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Messages - Lord Tony²

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511
Add-Ons / Re: - 4x4 Water Cube Brick -
« on: March 27, 2012, 09:31:04 PM »
What about 8x8x4? Or 32x32x4?

512
Modification Help / Glitched up stuck projectile that can kill people
« on: March 27, 2012, 09:27:14 PM »
So whenever I throw this knife sometimes it sticks to an object at a certain angle. At this point you hear loud repeated sword hit audio files and anyone who touches the weapon on the ground gets damaged by it.

How can I fix this?

I want the projectile to stick to objects but I don't want this weird glitch to occur.

Code: [Select]
//Thrown projectile
datablock ProjectileData(BlackKnifeThrowProjectile)
{
   projectileShapeName = "./BlackKnifeProjectile.dts";
   directDamage        = 100;
   directDamageType  = $DamageType::BlackKnife;
   radiusDamageType  = $DamageType::BlackKnife;
   particleEmitter       = spearTrailEmitter;
   stickExplosion        = BlackKnifeExplosion;
   bloodExplosion        = BlackKnifeExplosion;
   explosion             = arrowExplosion;
   explodeOnPlayerImpact = true;
   explodeOnDeath        = true;  

   armingDelay         = 30000;
   lifetime            = 30000;
   fadeDelay           = 30000;

   isBallistic         = true;
   bounceAngle         = 170; //stick almost all the time
   minStickVelocity    = 10;
   bounceElasticity    = 0;
   bounceFriction      = 0;  
   gravityMod = 0.25;
   doColorShift = true;
   colorShiftColor = "0.471 0.471 0.471 1.000";


   hasLight    = false;
   lightRadius = 3.0;
   lightColor  = "0 0 0.5";

   muzzleVelocity      = 65;
   velInheritFactor    = 1;
   lightColor  = "0 0 0.5";

   uiName = "Black Knife Throw";
};

Code: [Select]
// Initial start up state
stateName[0]                     = "Activate";
stateTimeoutValue[0]             = 0.5;
stateTransitionOnTimeout[0]      = "Ready";
stateSound[0]                    = swordDrawSound;

stateName[1]                     = "Ready";
stateTransitionOnTriggerDown[1]  = "PreFire";
stateAllowImageChange[1]         = true;

stateName[2] = "PreFire";
stateScript[2]                  = "onPreFire";
stateAllowImageChange[2]        = false;
stateTimeoutValue[2]            = 0.1;
stateTransitionOnTimeout[2]     = "Fire";

stateName[3]                    = "Fire";
stateTransitionOnTimeout[3]     = "CheckFire";
stateTimeoutValue[3]            = 0.2;
stateFire[3]                    = true;
stateAllowImageChange[3]        = false;
stateSequence[3]                = "Fire";
stateScript[3]                  = "onFire";
stateWaitForTimeout[3] = true;
stateSound[3]                   = BlackKnifeSwingSound;

stateName[4] = "CheckFire";
stateTransitionOnTriggerUp[4] = "StopFire";
stateTransitionOnTriggerDown[4] = "Fire";


stateName[5]                    = "StopFire";
stateTransitionOnTimeout[5]     = "Ready";
stateTimeoutValue[5]            = 0.2;
stateAllowImageChange[5]        = false;
stateWaitForTimeout[5] = true;
stateSequence[5]                = "StopFire";
stateScript[5]                  = "onStopFire";


};

513
Suggestions & Requests / Re: Skull brick suggestion - v2
« on: March 27, 2012, 09:23:25 PM »
Well?

514
Faces, Decals, Prints / Re: Pony eyes, cutie marks, and mouth
« on: March 27, 2012, 09:22:21 PM »
"I'm a brony"
"THAT AUTOMATICALLY MEANS YOU'RE loveUALLY AROUSED BY A SHOW WHO'S TARGET AUDIENCE IS SEVEN YEAR OLD GIRLS HAHAHAHA creep"
"that's like 6% of bronies"
"LOL NO IT'S LIKE 9001% friend"


515
Creativity / Re: My speedpaints (New Fluttershy speedpaint)
« on: March 27, 2012, 09:19:12 PM »
What the forget are you dribbling about now?

Lizzy you are already back to flaming again.

516
Drama / Re: LizzyRascal
« on: March 27, 2012, 07:07:48 PM »
Your posts are hilarious!

In the you're a babbling idiot kind of hilarious

Might as well use the autism joke while you're at it.

517
Quote
Fur         -10 (11.4%)

The poll was recently reset and look how many furries we got.

518
General Discussion / Re: Blockland needs some viral advertising.
« on: March 27, 2012, 06:43:40 PM »
Has anyone seen that video on youtube when New York or whatever turns into a giant pixelized video game? We could do something like that with Blockland but I cant imagine the cost.

519
Creativity / Re: My speedpaints (New Fluttershy speedpaint)
« on: March 27, 2012, 06:30:12 PM »
No.

Well it sounds like something you'd do. How many pony art topics have you made already? I remember when you kept spamming these avatars you made constantly just because you wanted people to see them.

520
Drama / Re: LizzyRascal
« on: March 27, 2012, 06:11:27 PM »
Forgiven. Lets just let this topic die before it goes offtopic

Lizzy just joined and she has been looking for trouble. That's not good, she didn't even attempt to change for a little bit.

Tony's posts are hilarious.

521
Faces, Decals, Prints / Re: Pony eyes, cutie marks, and mouth
« on: March 27, 2012, 06:08:02 PM »
Tony's posts are hilarious.

You're bumping this on purpose now.

522
Suggestions & Requests / Skull brick suggestion - v2
« on: March 27, 2012, 06:02:57 PM »
Yes I suggested a skull brick before, no one seems to get the concept yet. All you have to do is make a 100% perfect replica of the Blockland Head and add a skull face texture. You could even make it look like the pumpkins when carved.

It should be about a 3x3 space like the player spawn, disc, pumpkin, etc.




*ignore my lack of axis placement.



What not to do:

Quote
Lord Tony: people are wondering what a blocko skull looks like
Fooly Cooly: lol
Lord Tony: it's a loving white blockland head with a skull decal
Lord Tony: dur
Fooly Cooly: should come up with something else just for luls
Lord Tony: I suggested a skull brick
Fooly Cooly: like make it the shape of a star or something ol
Lord Tony: someone made a giant marshmallow shaped skull
Fooly Cooly: lol
Lord Tony: it looked nothing ike the default skull

Quote from: Demian

Quote from: jirue
First problem being it's huge compared to the actual blockhead...  Skulls are a tad smaller than the full head, not bigger.  The jaw should also be smaller than the above skull.  Tony is also very right, just because you think it looks better as a perfect cube, you need to keep it accurate to the blockhead or it is going to look stupid (like it does now).  Also what is that odd cornering you put on it?  It looks like a big fluffy pillow now, it doesn't resemble a blockhead skull at all.



Quote
Lord Tony: k I got a brick idea for you
siba - www.RonPaul2012.com: k
Lord Tony: a skull brick
Lord Tony: all you have to do is make a 100% blockland HEAD replica
Lord Tony: and add a skull texture
siba - www.RonPaul2012.com: how bout print
Lord Tony: nah print wouldn't do the trick
Lord Tony: make it like the pumpkins
Lord Tony: you know hte carved pumpkins
siba - www.RonPaul2012.com: why not make it paintable and printable
Lord Tony: because not everyone is going to use a skull face
siba - www.RonPaul2012.com: what
siba - www.RonPaul2012.com: what if someone wants to use different decals/faces?
Lord Tony: it's a skull
Lord Tony: what else should they use it for
siba - www.RonPaul2012.com: I'm not doing a 3D skull
siba - www.RonPaul2012.com is now Away.
siba - www.RonPaul2012.com is now Online.

A print brick is really going to defeat the purpose of a skull brick but if you must, whatever.

523
General Discussion / Re: whats with all the stuff servers
« on: March 27, 2012, 05:41:46 PM »
When you had to port forward the servers that actually worked received more traffic because the new players simply went to them.

Now since you don't need to port forward the new players instead of joining servers already there they just make their own



Sometimes there are more servers than players.

524
Drama / Re: LizzyRascal
« on: March 27, 2012, 03:52:12 PM »
Yeah. I have no idea what the prick is doing.

Something tells me Lizzy is going to randomly flame someone again for absolutely no reason.

525
And what makes it worse is the fact Ephialtes closed down the RTB2 archive.

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