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Messages - adel

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361
Off Topic / Re: are you having a stroke time?
« on: June 10, 2018, 02:03:45 PM »

is this a sign
jveeeeeb
yes i am new ScriptObject(strokeMan){isGay = true;};

362
General Discussion / Re: The Golden Block Awards 2019
« on: June 10, 2018, 03:20:06 AM »
i read this as "the golden glock awards"
forget i think i make too much guns

363
Creativity / Re: The new and improved 3D model topic!
« on: June 10, 2018, 02:58:49 AM »
constructAdditionalPylons();

365
YEs
nani?
y u go YES to the stufftiest mod xd
because they good...
ok i was not expecting that at all
did you even test them???

366
YEs
nani?
y u go YES to the stufftiest mod xd

367
niiiiiice

The m16 has downs syndrome please fix the grip position it's so far back
this is unfinished and the models mostly look like stuff so that's why i posted it here
i dont really feel like finishing it
feel free to use anything in this weapon pack

not a big fan of the models
neither am i
these models are infact absolute stuff next to my newer models

at least i didnt forget it up as bad as the loving e launcher i made
i literally left people with a "it requires the gun enabled" and the addon contained literally the same stuff as the gun addon but just slightly modified, i didnt even force enable the gun
i just rushed it(the e launcher) FOR SOME REASON...

i mean at least i did do the forcerequiredaddon thing in this one
while in itself its not as bad as the e launcher, the models really have the stufftiest models

368
wow i absolutely wasnt expecting to just post this unfinished thing!!!!!(i was, actually)

contains 11 weapons:
AK47
M14EBR
M16
M16GL(jet click to use grenade launcher|plays armreadyboth when equiping another gun because it mounts a second image to u goddamnit)
Machinepistol
SCSR("snow camo sniper rifle" wtf kill me this is old ass and this weapon pack sucks)
DCPR("desert camo precision rifle" its a forgetin hk rifle)
PUMPAL(a broken shotgun wowee)
Super-MG(shoots explosive rounds)
TPL("tactical payload launcher" more like cringe launcher the explosion looks like stuff)
tac. smg(i can not)

all of these weapons are supposed to look blocky but i mean they just look like stuff honestly lol
also yes its p much a reskin of the adventure pack with just diff sounds and models
and the pumpal just always forgets up, u have to fkin spam r to reload

(download that weapon pack you most likely will never use!)

somehow recon actually likes this weapon pack


requires rally's faster projectiles mod
and rblood for no errors(or you can just go in the datablocks.cs and server.cs scripts and remove the rblood related functions and continue playin)


(half the weapons arent in the image because im stupid and have no loving idea where the other .blend saves are :cookieMonster:)

369
Creativity / Re: b
« on: June 05, 2018, 02:45:19 PM »

370
Modification Help / Re: Redefining datablocks from another add-on
« on: June 02, 2018, 03:52:30 PM »
Say I have an add-on that uses datablocks from another pack, but I want my add-on to be standalone and not force the pack as a required add-on. If I define datablocks that are identical to and named the same as those from the other pack, and duplicate the necessary files into my zip, will this work? Or will it cause loading issues with players/something else that I don't know about? Would I be better off adding a conditional to only redefine using the files in the zip if the other pack doesn't exist?
redefining the exact same datablocks would work but it would be better to just force the other addon as a required addon

if its a small enough addon(maybe you're making a weapon pack and you only need a small addon, you can do something like this:
Code: [Select]
if(!$AddOn__Weapon_Gun)
{
   exec("Add-Ons/Weapon_Gun/server.cs");
   gunItem.UIName = "";
}
so the if() part checks if the gun addon is enabled, then if not, the addon is executed.
the "gunItem.UIName = "";" part removes the gun item from the wrench list as the addon wasnt executed, so the host probably didnt want the gun.

371
this is one of the
gayest and
coolest threads ever

372

does this count :cookieMonster:

373
Off Topic / Re: are traps gay
« on: May 15, 2018, 05:59:21 AM »
noedit: im gay
noedit: why am i saying noedit
edit: why am i doing this
edit: i never edited this post
edit: traps are very gay tbh
edit: traps are gayer than me and im turbo gay so big gay
noedit: idk
noedit: i have to continue


they have turbo big gayer than gay so yes
also i am stuffposter robloxman420 pro

p.s.: ahead is actually trap
kos ahead he mafia trap bish

374
Creativity / Re: The new and improved 3D model topic!
« on: May 12, 2018, 01:58:15 PM »

375
Gallery / Re: setfov(180) and setplayerscale 0.200
« on: May 07, 2018, 05:47:04 AM »
BLF wired me weird in that every time now I see a word or a name with numbers surrounded by parenthesis I think it's a drama, so I was like dang what did setfov do with setplayerscale, I'll be sure to ban them from my server

you've been cursed ma dood

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