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Development / Re: 2013/10/03 - Steam Status
« on: November 03, 2013, 02:06:51 PM »havent we gone over thisDon't worry, he's going to a special place. :)
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havent we gone over thisDon't worry, he's going to a special place. :)
you wouldn't need to, but if you had to pick one, which would it be?Shadows and shaders.
But wouldn't the 3D stud effect only be visible if lit by light?The sun is a light, brick-spawned or projectile spawned light are lights...
How about a actual 3D stud model only in screenshots (like shadows on bricks in screenshots before v21) and have normal maps in real-time rendering?This is worse than any idea suggested before this, not to mention impossible unless Badspot was interested himself.
I would much rather have normal maps: https://www.youtube.com/watch?feature=player_detailpage&v=VaAELYgp7vw#t=44This is the best option considering it would cover every type of stud texture; such as the 1x1/2x2 round studs that cut off in the corners.
do you think you could make it cull faces that aren't seen? like if two 1x1 bricks are stacked, the top face of the bottom brick wouldn't be created. this would really help for making brick vehiclesI just may make it do that, I could have a version of the script that joins all of the bricks together but culls the faces as well as a version that does not join everything together but does not cull faces.
Would love to some how write to his parents tbh. From experience ISPs abuse departments are rarely much more than an automated responser, pointless going down that route.Looks like a job for .... DotDotCircle!
A .bls importer?Eeeeeyup.