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Messages - theblocklanderproductions

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106
You should make a boat for download, these are too good!

107
Maps / Re: Alaska - Ski while you still can
« on: August 03, 2012, 08:27:19 AM »
Isn't this a slope edit?

108
Faces, Decals, Prints / Re: Creeper Head POLYCUBE Print
« on: August 02, 2012, 06:14:48 AM »
And Here Comes...
The Spam!
Thhheee sppppaaammmm...
YEP! The spam!
s
to the
p
to the
a
to the
m
yeaaaa...


User was banned for this post

109
General Discussion / Re: V21, good, or bad?
« on: July 31, 2012, 04:14:13 PM »
Good, because I only liked interiors for the shadows, but trading them for bricks shading shadows is a no-brainer for me. Also the day and night cycle will make maps way more interesting.
What if your computer could not handle it? How would you react?

110

--Upcoming--
Drug Box (makes you spin around like your dizzy)
Tumble Bottle(Makes You Fall On Impact)
Goodbye Old Maps Truck Thing(V21)

--Key--
Yellow=In Progress
Green=Done
Red=Not Started, Still In Idea Phase

--Jobs--
Modeler-Open,3 more needed.
Scripter-Open,3 more needed.
Ideas-Open,3 more needed.

--Links--
Tumble Bottle
http://forum.blockland.us/index.php?topic=200688.0

--Filled Jobs--
Theblocklander (modeler,scripter And Ideas)

--Random Scripting Codes--

Tumble Script
Code: [Select]
function <projectileDatablockName>::Damage(%this,%obj,%col,%fade,%pos,%normal)
{
   if(%col.getType() & $TypeMasks::PlayerObjectType)
        tumble(%col,2500);
}

Replace <projectileDatablockName> with your projectile's datablock name

111
General Discussion / Re: V21, good, or bad?
« on: July 31, 2012, 03:47:11 PM »
Also if you want, i hid the answer in one of my topics i made.

112
General Discussion / V21, good, or bad?
« on: July 31, 2012, 03:46:12 PM »
Answer the poll above and follow what it says, if the polls go a certain way (NOT SAYING WHAT WAY), I will make a special add on.

113
I found it sitting around in my finished add-ons folder so, why not release it.
Did you ask the author if you can make it?

114
Modification Help / Re: Eepos's mod topic(Growing so fast :3)
« on: July 31, 2012, 09:58:58 AM »
*sees medieval weapons* Ehh, nope.*sees other weapon set* Ehh, no-*notices magnum revolver*

115
Gallery / Re: Bedroom: Episode Two
« on: July 29, 2012, 09:44:31 AM »
make it where the bedroom would be in the map then you can load beta city 16 and crap like that

116
so i got home
sat down in my comfy chair
thought about my accomplishments for the day
then i realized i never saved

if you need me i'll be in the garage with the car running
If this is true, then i will be building a time machine in MY garage...

117
Add-Ons / Re: Tumble Bottle V4 (WITH DAMAGE OR WITHOUT)
« on: July 28, 2012, 09:21:06 PM »
i think he did it with milkshape.
i told him on his you tube comment :3

118
Music / Re: Storm Loop
« on: July 25, 2012, 11:06:56 AM »
I hate when people do this, but i try to be nice, but this time:
PUT IT IN THE MUSIC SECTION!!!!

119
Help / Re: ZAPT Not Spawning Zombies, Only Bots?
« on: July 24, 2012, 10:33:38 AM »
Stop being used to it, it's eye rape to read.

Are you sure you're using ZAPT and not Rot's Zombies?

And isn't there a way to toggle using the standard bot or the models for ZAPT?
Thx Locking

120
Help / Re: ZAPT Not Spawning Zombies, Only Bots?
« on: July 24, 2012, 08:22:49 AM »
Did you set zombies to enabled in the minigame options?
Normally, i just spawn them and they will be a normal zombie and it will say "your (ZOMBIE NAME HERE) will spawn when the director chooses" or something like that, i am checking my prefs...

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