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Messages - Blockhead31735

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256
General Discussion / Re: Hosting Battle Royale
« on: November 05, 2017, 04:54:59 PM »
Closed. Will continue tomorrow and day after.

257
General Discussion / Hosting Battle Royale [Closed]
« on: November 05, 2017, 11:49:49 AM »
Bringing Battle Royale back for a few days while my internet is good.

258
Suggestions & Requests / Re: Is there an easier way to package gamemodes?
« on: November 04, 2017, 05:40:51 PM »
Viso made a gamemode maker a while back, would post, though he doesn't want any old versions to float around while he's making a new, better one.

259
they create zones?
Vehicle collision zones

260
It's not actually the water layer that causes the majority of the lag. It's a combination of the zones they create and delete when cleared and a couple smaller things.

261
General Discussion / Re: The Infection 2017
« on: October 31, 2017, 04:27:28 PM »
no fair I was afk :(

262
Help / Re: VCE - Item collection system, escape/generator win system
« on: October 30, 2017, 11:04:37 PM »
All versions of slayer have been finicky with minigame events. It's likely you're doing everything correctly and it's having difficulty for that very reason.

263
Help / Re: VCE - Item collection system, escape/generator win system
« on: October 30, 2017, 03:01:23 PM »
There's no way to detect the amount of living players easily without the use of some outside script, and therefore no way to check how many have made it out of how many there are total, especially when players probably will die during the round.

It is possible to require a certain percentage of the initial amount to make it in order to win the round, though.

264
General Discussion / Re: Let's Design a Terrain Sculpting Tool
« on: October 30, 2017, 02:36:08 PM »
why hasnt someone thought of this before jesus
People have, it's just no one wants to put in the work to accomplish it.

265
Help / Re: VCE - Item collection system, escape/generator win system
« on: October 29, 2017, 10:15:18 PM »
Yeah, I'll do that real quick.
Great, when get back will think of something to work with what you have.

If not, have done things like this in the past with default events so there's always something to fall back on.

266
Games / Re: Blockland-Inspired Project
« on: October 29, 2017, 10:12:10 PM »
Then perhaps we would be doing a good thing by introducing children to vectors ;)
Or could scare them off from the entire concept.

Think Blockland's way of teaching is pretty good as is.
Gradually progressed from easy to understand language for kids like activate or touch, to some of the more complex event mods such as VCE, then finally to actual scripting language for those that went that far.

To me it seems like people are developing ideas for a system that has scripting level lanaguage and functionality for those that will use it, in junction with those that just want to make a brick disappear for 5 seconds.

It's very early to say how it goes, and by no means are any of the designs bad, just think it's something to be wary of when designing the final system.

267
Help / Re: VCE - Item collection system, escape/generator win system
« on: October 29, 2017, 10:02:03 PM »
It's pretty late but from a quick read through have a few ideas on how to put this in place with your current plans. When I get back tomorrow will help out if no one else has before.

Till then, can you take pictures of everything you have done event wise?

268
Games / Re: Blockland-Inspired Project
« on: October 29, 2017, 09:54:01 PM »
My second example is basically the same as my first, it's just a more complex event chain, and I replaced the "Select" node with multiple outputs, which is more intuitive.
It's not the flow of it or anything I have difficulty with, it's more of the terminology. Again, as a small child I wouldn't know what a vector or scalar quantity were or how they relate to whatever else.

Maybe it's just me but I wouldn't throw large or complex words into a system that everyone would use.
At least not in the default / simple version of the system.

269
Games / Re: Blockland-Inspired Project
« on: October 29, 2017, 09:40:56 PM »
Games like these would be targeted to younger people. At 10 years old I wouldn't be able to follow either YY's or TL's second design. Keep the core simple and add an advanced option for those that want it.

That being said TL's initial is easily my favorite.

270
Gallery / Re: Crater Mining Operation
« on: October 29, 2017, 07:54:21 AM »
Very nice, really has a classic feeling to it.

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