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Messages - theblocklanderproductions

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31
Gallery / Re: [VIDEO] Happy Halloween 2012
« on: October 19, 2012, 04:08:50 PM »
the music.

my ears are bleeding :(
It's all right Pablo...

32
Off Topic / Re: SFM BL Models?
« on: October 19, 2012, 04:07:34 PM »
"What the forget am I looking at"Sure I'll do it.

Edit: Here
http://www.mediafire.com/?34icpodswey6ku1
thx

33
Off Topic / Re: SFM BL Models?
« on: October 19, 2012, 03:42:27 PM »
can I have a mediafire download to em?

34
Minecraft

35
Drama / Re: TheBlocklander - Accuses me of stealing YouTube name
« on: October 19, 2012, 03:36:56 PM »
I discovered that you did not, I told you that now shut up.

36
Off Topic / SFM BL Models?
« on: October 19, 2012, 03:35:18 PM »
Anyone have some?

37
General Discussion / Direct X
« on: October 19, 2012, 07:18:27 AM »
Anyone hear if Baddy said he will add support? If he did Intel and more people would be able to run shaders.

38
Suggestions & Requests / Re: Quicksand Mod
« on: October 15, 2012, 06:49:27 PM »
NVM, sludge works, I had it in water.

39
Suggestions & Requests / Re: Quicksand Mod
« on: October 15, 2012, 03:41:25 PM »
Where do I get "sub events"?

40
Suggestions & Requests / Re: Quicksand Mod
« on: October 15, 2012, 03:35:35 PM »
This is what the ZoneEvents are for.  You can customize all physical zone values to make the sludge as thick as you want.
Oh, locking.

41
Suggestions & Requests / Re: Quicksand Mod
« on: October 15, 2012, 03:16:41 PM »
Here's what you do.

Code: [Select]
[0] [Onplayerenterzone] [Self] [Dosub] [1 1]
[1] [500] [Onsub] [Self] [Dosub] [1 2]
[2] [Onsub] [Player] [Setvelocity] [# # #]
[3] [Onplayerleavezone] [Self] [Cancelevents]

I think that should work.

EDIT:
Makes sure you having the Sub events and this brick is a zone.
If it is a zone the player will fall right through.

42
Suggestions & Requests / Re: Quicksand Mod
« on: October 14, 2012, 04:37:09 PM »
In the zone brick pack on rtb theres exactly this
For my survival RP, zone bricks *sludge* does not work too well for quicksand.

43
Suggestions & Requests / Re: Quicksand Mod
« on: October 14, 2012, 01:21:03 PM »
Anyone working on this at all?

44
Suggestions & Requests / Re: Quicksand Mod
« on: October 12, 2012, 09:34:19 PM »
bump much?

45
Suggestions & Requests / Re: Quicksand Mod
« on: October 11, 2012, 06:55:38 PM »
One could probably make a brick that constantly collides and uncollides, and has many different heights of collision boxes
After some thinking, this is what I want, but maybe some RTB prefs in the speed and reduces jump height by a lot, and slows you down a ton.

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