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Messages - Lego lad

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18706
Modification Help / Re: The Bug & MAS Mods =MAS Rail Rifle Released!=
« on: December 29, 2013, 03:11:40 PM »
Not bad!
The sand parasite is pretty well done and the exosuit isn't bad either.
Thanks, and yeah, I tried to use only tan bricks for the S. parasite.

Also probably gonna remake swifty's wings.

18707
Creativity / Re: Lego Stuff
« on: December 29, 2013, 02:59:51 AM »
Epic legoboss

18708
Off Topic / Re: Who is Idle?
« on: December 29, 2013, 01:25:55 AM »
i got a pm from him
all he said was "hi" :)

He is going to kill you.

18709
Sit on lap

18710
Off Topic / Re: I keep typing double spaces for no reason?
« on: December 28, 2013, 10:50:17 PM »
Nah man you don't understand, it will ruin his psychologist career.
You win.

18711
Faces, Decals, Prints / Re: 2014 Winter Classic Jerseys
« on: December 28, 2013, 09:59:37 PM »
lovey.

18712
Creativity / Re: I'll do model/small project requests
« on: December 28, 2013, 08:15:45 PM »


pls

18713
Modification Help / Re: The Bug & MAS Mods =MAS Rail Rifle Released!=
« on: December 28, 2013, 04:21:04 PM »
You mean I wrote all that for nothing!?

LEGO I WILL CUT YOU
It was all a trick to make you practice spelling for English!!11

no cut pls


Also I made lego varients of MAS/Bug/etc stuff:



Sand Parasite, Iceus, MAS exo-suit.




Close up of iceus.


Typical day on ArmyUnit's server.


Sand parasite, Mas exo-suit, Iceus, Swifty, and Dready

Stop motion showing how iceus moves:
https://www.youtube.com/watch?v=XM4EQuxDgKU&feature=youtu.be

18714
Modification Help / Re: The Bug & MAS Mods =MAS Rail Rifle Released!=
« on: December 28, 2013, 04:10:36 PM »
The exporter is opened in one of Blender's sub-windows (i.e. 3D view, properties menu, etc). The window that is used to display the exporter seems to be dependent on where your cursor is when you click the export menu option, but not always.
Sometimes it will decide to use the User preferences window for some reason (the window is mostly hidden by default, drag the top menu bar down to access it).

If the exporter still doesn't open, then you could try installing the correct version of Python on your computer.
Also are any errors displayed in Blender's console when you try to open the exporter?

AALLSOO, are you using the 64 bit or 32 bit version of blender? You should be using 32 bit, since 64 bit exported models are not compatible with Blockland.
nvm it workd :))!1

18715
Off Topic / Re: 5 Senses.
« on: December 28, 2013, 02:52:46 PM »
Humans actually have a lot more than 5.
Including, but not limited to:
  • Pain
  • Warmth and coldth
  • Acceleration
  • Magnetic fields

And of all those, smell is probably the least important one, so in a sense you're lucky.

EDIT: No pun intended on the 'in a sense'
Pain and warmth/cold kinda fit in with touch/physical feeling. :T

18716
Off Topic / Re: Did someone ever get banned in your topic?
« on: December 28, 2013, 02:42:34 PM »
some have

I've also been in topics where people have been banned because of me
the docter (?)

You can collect your bounty at badspot's house.

18717
Off Topic / Re: What just happened?
« on: December 28, 2013, 02:41:29 PM »
Sucks to blow off his 13k ID that I'm sure he's had for a while.  I don't feel the least bit sorry for him though.

18718
Modification Help / Re: The Bug & MAS Mods =MAS Rail Rifle Released!=
« on: December 28, 2013, 02:33:15 PM »
I think that last week army said no server this Saturday, but next Saturday.

EDIT:
You shouldn't need to install anything at all, the exporter files only need be present in the .script folder for Blender to recognize it.
In Blender, you should be able to find the exporter at: File > Export > Torque Shape (.dts)...

ALSO, you might need to install Python 2.6.1 or similar for everything to work correctly. Could be wrong though.

After I click export, it doesn't open anything up or anything. How do I retrieve the .dts of my model?

18719
I'll hug u bby

Also
Why does everyone kill me dun b afred guyz :(((

18720
Off Topic / Re: How wide is your hearing range?
« on: December 28, 2013, 02:43:42 AM »
Three feet.

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