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Off Topic / Re: 2016 USA Presidential Race News & Discussion: Is the election RIGGED?!
« on: November 08, 2016, 11:15:29 PM »
Something's not right.
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iirc a good thing to do would be to just drop all the settings down to stuffty levels and then render the movie with great settings laterI'm talking about loading maps or scenes.
Not necessarily.Yeah, but what I meant was that if you're developing something that isn't meant to be played by players yet, then not too much effort should be put into graphics yet. I definitely do agree that graphics keep players playing the game, but when it's just you as the developer playing the game to test it, then it is not necessary to have things looking fancy before you have the full mechanics of the game done. I view the graphics of a game as the polishing.
Every element of the game, be it mechanics, aesthetics, technology or narrative, is crucial to the success of the final game. In the perfect world, they would all exist equally and in harmony, and many professional studios with lots of people, experience and resources do make them work well.
When you're just a one man army, you have to play the game of development smart, and focus on things that will make the biggest impact in your development cycle first. Of course, it's important to acknowledge what kind of art you'd like and how you could integrate that into the mechanics, but at the same time, if you're planning on keeping them as separated elements, than you need to prioritise what's going to hold your player in the world the longest.
I'm just saying I think they need a bit more color or personality on the outside to make them look a bit more interesting. Like stripes, deck drainage holes, numbers, tiny flags / rails, stuff like that, or maybe a texture idkI agree. It would be really cool to see some textures. :D
