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Topics - RagnaTheBroedge

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16
Games / namco high....
« on: July 19, 2013, 03:40:04 PM »

19
Add-Ons / Hells&Khain EXTEND (M134 Minigun preview)
« on: July 11, 2013, 08:19:47 AM »


typing like i'm not a handicapped wombat mode activate
Waaay back half a year ago when the H&K pack was first released, I grabbed my little USB numberpad and screamed as I started stuffting out models with the intention of adding to the pack. Then my laptop exploded. Sad story. About a month or so ago, I finally decided to just go ahead and try again, but this time I wanted to try and go one at a time. So here now I present you with the result: 3 a bunch of new guns to add to the pack.

UPDATE #2
Demo Video

Taurus Raging Judge

 
Ridiculous Shotgun-Revolver Handcannon
Magazine Size: 5x .410 Bore buckshot rounds
Base Damage: 9 x14 projectiles
Min Decay Damage: 5
Firing mode: Semi-automatic

Tomahawk

   
Close and Long-range Melee Weapon
Base Damage: 110

UPDATE #1
Demo Video

Crossbow
As suggested by BreadFish

 
Lightweight High Damaging Crossbow
Loads: 1x Carbon-fiber Bolt
Base Damage: 70

M136 AT4

   
Powerful Anti-vehicle Launcher
Loads: 1x 84mm HEAT Warhead
Base Damage: 150
Splash Damage: 250
Splash Area: 6tdu

M320 Underslung Grenade Launcher


REQUIRES KHAIN'S FRAG GRENADE

Original Weapons

IMI Desert Eagle

 
Heavy-duty Gas-operated Pistol
Magazine Size: 7x .50AE rounds
Base Damage: 26
Min Decay Damage: 10
Firing mode: Semi-automatic

GIA Crocus

 
Massive Rapidfire Assault Rifle
Magazine Size: 32x 5.56×45mm NATO rounds
Base Damage: 9
Min Decay Damage: 6
Firing mode: Full Automatic @aprox. 670rpm

GIA Clover

 
Massive Bullpup Assault Rifle
Magazine Size: 45x 5.56×45mm NATO rounds
Base Damage: 15
Min Decay Damage: 7
Firing mode: Full Automatic @aprox. 540rpm
Underslung M320 Grenade Launcher: Requires 60 second recharge

Try-Before-You-Buy Preview Video






Coming Soon
  • Working grenade launcher on the Clover. Probably going to necessitate a little stealing from Amade and Pandan's old G36C unless someone can figure out a better way to integrate a sub-weapon into H&K.
  • Taurus Raging Judge Magnum
  • Rocket Assault Rifle
  • Relatively more normal rocket launcher
  • Crossbow and Revolver Crossbow
  • Flak Cannon
  • Finally finishing the laser weapons maybe ???

Known Issues
  • Crocus and Clover spawn 90° to right of what you want for some reason. I probably just have to rotate the model, but NUHHH
  • Custom projectiles for the AT4 and Crossbow disappear from a certain distance. Probably an issue with the level of detail, still trying to figure it out.

Credits
  • Rykuta, Khain, HellsHero and Zloff - Everything that makes these guns actually work
  • Taboo - Making pretty models and lazy sound ripping :panda:
  • Gia - Original designs of the Crocus and Clover
  • Flamecannon - Making the original basis of the logo and accidentally setting the theme for this OP
  • Bushido - Shamelessly modified some sounds from T+T. Again.
  • Amade - Went ahead with my idea of borrowing the grenade launching code from his and Pandan's G36C.
  • BreadFish - Suggesting the crossbow.
    • Lord Tony and Yndaaa - I straight up used the script of their Throwing Knife for the Tomahawk, so direct all loving to them.



    Suggestions and requests are welcome and wanted!

20
Creativity / taboo made music
« on: July 03, 2013, 11:51:13 PM »

21
Gallery / FOOTBALL [video]
« on: July 02, 2013, 06:04:15 PM »

22
Games / QUALITY GAMING
« on: July 02, 2013, 08:03:43 AM »

23
remake of this



TABOO'S NAVAL
FORT WARS




RULES
1. Do not kill anyone who is building!
2. Do not kill anyone if you have not built/joined a ship!
3. Your base MUST be a ship of some sort oriented towards the north to follow the water!
4. Don't abuse events!
5. If you think you shouldn't do it, you shouldn't do it!
6. The admins' word is law!
7. Above all else, have fun, and let everyone ELSE have fun!



Click here to join!


24
Games / taboob's minecraft survival thing - forget you guys
« on: June 24, 2013, 11:56:23 PM »
since kodleeshare is basically dead, i've decided to host a straightforward survival server. i've always found that basic survival mode is the best way to play with a small group of friends, after all.

MODS:
additionally, PvP is disabled to encourage cooperation, and cave mapping and entity radars are enabled for rei's minimap. there will be a skype room set up for voice chat.

connect to 99.13.69.231:25565 to join up (if you get any errors let me know ASAP)

add
taboobles on skype to join the chat



25
Forum Games / Generic Top-Down Stealth Adventure
« on: June 19, 2013, 03:38:00 PM »
exactly what it says on the tin yo
so here's the basic idea, you control two agents or whatever, the blue and green markers on the map
you'll go through buildings with the intent of assassinating a target, the purple marker, while clearing out their guards, the red markers
every entity on the map has a visible field of view which can be obstructed by other objects, their own lack of focus, or any other factors that may come up
the two player characters have both got unique inventories where they can store items that they think may be important along with of course any weapons or equipment they may have
in addition to the visual map, a textual description will accompany each post to describe what you're looking at in detail, as well as any necessary actions and the like

26

Touhou Kishinjou ~ Double Dealing Character (東方輝針城 ~ Double Dealing Character, lit. "Eastern Castle of Shining Needles"), the fourteenth official game of the Touhou Project, was announced by ZUN on his personal blog on May 11, 2013, at 5:00 AM JST. A playable demo containing the first three stages was released on May 26, 2013, at Reitaisai 10.
The three main playable characters will be Reimu Hakurei, Marisa Kirisame and Sakuya Izayoi. In-development screenshots show a spell practice mode, which was present in the game's predecessor, Ten Desires, as well as Imperishable Night.
ZUN focused on creating a simple game for Double Dealing Character, and thus he removed some complicated game mechanics in order to create what he calls a "neither new nor retro 2000s neo-retro danmaku shooter".[2] From the currently released screenshots, it does indeed appear that the unique gameplay system normally present in the series is absent, making it akin to Mountain of Faith in terms of style.
In his original blog announcement, ZUN stated that the resolution of the game would be quadrupled from 640×480 to 1280×960. He also said that the game was being developed to be resolution-independent, but that those with higher-end computers would be able to enjoy the higher resolution.


27
Games / trying to remember some old free fps...
« on: June 11, 2013, 06:40:53 PM »
i played it like 2 years ago and have completely forgotten about it since. it was a close range FPS in the same vein as Combat Arms but considerably less stuffty and with decent iron sights and whatnot
that's literally all i can remember about it other than the fact that it was also kind of new at the time

28
Games / Super Smash Bros. 4 for Nintendo 3DS and WiiU - The Thread
« on: June 11, 2013, 03:41:31 PM »

29
Games / Monster Hunter Tri Ultimate - come hunt with me nignogs
« on: June 10, 2013, 11:17:23 AM »
i only just got it for the 3ds and desperately need people to hunt with since the 3ds apparently can't do server-based multiplayer without help from the WiiU (which i don't have yet)
anyone down

30
Off Topic / hppy snot day errybdy
« on: June 07, 2013, 12:12:38 AM »
celbratin 24 years a beauty


thank you facebook for letting me know

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