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Messages - OzmarBlock

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286
Something's not right.

287
I'm using Google to stay up-to-date. I noticed that Fox News is a little faster than CNN, but they are pretty close.

288
He took Florida!

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Creativity / Re: Source Film Maker
« on: November 08, 2016, 09:14:30 AM »
iirc a good thing to do would be to just drop all the settings down to stuffty levels and then render the movie with great settings later
I'm talking about loading maps or scenes.

290
Creativity / Re: Source Film Maker
« on: November 08, 2016, 01:24:45 AM »
I wish SFM would be less laggy.

291
Creativity / Re: Game Design Megathread
« on: November 05, 2016, 07:51:38 PM »
Not necessarily.

Every element of the game, be it mechanics, aesthetics, technology or narrative, is crucial to the success of the final game. In the perfect world, they would all exist equally and in harmony, and many professional studios with lots of people, experience and resources do make them work well.

When you're just a one man army, you have to play the game of development smart, and focus on things that will make the biggest impact in your development cycle first. Of course, it's important to acknowledge what kind of art you'd like and how you could integrate that into the mechanics, but at the same time, if you're planning on keeping them as separated elements, than you need to prioritise what's going to hold your player in the world the longest.
Yeah, but what I meant was that if you're developing something that isn't meant to be played by players yet, then not too much effort should be put into graphics yet. I definitely do agree that graphics keep players playing the game, but when it's just you as the developer playing the game to test it, then it is not necessary to have things looking fancy before you have the full mechanics of the game done. I view the graphics of a game as the polishing.

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Faces, Decals, Prints / Re: Mimikyu Face and Decal pack!
« on: November 05, 2016, 07:46:12 PM »
Nice, but I think the face should be a little lower and look a little more scribbly.

293
Add-Ons / Re: Roblox Sword
« on: November 05, 2016, 07:42:18 PM »
Is the attack speed the same as the default sword?

294
Add-Ons / Re: Conan's Addon Topic - New: No-Face, Hat_NoFace
« on: November 04, 2016, 09:14:33 PM »
Wait-- for the pipes, can't you make the valves not clip by changing the end shape of the valve in a more round fashion?


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Creativity / Re: Game Design Megathread
« on: November 04, 2016, 05:13:33 PM »
Yeah, work on game mechanics first and then move onto visuals. Graphics are more of a distraction.

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Add-Ons / Re: [Vehicle] TugBoat / fishingboat
« on: November 04, 2016, 12:41:39 AM »
I'm just saying I think they need a bit more color or personality on the outside to make them look a bit more interesting. Like stripes, deck drainage holes, numbers, tiny flags / rails, stuff like that, or maybe a texture idk
I agree. It would be really cool to see some textures. :D

Anyways, your boats are really cool. You should consider making a topic for all your boats.

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Add-Ons / Re: [Vehicle] Yacht
« on: October 31, 2016, 11:44:02 PM »
Another job well-done! You should totally make a topic for all your vehicles because they are really nice. :)

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It's so hard to find time to work on this nowadays. Just as a reminder, you guys too can create faces and decals for this megathread. I'd like to see what you guys come up with too!

If guys would like, I can make a tutorial on how to make the faces if you are interested in making some but do not know how to make them yet.

299
Creativity / Re: Drawings Megathread
« on: October 26, 2016, 02:06:26 AM »
Potato Knishes


EDIT: I think I just murdered the topic. o_o

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Add-Ons / Re: [Vehicle] SailBoat
« on: October 25, 2016, 06:25:45 PM »
I am impressed yet again. I really like these vehicles with lots of seats!

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