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Off Topic / Re: are you having a stroke time?
« on: June 10, 2018, 02:03:45 PM »jveeeeeb
is this a sign
yes i am new ScriptObject(strokeMan){isGay = true;};
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jveeeeeb
is this a sign
ok i was not expecting that at allbecause they good...YEsnani?
y u go YES to the stufftiest mod xd
niiiiiicethis is unfinished and the models mostly look like stuff so that's why i posted it here
The m16 has downs syndrome please fix the grip position it's so far back
not a big fan of the modelsneither am i
Say I have an add-on that uses datablocks from another pack, but I want my add-on to be standalone and not force the pack as a required add-on. If I define datablocks that are identical to and named the same as those from the other pack, and duplicate the necessary files into my zip, will this work? Or will it cause loading issues with players/something else that I don't know about? Would I be better off adding a conditional to only redefine using the files in the zip if the other pack doesn't exist?redefining the exact same datablocks would work but it would be better to just force the other addon as a required addon
if(!$AddOn__Weapon_Gun)
{
exec("Add-Ons/Weapon_Gun/server.cs");
gunItem.UIName = "";
}
so the if() part checks if the gun addon is enabled, then if not, the addon is executed.BLF wired me weird in that every time now I see a word or a name with numbers surrounded by parenthesis I think it's a drama, so I was like dang what did setfov do with setplayerscale, I'll be sure to ban them from my server