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Gallery / Re: [VIDEO] Happy Halloween 2012
« on: October 19, 2012, 04:08:50 PM »the music.It's all right Pablo...
my ears are bleeding :(
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the music.It's all right Pablo...
my ears are bleeding :(
"What the forget am I looking at"Sure I'll do it.thx
Edit: Here
http://www.mediafire.com/?34icpodswey6ku1
This is what the ZoneEvents are for. You can customize all physical zone values to make the sludge as thick as you want.Oh, locking.
Here's what you do.If it is a zone the player will fall right through.Code: [Select][0] [Onplayerenterzone] [Self] [Dosub] [1 1]
[1] [500] [Onsub] [Self] [Dosub] [1 2]
[2] [Onsub] [Player] [Setvelocity] [# # #]
[3] [Onplayerleavezone] [Self] [Cancelevents]
I think that should work.
EDIT:
Makes sure you having the Sub events and this brick is a zone.
In the zone brick pack on rtb theres exactly thisFor my survival RP, zone bricks *sludge* does not work too well for quicksand.
One could probably make a brick that constantly collides and uncollides, and has many different heights of collision boxesAfter some thinking, this is what I want, but maybe some RTB prefs in the speed and reduces jump height by a lot, and slows you down a ton.