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Messages - Blockhead31735

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916
General Discussion / Re: Jack Noir's Add-On making service
« on: October 26, 2016, 05:59:24 PM »
Prices are great. Really nice of you to offer free services as well!

917
General Discussion / Re: [BETA] TAG's Woke Island [Server OPEN!]
« on: October 26, 2016, 05:58:24 PM »
You could set up classes that have only one main weapon and then a side weapon or tool or attribute to fit that class.

918
General Discussion / Re: [BETA] TAG's Woke Island [Server closed]
« on: October 26, 2016, 04:09:02 PM »
This looks fantastic!

919
Help / Re: Need help with unlocking system
« on: October 26, 2016, 06:23:39 AM »
You'd need VCE for this.

Onactivate > self > vceretrocheck > ifplayerscore >= 20
Onvariabletrue > player > additem > pistol
Onvariablefalse > client > chatmessage > "You need 20 points."
Onvariabletrue > client > chatmessage > "Weapon recieved!"

The last 2 lines are optional messages you can add, not needed for any of the actual shop system. The first line checks to see if you have 20 or more points, the second gives you the reward for having that many. If you wanted to lower their score after buying, you'd just add a Variabletrue > client > addscore > -20.

920
Gallery / Re: UngaBunga builds stuff from One Piece
« on: October 19, 2016, 04:32:15 PM »
Don't watch the show but those are really nice ships!

921
General Discussion / Re: Blockland Space Program
« on: October 18, 2016, 07:45:50 PM »
This is a pretty interesting idea..

922
Suggestions & Requests / Re: Battle Nations Mega Tank
« on: October 16, 2016, 12:39:02 PM »
Very few people these days know how to make vehicles, and most of them make cars. Your best hope is to contact Pompmaker if you haven't already and suggest this. He's made a wide variety of tanks and definitely has the skill to make this. Good luck.

923
General Discussion / Re: Which colorset is the best for building TDM map?
« on: October 11, 2016, 02:47:57 PM »
If you know what you're building and it has a certain theme go with a colorset that reflects that theme. If you have a lot of colors use trueno's.

924
Help / Re: Can Only Place 64x64 Baseplates.
« on: October 10, 2016, 10:27:12 PM »
   Entering [TerrainBuildRulesPackage]serverCmdPlantBrick(15348)

do you have Script_TerrainBuildRules enabled?
That would actually do it as it describes your problem perfectly. Disable TerrainBuildRules and keep Baseplaterules on, problem should no longer occur.

925
Help / Re: Can Only Place 64x64 Baseplates.
« on: October 10, 2016, 09:28:39 PM »
Can we get a log with it enabled? Unless it is enabled except not called 'server_baseplaterules.'

926
Faces, Decals, Prints / Re: Pumpkin Face
« on: October 10, 2016, 07:22:40 PM »
Nice!

927
Help / Re: Can Only Place 64x64 Baseplates.
« on: October 10, 2016, 07:21:18 PM »
How do I do that?
Go to the additional options section when posting a reply, hit browse and go to your documents. Find Blockland, and click the console.log file.

928
Modification Help / Re: Auto Reload and Bot mod
« on: October 10, 2016, 07:15:50 PM »
Haven't seen the code of either of the players, but am guessing the no move restricts WASD motion, whereas the still probably restricts all motion not including turning. The no move player tries to get itself close to player depending on your description. I'll check both of those out by tomorrow if no one else has. Think Gcat's weapons will be an easy change to remove reloading, will try to get that done tomorrow too.

929
Looking good! How many bricks is it at now?

930
Add-Ons / Re: [Item] Doom-Type Armor Pickups
« on: October 10, 2016, 06:49:22 PM »
what is your definition of supercharge? like increased health and damage? faster speed?

The one from doom, looks like this in original:



Gives player +100 hp, pretty sure it also gives 100 armor but the wiki says otherwise.
But now that you bring up damage might be cool to add all the buffs like berserk, invis, invinc., night vision I think was one?, to last for like 30 seconds.

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