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Topics - Bushido

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61
Drama / Kalphiter
« on: August 18, 2010, 12:21:34 PM »
good loving god kalphiter

seriously, buddy

what gives you the right to stuffpost on every other loving topic under the sun

here are his last posts. i can guarantee you, on the VERY FIRST PAGE, is him taking a quick loving jab at someone just to be an ass

hell if you're too lazy to do that, let me save you the trouble
How the hell did this get passed?
It's already build into the game, god dammit.
1. Too confusing, skipping to next
2. Too confusing, skipping to next
3. Too confusing, skipping to next
4. Too confusing, skipping to next
5. Too confusing, skipping to next
6. Too confusing, skipping to next
7. Too confusing, skipping to next
8. Too confusing, skipping to next
9. Too confusing, skipping to next
10. Too confusing, skipping to next
11. Too confusing, skipping to next
12. Too confusing, skipping to next
13. Too confusing, skipping to next
14. Too confusing, skipping to next
15. Too confusing, skipping to next
16. Too confusing, skipping to next
17. Too confusing, skipping to next
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20. Too confusing, skipping to next
21. Too confusing, skipping to next
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23. Too confusing, skipping to next
Investitigation
lol, no-ip
Probaby blue collar, HUEH

it should probably noted that none of these are even jokes: he's obviously just being an ass for the sake of being an ass

i understand this is the loving internet and all but that gives you no right to prance around the loving forums like you own the place, stuffting on everything and anything, and completely and utterly getting away with it. there's really no excuse for this, either, it's not even like you're trolling- i think the word i'm looking for is elitist

goddamn we were having such a good streak too, haven't had anyone like this since v9 or so

tl;dr kalphiter is an elitist and will post 'crybaby' in this thread any second  now

62
General Discussion / Bots respawn instantly?
« on: August 10, 2010, 10:19:26 PM »
something i noticed recently

horses, bots, tank turrets, etc all respawn instantly if killed



is this intentional, or did i break something, or what

63
Drama / "No first post"
« on: August 10, 2010, 03:02:09 PM »
o ya no first post for you
First post national socialist strikes again.
No first post.
No first post.
And yes, its a first map.
But gravity cat made an epic first,
so, it might turn out ok

what the forget is this

first you guys are complaining about people getting first post, now you're going and rubbing it in their faces that they can't have it by double posting in your own damn topic

let them have their damn post, it's not like it's hurting anyone, and it's WAY too uncommon to justify actually having a 'no first post'

64
Games / Survival / Adventure MMOS
« on: August 09, 2010, 11:58:05 PM »
do they exist?

you know, games where the focus isn't so much stabbing everything in sight and going on mindless errands for people as much as they are personally screwing with the world, trying not to die and maybe exploring stuff along the way

that aren't wurm

65
Suggestions & Requests / Power-up Ideas
« on: July 22, 2010, 11:31:41 PM »
spit 'em out, people. i know you guys have them all hidden away somewhere, and i need 'em now

before you guys start, though, this is important

A power-up is any object that gives you some form of benefit or advantage as soon as you pick it up, and cannot be directed at anyone in particular

A weapon is any object that can be picked up and used in a hostile way on other people

An item is something that can or cannot be used on other people, but does not activate as soon as you pick it up

i've already made a forgetton of weapons recently, let's branch out a bit

66
Gallery / (Youtube) Meet the Invincicola
« on: July 21, 2010, 06:38:02 AM »
http://www.youtube.com/watch?v=YFPdyqCN5sw

all hail mr. train

destroyer of worlds

67
it's all there in the topic

i need someone to come up with an item (that i can model personally, no worries about that) that you would look at and immediately assume it would make you invulnerable, like stars do in mario

i've got the script together and everything, i just need the item idea

68
General Discussion / Where'd Trader go, anyway
« on: July 05, 2010, 07:23:47 PM »
he's been gone for a while, but i thought that he just never saw any reason to post

but then i realized my tier+tactical stuff on RTB hasn't been failed and there's no JVS elevators to be seen



anyone know what happened?

69
Help / Can't connect to servers... ever
« on: June 22, 2010, 08:12:16 PM »


this happens with quite literally every server i try to join

i get this weird idea that iban's behind this, for some reason. i could be wrong

70
Games / [8-Bit Demake] Awesome Cabbie
« on: June 20, 2010, 12:01:51 AM »


Awesome Cabbie

made it from the ground up myself- the only thing that i didn't do personally was the music, which i found on youtube.

it's only got one mode as of right now, which will probably become a minigame at some point, Demolition Run: you're invincible and not even phased by these cars that are spawned, so get moving and crash into as many as possible. stringing together collisions starts combos, which increase your score even more

move around with the cardinal keys, do an Awesome Boost from a stop by pressing back, then holding down the throttle. you make tighter turns the slower you're going: skid by letting go of the throttle while you turn, or pressing down while you're still rolling

don't hit walls too hard or you'll spin out entirely

going out of the course will send you back where you started

the controls are kinda touchy, trying to figure out a legitimate fix

feedback would be cool

71
Drama / Fionnbhar is a pretty smart guy
« on: June 05, 2010, 07:17:11 PM »
well



apparently i'm incompetant

given the looks of the evidence he's been an ass to a few other hosters too, including pand 'n cucumber

picture courtesy of pandan

72
Creativity / Adventures in White II
« on: June 03, 2010, 08:52:42 PM »
Adventures in White II
electric-motherloving-boogaloo

back and whiter then ever, baby. giant page-stretching comics with every inch packed with laughter, chuckles, hot air and peanuts. well, i guess occasionally an off-color joke or two drawn during downtime at high school and refined (...i guess?) for you, the internet


STRIP 0



STRIP 1



STRIP 2



STRIP 3



STRIP 4



73
Suggestions & Requests / Ideas for L4B/Zapt Zombies
« on: May 31, 2010, 10:40:39 PM »
they don't have to be particularly unique or anything (it could be what the hunter is to the leaper, for instance) but it has to have the following

A: a unique playstyle and method of damage
B: some distinct way to tell it from another zombie
C: preferably, a name ending with -er

(D: cannot involve anything that would be completely out of place coming from a natural zombie- IE, giant laser beams or something)



wanna try my hand at something other then weapons for once. not quite sure how i'mma pull this one off

74
5(+1) rules to actually be a competent deathmatcher

want to be the envy of your friends? want to win, regardless of lag? want to not be made fun of despite the fact you die literally every five seconds? buy read this guide. it might help.

no promises.



want to help other people shoot you better? submit your own rules! just be warned that people are going to use the ideas against you.



Rule 1: Know your weapon
this rule is far more then just knowing which end the bullets come out of. when you find a new weapon, fire a few 'test shots' first to see if there's anything particularly special about it. alot of bits like wall-piercing bullets, reload systems, critical hits and other 'gimmicks' are very helpful in certain situations but some people are unaware they even exist.

if you can't find any gimmicks after the first go, fiddle with the buttons on your keyboard and mouse to see if anything happens. if it still continues to show no signs of interest, test it on someone

Rule 2: Head 'em off at the pass
this rule is older then radio. have you ever heard of that cowboy saying "let's head them off at the ___"? turns out that's a very very smart tactic. if you spot someone who hasn't spotted you, try to find a good place to 'jump' them: for instance, if you see a person walking through a small maze, get through it faster and meet them at the end. surprise is useful: and loving fun.

alternately you can get a buddy to 'lure' them into a spot, where you can proceed to jump the target. to each his own, i guess

Rule 3: Notice patterns- try to keep out of them yourself
alot of people subconsciously follow routines in deathmatches: for instance, they always go for the big gun, they always flank, they only use shotguns, etc: this is a weak spot. borrowing from Rule 2, it's easy to anticipate where someone is going to go and when if you recognize what they do

of course, if they don't HAVE a pattern, this rule is moot, and the topic is actually called 9 rules to actually be a competent deathmatcher. noticing your own patterns and getting out of them is a good way to keep yourself from getting nailed by this

Rule 4: Get the jump
now, you think i've already told you this: "BUSHIDO BUSHIDO YOU ALREADY TOLD US HOW TO SURPRISE THE ENEMY AND GET THE INITIATIVE!"

this isn't about that.

literally 'getting the jump' (that is, attacking from a higher position on a map) is an incredibly good tactic: should the enemy notice where the fire is coming from, you can back up and let the ledge act as cover, or hop down and letting luck and gravity do the dodging for you. this is a more defensive rule then anything else.

Rule 5: No eye contact!
the french have a term for 'fighting without tact': ironically, it's called melee, which has more tact involved in this game then most other fighting styles. in this passage i'm going to use 'melee' as the french meaning, not the close-and-personal weapon category

anyways, you remember how in pokemon games the rule was if you and another trainer's eyes met, honor dictates you have to have a pokemon battle? largely the same thing goes in deathmatches. if two players were to both notice eachother at the same time, tact is gone: a melee breaks out, and the fight becomes instinctive and luck-based. thus, avoid eye-contact at all times: merely being able to see another player's face decal is enough to know you're in his vision cone, and that he can see yours.

Related Note: How to get out of a melee
there are only 2 ways to get out of a melee (besides dying): escaping, and hiding long enough for the 'heat' between the two of you to die down. by that, i mean ducking behind cover long enough for the other guy to actually have to come and FIND you- if you have a shotgun or SMG you can easily get the jump on the enemy should he approach, or alternately, you could just leave.



Bonus Rule 1 (6): Utilize knockback
knockback is a really underlooked portion of deathmatching. here's the gist of what you need to know, what you should know, but nobody does: knockback is your friend.

generally knockback is only really useful if you're at an incredibly close range- to actually use it, you must first plow the enemy off the ground. this is easiest done by simply ducking and opening fire. use this technique to increase the gap between you and the enemy.

or blow them off a cliff. whatever.

75
just as it says in the title

is it possible to 'blend' two pre-existing animations together by like, overlapping the two or something?

actually, here, let me put it this way:

i want a player to do both the activate2 animation and the spear_throw animation at the same time, to make it look like there's an entirely new animation

is that possible? if so, how would i do that?

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