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Topics - Bushido

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91
Drama / just a note: Koyote 117
« on: December 16, 2009, 11:20:34 AM »
.. is running around spamming servers. mostly through chat. he's not really doing much besides being annoying though, so it might not be worth a ban

92
Clan Discussion / RefS: The Refinery
« on: November 18, 2009, 12:49:05 PM »
    The Refinery
    your ideas, but better



    yes it is a clan stop looking at me like that
    General Information

    recently i've noticed that alot of blockland servers host very imaginative, creative ideas that introduce new gameplay, but are executed in a very unrefined manner. alot of people say they're beta versions of the concept, or maybe they're limited by their ability to build well, but they all still end up the same way: working, fun, but incredibly hard to look at

    personally i don't like how you can stifle entire ideas like that, so i founded the refinery: a clan that specializes in helping out people with ideas, but need (or want) help bringing them to fruition: i (or a representative from the clan) will join your server, experience your ideas and then build it again from the ground up, guaranteed to look better, for free. of course we may overlook your server once in a while, so if you think your idea is ground-breakingly awesome enough, be sure to post in the topic so we can take a look

    Portfolio
    servers we've actually rebuilt

    Superblocks' Racing Challenge

    Project List
    servers we haven't gotten around to yet but are definately being worked on
    the higher the server on the list, the higher priority it has


    A.R.C's Hover Trains
    Superblocks' Racing Challenge

    Clientele
    the owners of the servers we've rebuilt, or are rebuilding

    A.R.C ID 7212
    Superblocks ID 8987

    Refinery Members
    players who are actually members, or are otherwise recognized as, of the clan

    Bushido ID 708

    Joining and Advancing

    anyone can take a project off our lists, and anyone can submit a completed project, and be noted as an honorary refiner. you'll have a place in the topic, be permitted to wear the clan tag around without getting your ass blacklisted from the clan and (at some point) have special access to the RefS toolkit: a handful of new, custom building add-ons that make building (and refining) easier. of course, you still have to be accepted into the clan to take all these benefits, because some people just can't be trusted with private add-ons.

    as an alternate to joining by redoing a project, you may ALSO apply by refining a gallery build. be sure to post the link to your gallery build, appropriate screenshots, etcetra in your application: we're a bit more strict on freeform refinery then project-based refinery, so it'll be a bit harder to get in- we still recommend applying normally, though.

    once you have been accepted into the clan, you may apply for admin. with admin comes bolded lettering in the topic, super admin on all RefS servers and of course the knowledge that you're being of use to the blockland community: however to apply in the first place, you must first complete the following

    • finish, and then submit, 3 different refined projects
    • get at least one refined project used by a client who actually requested help
    • get nomination from at least 3 members: admins count as 2.

    however, as an admin, you'll have more responsibilities and drawbacks then before. having a large presence within the clan has to come with some caveats: this is the current list of responsibilities

    • admins are expected to always have the clan tag [RefS] in their server name
    • admins are subject to less slack then normal clan members: 3 reports (that aren't bathed in pure stupid) from RefS servers is enough to get you deadmined
    • failing to be cooperative and friendly toward players (even outside the clan) will also result in you being deadminned


    please note: regardless of what you might think, to get into the clan you still have to actually be admitted in by an admin. some people just aren't welcome: you know who you are.
    [/list]


    Hosting and Sponsoring

    anyone in the clan is allowed to plaster RefS on their server title without being blacklisted from the clan: actually, it's encouraged! more advertising is always nice. but, you are also expected to give out admin and super admin properly to members and admins respectively, and generally be friendly to anyone who can think coherently. we can't blame you for chewing out around some moron, but if there's someone genuinely intelligent on the server please act friendly (or at least, neutral) towards them.

    if you've had any association whatsoever with the clan, please, don't hesitate to add RefS to your server title as well: especially with servers that are using one of our builds. you do not have to of course admin people from the clan since you are technically a sponsor, not actually part of the clan at all.

    Frequently Asked Questions and Comments: Also, TL:DR

    Q: how do i join the clan?
    A: simply refine a project from the project list. it doesn't matter which, but as long as it's submitted and in the thread, you're an honorary member

    Q: how do i advance from "honorary member" to "member"?
    A: being in the clan long enough and being generally active will eventually get you promoted to member, with all the member benefits

    Q: how do i become a client?
    A: submit your idea to the clan in a post, or alternately wait for a clan member to come and scout you out.

    C: i don't want your help, i'm a douchebag who does everything by myself
    A: alright then, starfish. if you've been scouted out by the clan but don't actually want your build refined, we'll still give the build to you: you just don't have to accept

    Q: doesn't this clan page seem a bit unrefined to you?
    A: ironically yes. this clan page will be redone many times in the future, but for now, this will do.

    Q: why does it seem to be so easy to get blacklisted?
    A: the clan's policy (as far as handling people goes) is "friendly but brutal". it's pretty hard to be friendly toward morons, so we'd rather just get rid of them

    93
    Gallery / Bushido's DM Gallery Spectacular
    « on: November 14, 2009, 11:19:59 PM »
    i have made a forgetTON of dms in the last year 'er so (at least by most people's standards) and they've all taken about a day or two to get fully functioning and working

    here, i show them to you

    in order of completion, we have


    Green Tree Zone: Act 1
    the original bushiDM, this map is traditionally played with one life, fast weapons and a bunch of funny death modifications, such as my popular (among the people who know about it) vocalization mod, and the original version of the instagib mod

    this map has a few times too much open space: the only cover you can find are bushes, the walls of the snipin' towers and potentially other players if you're lucky

    green tree zone has also been used (rather hilariously) as a zombie map and a national socialist map: in fact this map used to be the standard for testing the stuff i make periodically. occasionally, the water has sharks in it too, making a large portion of the map a deathtrap

    talkin' about deathtraps, take note of the little gray squares with black dots. those are SPIKE TRAPS, a major source of greif (and comedy) since most people stumble into them all the time. they help keep the map easy to pick up and hard to master

    a sequel is being brainstormed, but i'm not sure how top this









    Gray Box Zone: Act 1
    the second bushiDM, gray box zone was an attempt to introduce higher ground, cover, and confusion

    this map is notably more skill based then green tree zone, mostly because of the lack of water and the addition of higher ground- players can still rather reliably see through the high ground but since you can't shoot through it effectively the players are still forced to find ways around: but, players who rely on luck more then skill can of course shoot the little green barrels filled with some form of explosive that nobody really cares about: all we know is they EXPLODE, and that's all we need to know

    returning elements include death traps (BATTERY ACID OMGWTFBBQ), easy-to-spot sniper hangouts and the background: you can't see it in the screenshots (colorset issue) but the original pattern from green tree zone makes a return: actually, so do the plateaus, too, in general. alot of people don't spot this the first time around but notice pretty quickly when they get rocketed into the air and notice the same vibe that they get when they're knocked into the air in green tree zone. it's hard to put a label on what people feel, but they always mention green tree zone

    this map was also developed, first and foremost, for the frag grenade: players were INTENDED to lob the grenade off walls and over obstacles but instead just threw it at the target and hoped for a free kill. damn you, short blockland attention spans!









    CTF_Bushido

    built in an attempt to outdo regulith and his gang garrison build (but not necessarily the structure and style of it's build), ctf_bushido is a simple (but good looking) capture-the-flag map with a few major ways to get into the opposite building- traveling along the bridge, being a ninja and creeping around the sides, going through the water pipe system, or mixing 'em together with the help of ladders

    true to team fortress style all of the buildings are symmetrical, but easy to tell apart due to different trends. in other words, red is red and blu is blue. what an amazing concept

    since ctf_bushido isn't based on defense as much as it is two opposing teams fighting tirelessly at full power, there's no major defensive points on either team, except the intelligence room and the lobby immediately outside the spawn room. this makes for an interesting combat situation: instead of one team actually DEFENDing, the only proper way to beat off the opposite team is to charge into combat, guns blazing, and BEAT THE CRAP OUT OF EVERY SINGLE ONE.

    incidentally, the map used to be set on a pair of farms. ended up as two farms IN THE DESERTTTTTTT. who knew?
















    Worker's Insurance
    also known as: Yes Mercy, The Subway

    the first ever (successful) zombushiDM

    worker's insurance takes place all over a small portion of ruined subway in the midst of a cancer outbreak.

    A ZOMBIE CANCER OUTBREAK!

    the players, who have recently escaped the small factory where they worked, have made their way into a saferoom, prior to the deathmatch's events. there, they find pistols, and few dozen 10 gauge shotguns (!) and a nice submachinegun or 20. it's a good damn thing they worked in a gun makin' factory, huh?

    from the safehouse, the players work their way through a ruined subway tunnel, (complete with OGMF ZOMBIES) fight off a tank, and (usually) encounter a witch... sitting at the end of the stairs. all of this takes place within about 5 minutes, making the zombie game short- for a zombie game. but, since this is a shortened version, it's probably more comparable to a zombie arena match. alot of people seem to prefer it this way. weird.

    also notable (and totally worth a chuckle) is the INTELLIGENCE sign above the entrance to the subway, and the witch on the toilet. you can't see her in the screenshots, but the idea was, walk up to one of the stalls and she instantly charges you, activates the door, and FLIES AT YOU, instantly incapping you and then running off after you die, letting the other survivors stuff themselves with laughter and you either peeing your pants out of fear or RAGE. probably rage.


















    Block Gulch

    totally unrelated to blood gulch, damn you

    two teams fight across a small gulch, filled with an aquifer. as we all know, aquifer water is fatal to blockheads, so of course it's a bad idea to fall in. traditionally played with VIPs, there's plenty of space for people to hide, snipe, be sneaky, and ambush. this is a departure from my normal deathmatch style, but people seem to love the slower pace as much as the fast-paced arena combat in gray box zone and green tree zone

    also used frequently in the arena are the (updated) frag grenade, rocket launchers, and various other explosives: due to the amount of cover and hiding places, people are forced to be on the move so they don't get hurt by splash damage- due to the fact that it's almost impossible to tell if there's a grenade around the corner or not, this map is almost never played in arena mode.

    on the topic of grenades, this map was developed for grenade testing too. specifically, the new pipe-bomb like one that beeps and looks like a flying orange burrito instead of a little bouncing green ball OF DEATH

    also notable on the map is the cave-and-balcony system, allowing snipers to be way up close and personal but generally far enough to dodge a bullet when the guys start shooting back, and infamous tightrope. these starfishs are suspended way in the air, typically between snipin' towers, letting snipers walk across and clotheslining unlucky rocket jumpers. why? because i'm a douche. these same tightropes were present in the green tree zone, but in block gulch they're much higher in the air and therefor easier to get hit by.






    94
    Off Topic / richard Moves
    « on: November 13, 2009, 04:42:36 AM »
    not quite drama, more drama-based poll



    is a richard move a richard move when the "richard" in question doing the move fully intends on doing a richard move but not in a malicious or hurtful manner (in other words: he doesn't be a richard about it)?

    it's not really a question i can ask out to anyone i just happen to stumble across, so why not ask an entire community of professional richards

    you know, no offense.

    95
    Drama / cupcakescankill
    « on: October 17, 2009, 08:49:46 AM »
    ...might just be a raider from roblox

    i mean, come on, it's basically right there in his signature





    on the other hand he's not really raiding as much as he is being negative and occasionally bashing blockland.. actually, he's alot like the stereotype blocklander, but there was that one post where he decided it would be a good idea to get around the roblox link thing and posting a big picture of the roblox logo

    still kinda ticks me off, though

    cupcakescankill's latest posts

    96
    Suggestions & Requests / Favorite Bans
    « on: October 17, 2009, 08:07:55 AM »
    this may seem like a paradox, but would it be possible to set a 'favorites' list for bans like we do for bricks and minigames, so we don't have to retype the same reasons over and over again



    ack, that suggestion was only one paragraph. i'm not sure how else to describe it though

    97
    Off Topic / Ephi's a mod!
    « on: September 22, 2009, 06:14:06 PM »
    OH JESUS

    EPHI'S A MOD




    PANIC TIME IS NOW

    98
    Drama / The[Chaos]Carrier
    « on: September 15, 2009, 10:05:20 PM »


    he's either trolling, being impersonated or his impersonator is being trolled



    either way, i have no idea what this guy's talkin' about.

    99
    Mapping Help / DTS to DIF
    « on: August 08, 2009, 04:35:57 AM »
    hey, guys, i'm working on a big map for practice, and i need to know something about interiors and constructor.

    if i were to take a DTS, import it into constructor, and then export the entire thing as a DIF, would the DTS still be a DTS within the DIF or something, or will i actually have turned a DTS into a DIF?

    100
    Modification Help / Randomly cycling through attack animations?
    « on: July 11, 2009, 01:00:01 PM »
    see, i'm working on a melee weapons pack, and each weapon has three or four different attack animations that do exactly the same thing



    is it possible to make it so that, when the weapon is used, it cycles randomly through the possible attacks, and then plays one animation?

    101
    Suggestions & Requests / Idea Evaluation
    « on: July 07, 2009, 04:20:18 PM »
    need some feedback on these ideas, before i put them into something that works in blockland.


    "democharges"

    not really a weapon, more of a toy, like the mininuke

    basically, click to stick a democharge onto a wall or something, right click to blow up everything in a spectacular blaze, each individual explosion approximately the 2/3rds the size of a mininuke.

    "mininuke (redesigned)"

    instead of being a big explosion generator, this version is actually usable in death matches: basically, a rocket launcher that doesn't kill instantly, but spawns a small field of radiation that does damage to anyone who wanders through and slows them to a crawl

    also not two handed, more similar to the Fat Man from fallout

    102
    Drama / T-Clogger
    « on: June 22, 2009, 08:43:49 PM »
    that t-clogger is a bloody jookia



    just... in case you didn't notice.

    103
    Drama / Drama Thread Failures
    « on: June 16, 2009, 09:56:12 PM »
    no, this is not a thread about how drama threads fail

    this is a thread how for whatever reason i just can't spawn decent drama (or... any at all, actually)





    i mean i imagine i'm an annoying forget ingame to most people, if not just that dude who keeps rambling and talking really fast: even then i should get at least SOME drama

    it can't be that everything i'm doing is perfectly fine, right? there's gotta be more to it then that, seriously

    104
    General Discussion / v12 changelog
    « on: June 05, 2009, 06:07:11 PM »
    can i get a changelog for v12 here



    arch bricks, bugs, and optional downloads is all i've spotted

    105
    General Discussion / Master Server Down
    « on: May 28, 2009, 03:53:31 AM »
    looks like the master server just ran headlong into a wall or something, i can't connect to it



    any ideas why it's down?

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