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Messages - Blockhead31735

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286
Gallery / Re: A Medieval City
« on: October 20, 2017, 05:50:02 AM »
Over 100k bricks in such a compact space shows just how detailed every single thing is in there. Really nice work as usual :)

287
Suggestions & Requests / Re: Animated water possible?
« on: October 20, 2017, 05:47:34 AM »
No to waves.

Probably to ripple, though don't remember exactly what that was like. You might be thinking of the multiple layers in water that create that effect, which sadly isn't possible either.

288
Suggestions & Requests / Re: increase event delay.
« on: October 19, 2017, 09:09:56 PM »
VCE imo is easier to keep track of than toggles. After some time this just becomes muscle memory, whereas toggles I constantly get out of sync.

289
Add-Ons / Re: List of Essential Add-Ons
« on: October 19, 2017, 09:07:03 PM »
what exactly makes blackdragons superior?
They're almost identical, really. Preferences I have with BD's are it's only 2 packs to the 3 or more (unless he made them into one pack later on) of Demian's, plus it doesn't have a couple bricks I feel aren't necessary.

Finally BD's are older so just stick with what I know and have used for years now.

290
Games / Re: Generic Sandbox Game (New video for october 19th)
« on: October 19, 2017, 09:02:43 PM »
Very nice, the blb loader is especially interesting. Really like that the gun had physics, too. Think third person seems a little zoomed out though.

Hope you make more videos like that.

291
Add-Ons / Re: List of Essential Add-Ons
« on: October 19, 2017, 06:15:19 PM »
i personally like blackdragons better than demians but most people will disagree with me

292
Clan Discussion / Re: Square Society: still placing bricks!
« on: October 17, 2017, 09:56:56 PM »
Looking good!

293
You can't have multiple UI names for a single item datablock. You'd need to have multiple types of the same weapon to accomplish something like this.

294
They were removed as they'd conflict with the new water system.
Not really sure why as the old one was better in every noticeable aspect. They weren't even exclusive to terrains so doesn't make much sense.

295
General Discussion / Re: [►WIP] Skill4Life's Pirate Adventure
« on: October 09, 2017, 05:41:23 PM »
Very hot build.

296
Games / Re: Generic Sandbox Game (Client demo available, see page 3)
« on: October 02, 2017, 03:55:00 PM »
Missed test, though what you guys did sounds very cool.
Any schedule or plans for when this type of stuff occurs so can better prepare myself to be on?

297
Suggestions & Requests / Re: Invisible lava.
« on: October 01, 2017, 10:36:16 AM »
Turn last value in water color to 0.

298
General Discussion / Re: Oldest addon you've ever seen?
« on: September 30, 2017, 04:19:09 PM »
Probably not oldest but one I remember most would be Trader's bot defense system.

299
Games / Re: Blockland-Inspired Project
« on: September 29, 2017, 10:16:38 PM »
if it's done right, having different player models could be pretty cool. as long as the sizes and hitboxes remained uniform, there's no issue.
Style is an issue. Having multiple different players means there's no uniform style for the game. Bricks, vehicles, weapons etc might not fit in well or even work with the various players.

Another thing is function. Some of these concepts are more complex than others, have more joints and freedom of motion and details.

Would rather have a really fleshed out player that has a uniform design and fits with everything else than a bunch of mediocre ones just for the sake of diversity and saying "look at all the things you can be."

If players want more models to choose from people will make them as they're needed.

300
Suggestions & Requests / Re: [done] event_giverandomlist
« on: September 29, 2017, 09:38:46 PM »
are they weighted by how many items of one kind are spawned on the bricks?

ie if red had 2 rocket launchers and 1 gun, would it be a 2:1 ratio of rockets vs guns given?
Fairly certain it's just the rarity that causes randomization, not the number.

OP, if you want to have weighted systems would recommend projectile randomizers.

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