06:50:52 AM »
With the new version update, the menu no longer handles the RTB colorset button

I managed to open it through the GUI editor that comes with mission editor and configure it to work with my downloaded colorset; we could use another button until Ephialtes fixes it

85
how much would you have?

(go into RTB, http://forum.returntoblockland.com/dlm/index.php, click on File CP, files, then open each of your files, and add the Total Downloads up with the last one till you've reached the end)

I would have made $82,633

if you haven't uploaded an add-on to RTB, then you cannot play this game

86
Gallery / Lego Bricks (Stair brick Approved)
« on: August 17, 2012, 10:39:50 AM »

(won't be finished)

~Model taken from LDraw, cleaned up by me

had 600 faces, brought it down to 400 (the lowest I could go)



Only one major problem that I will keep in mind for the future

I need to mirror the model once in blender



UPDATE:





(Brick cannot be finished due to collision mesh limits)

Stair brick:

http://forum.blockland.us/index.php?topic=205528.msg5689825#msg5689825

87
General Discussion / Blocklands lighting add-ons; shaders and without
« on: August 13, 2012, 09:09:06 PM »

Shaders; with light


Shaders; without light


Shaders: off; with light


Shaders: off; without light

When the shaders are on, and there is a light, its WAY too bright

When the shaders are on, they turn the already bright environments of the build into a blank, bright mess









Environmental changes don't exactly help either

when the shaders are on, the brick textures are darker than the used to, so the light brightness sticks out like a sore thumb

the sun seems to fit the new shader system perfectly

88
Suggestions & Requests / Shadows and Shaders properties guide
« on: August 12, 2012, 10:21:22 PM »
Through messing with the shadow/shaders in my default blockland folder; I came up with this



and I just thought it would be pretty cool if someone were to make a guide on how they are configured

I did this through changing numbers at complete random

89
Suggestions & Requests / Environment control events
« on: August 11, 2012, 08:44:28 PM »
Events that allow changing the properties of a servers environment settings; alongside a check to see if the events are being triggered on an admins brick (not by an admin)

90
General Discussion / 2 things you should know about v21
« on: August 11, 2012, 09:48:38 AM »
I've noticed that when v21 first came out; I attempted to run the shaders on high, and didn't get the best FPS considering what my computer can handle

try restarting your computer, I'm running shaders at max at around 60 FPS now

also; if you want light rays, place an invisible brick with fog B (not sure if it works for the rest), the light rays will show up coming through the fog

its recommended you use this very lightly; it brought my graphics card to its knees when inside MotE mansion the first time

EDIT: appears to require a brick planted inbetween its light source and the fog in order to work

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