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Messages - OzmarBlock

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106
General Discussion / Re: older blockland user check-in.
« on: August 07, 2017, 07:04:10 PM »
My first key never had a forum account. :S

I played before 2010 with the ID 13753

107
Games / Re: League of Legends - Riots believe it Ornn not!
« on: August 07, 2017, 02:33:16 PM »
Inb4 it's just TorbjORNN

108
Creativity / Re: im gonna try to draw your avatar with ms paint
« on: August 05, 2017, 01:34:06 AM »
Draw my nose please thanks :)

109
Games / Re: Blockland-Inspired Project
« on: August 03, 2017, 11:00:36 PM »
okay I actually chuckled a little at that
Same lol

110
Creativity / Re: Drawings Megathread
« on: August 03, 2017, 04:55:50 PM »
Hey look I tried drawing anime.


111
I used to think building a settlement was hard until I found out how easy it is to build skyscrapers.

112
Gallery / Re: ur in nal's corner
« on: August 02, 2017, 12:23:02 PM »
Is that... pee coming from the sky?

113
Games / Re: Blockland-Inspired Project
« on: August 01, 2017, 02:18:51 AM »

Did you know hitting Control or Shift (Depends on if your using a mac or something like that) while hitting E your paint switching goes backwards?
I've been playing since v12 and never knew this. How does this happen?

114
Games / Re: Toontown Rewritten Megathread - Thread Rewritten
« on: July 28, 2017, 05:11:42 PM »
Did you guys watch the live stream?

115
Games / Re: Toontown Rewritten Megathread - Thread Rewritten
« on: July 28, 2017, 11:14:27 AM »
The species election voting has ended! Who did you vote for?

116
forget it, let's just have the player avatars be Easter Island Heads




117
I still feel unsure about having so many joints. It was a hassle to rig it.

Also, pageloss
Model based off of the concept





118
Model based off of the concept




119
Is this closer to what was in mind?


I'm not sure how I feel about this join idea, but the Kingdom Hearts toy designs feel too action-figure-like as opposed to Lego minifigures which have limited joints.

The charm of having limited joints like how a Lego minifigure does is that there is a limited range of motion. With limited range of motion, animations could be more creative by embracing the limit rather than moving away from it. As an example, look at the animation in the Lego movie compared to the older Lego films/animations.

 

Not only that, but I think it would be best if the characters are going to be compatible with the bricks around them like how Legos are and similar to how Blockland is. (Basically having proportions right)

But anyways, this is only a suggestion from me.

Is there a specific brick height I should aim for for the character models or is that still to be determined?

120
Games / Re: Blockland-Inspired Project
« on: July 23, 2017, 10:41:11 AM »
nah i think we should just stick with the ones we already have since you're clearly going for "blockhead" or "minecraft" in these concepts and nothing else
It would help if you answer the questions. I was just making concepts in the meantime while waiting for some guidance— I was basically trying to hit a target in a dark room.

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