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Messages - adel

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421
Modification Help / Re: Bounty Hunter Gamemode!
« on: December 22, 2017, 04:58:29 PM »
Is this going to need a client for the fancy hud? I don't think many people will bother downloading one when all of that info could be on a center or bottom print.

for the people who want custom stuff they will be able to download the client

for the people who dont want to download anything, it'll use bottomprints for them

422
Modification Help / Bounty Hunter Gamemode!
« on: December 22, 2017, 02:00:12 PM »
not in gamemodes tab because not released yet



[DISCORD LINK - CURRENT HUD]

the first gamemode i've ever scripted and wow its working well atm
i made this because i hate the slayer version of bounty hunter because of the... greek2me rules



Credits:
Zelwin[35032] - Main gamemode
Ibam[37168] - Main map building
Simba - Giving me the onDeath function and its args(thank you so much i wouldnt be able to make the target system without u <333)
ZeUberMedic - Logo xd



SCREENSHOTS
The HUD


The Map (so far)




MORE INFO
You can do /changetarget to... change target.
When there's only 1 minute left, a music plays and everyone is greeted with a "ONE MINUTE REMAINS"
Not greek2me rules- killing hunter: makes him change target, killing hunter-target makes both of you change target, killing your target makes you change target, rdm makes you lose points, tells everyone if a player rdms too much

Also, Starkya wants me to make some E-Sport stuff with this eeeee



TO-DO LIST
1. make map rotation system (got an idea about how to make my own)
2. finish the hud
3. finish the round system



UPDATES
[not done]: made map rotation system
made a lot of changes on the map
expanded weapon list- there now are 34 guns instead of only 20.
almost finished round system! now shows who won last round, and under that shows that player's win count
made weapon randomizer system- each round, weapon spawns randomize and edited the map a bit



i take suggestions for this gamemode

423
Suggestions & Requests / Re: Request for extra Slayer events
« on: December 19, 2017, 03:32:10 AM »
1. Incorporate Team Lives. An output event that adds or subtracts team lives

iirc this is already part of slayer
if not, vce can do it

424
Modification Help / Re: Vietnam War Project
« on: December 06, 2017, 02:36:01 PM »
You should also make a short mag M16

its already a thing wtf
(as in, i already modeled it)

425
Modification Help / Re: Vietnam War Project
« on: December 06, 2017, 06:11:42 AM »
Honestly the M16A4's extended mag variant makes the mag look like a 7.62x39 with it's curve, even though it is a 5.56. Maybe show less of a curve?

7.62x39 (What ak's use.)
[img width=700https://media.midwayusa.com/productimages/880x660/Primary/595/595459.jpg[/img]http://5.56 Stanag Mag
[img width=700http://shopwilsoncombat.com/images/TR-MAG30_1_RS.jpg[/img]
The M16A4 uses the Stanag.
Sorry if this annoys you, but it does annoy me, it's just what I noticed when looking at it. So unless you want an ak to shoot faster 5.56 and an m16 to shoot giant ass 7.62, go for it.
Actually, it just looks like the top of the M16's mag is at the bottom of the Mag well :P

No offense, but some crappy airsoft gun makers do it better


less curved and different colors for the mag and stock

426
Modification Help / Re: Vietnam War Project
« on: December 03, 2017, 05:53:00 AM »
The m16s are very bland and lack the pop-out they should have in a game like blockland. the 50 gray stock, body and magazine all kinda mesh together in a boring way. My suggestion would be to make the stock and magazine a lighter/darker shade of grey so it pops out as a 'different piece'

The rest of the guns are done well in terms of color scheme. The use of Browns and light and dark grey set the weapon anatomy apart from each other. The m16 lacks this flare of distinguishability. Also the bottom of the handle looks disgusting

can fix the colors
asslovingly broken handle is because of blender's bevel calculation lmao

427
Modification Help / Re: Vietnam War Project
« on: December 02, 2017, 04:05:00 AM »
The bolt on the AK is one of the craziest looking things I've ever seen.

there is no bolt in the current screenshot but i added the chamber n stuff to all the guns so it wont look like absolute junk when shooting

428
Modification Help / Re: e launcher
« on: November 30, 2017, 12:50:18 PM »
bonus screenshot

429
Modification Help / e launcher
« on: November 30, 2017, 12:23:48 PM »
you knew it was coming
after the e popped up everywhere, you expected a e launcher to come


its an e
it shoots e
each e deals 5 damage

may the e take over the world

download et

update:
fixed the fatal flaws
doesnt require weapon_gun! creates the required datablocks if its not in your addons, and just loads weapon_gun if you have it
says "e" when shot
has a red e as icon

download!

430
Add-Ons / Re: e
« on: November 30, 2017, 05:10:51 AM »
microsoft edge

431
Add-Ons / Re: Ropes 3
« on: November 30, 2017, 05:08:44 AM »
i love you
i need this
marry me
ok this is going too far

432
Add-Ons / Re: [SWep Mod] Grenade Launcher v1.01
« on: November 27, 2017, 07:08:12 AM »
i made it


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