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Messages - Captn

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1
Off Topic / Re: A day in the life.
« on: May 18, 2015, 11:13:39 AM »
Very well written your words of wisdom.
I'll take what I can from your tale, and avoid Chia seeds as best I can.


Thank you for sharing your experience, even though you may never know the impact.


2
General Discussion / Re: The Brighter Dark's ISLAND DOGFIGHT (Please vote)
« on: September 10, 2014, 08:40:07 AM »
Alright, thanks for letting me know. Expect me back & playing when it comes online

3
General Discussion / Re: The Brighter Dark's ISLAND DOGFIGHT (Please vote)
« on: September 10, 2014, 08:26:16 AM »
Do you have an estimate as to when the server might be back up and running? Will you open it after you've finished replacing CPs or will it be open to play while you're building new CPs?

4
Development / Re: 2013/10/03 - Steam Status
« on: December 16, 2013, 03:14:44 PM »
UPDATE:  Blockland is now available on Steam.  Please note that if you buy it, it will give you a new ID number.  If you want to keep your BLID, just wait a bit while I turn the key transfer page on.  

Wooo! Its finally here!!

5
General Discussion / Re: How do you revive people?
« on: September 30, 2013, 03:38:42 PM »
Are you playing with zombies? Cause if so (even if its enabled in the background), just click and hold until the bar fills up. That will revive players.

Only works if a zombie mod is enabled.

6
Gallery / Re: Hotel (yea, it really isn't a skyscraper)
« on: September 28, 2013, 04:58:40 PM »
-snip-

-snip-

Hey guys, a super thanks to you. I had gotten a little bit discouraged building after build such a flop. After reading your post though, I think I might try again. Something small this time though. =p

7
Gallery / Re: Hotel (yea, it really isn't a skyscraper)
« on: September 26, 2013, 06:39:48 PM »
To be honest, I really think this is not a hotel at all.
Is this your first build?

Pretty much. First non-single color single floor build. I have something I built for a CityRPG, I'll go get it.

edit: Well, I have to put it back together. I'll have it tomorrow.

8
Gallery / Re: Hotel (yea, it really isn't a skyscraper)
« on: September 26, 2013, 05:29:24 PM »
Hahaha

I can't build that well.

9
Gallery / Re: Hotel (yea, it really isn't a skyscraper)
« on: September 26, 2013, 05:26:55 PM »
Interior
Rounded
Signs
Roof
Detail

What do you mean by this?

10
Gallery / Re: Hotel (yea, it really isn't a skyscraper)
« on: September 26, 2013, 05:06:39 PM »
Alright, first hotel thing was pretty much a flop. Yea, now that I look it over, it is an eyesore (probably them stripes making it look fat). What do you guys think I could do better? So far I've gotten this:

- more color variation
- less boxy, more unique shape
- use square windows

Anything else I should shoot for during my next attempt?

11
Gallery / Re: Skyscraper - the first of many (hopefully)
« on: September 26, 2013, 04:04:24 PM »
Looks more like a hotel, kind of interesting.

Much better description. Although I was aiming for a Skyscraper, I came out more with a hotel.

12
Gallery / Hotel (yea, it really isn't a skyscraper)
« on: September 26, 2013, 03:24:39 PM »
Alright, I pushed myself a little farther today. I took some advice, and the old maxim "Practice make perfect," and created a tower. Now keep in mind this is my first 'finished' tower (if you could even call it finished, it has nothing on the insides). So, it being my first, hopefully of many more, I wanted your guys opinions on what to improve, what to remove, and overall encouragement. And for those of you who still ask, yes people like me still build every once in a blue moon.

Here we gooooo:

The Frontside




Angle 1




Angle 2




Inside - First Floor




Inside - All the other Floors


Thanks for taking the time to look.

Yes, you can rate x/10.

13
I held my breath and died. Any news, updates, concerns, zombies or pizzas?

Super hoping this doesn't die out.

14
Development / Re: 2013/08/28 - Blockland has been greenlit!
« on: September 02, 2013, 01:13:32 PM »
Darn, I missed it. Guess I'll join in a bit late.




15
You should make the .44 do 44 damage.

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