Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Bushido

Pages: 1 ... 173 174 175 176 177 [178] 179 180 181 182 183 ... 606
2656
Games / Re: What is your prefered gaming environment?
« on: September 05, 2013, 01:07:34 PM »
you know what i'm not opposed to an audience

in fact i think i'd prefer a crazy cheering crowd of a few friends flippin out whenever i do something ridiculous (and this happens a lot) over like, 3 guys watching in absolute, completely-engrossed silence. it's creepy is all.

2657
Suggestions & Requests / Re: give me ideas for ridiculous enemy types
« on: September 05, 2013, 03:09:32 AM »
tends toward about 12, caps at 18, usually about 6 survive to the end of each round

2658
Suggestions & Requests / Re: give me ideas for ridiculous enemy types
« on: September 05, 2013, 03:05:48 AM »
please try to keep ridiculousness to gameplay, and not my workload

2659
ive had that last joystick you mentioned since i was a wee bushido too actually

it's STILL forgetin invulnerable. i keep it on a shelf in my room just in case i ever need another joystick, and it's at least 10 years old now. i got it in like, 2001.

i have mistreated that thing since day one with robot arena 2 and here it is still working. it's like it's made of forgetin nintendium

2660
Suggestions & Requests / give me ideas for ridiculous enemy types
« on: September 05, 2013, 02:55:25 AM »
so if you've been to my server recently you'd know that i am making what is basically a total conversion mod for gravity cat's endless zombie gamemode that is ridiculous and amazing and also in an act of goodwill (!!!) i have cleared my banlist so there is really no reason for you not to come down

besides i guess load times

anyway, the point is, i'm making a ridiculous over-the-top and as-of-yet unnamed mod for grav's zombies that involves new zombie types out the richardhole, unique animations and ridiculous fast-paced not-at-all-like-national socialist-zombies shootin fun, and i need more enemy types

but not ZOMBIE types, because they're ghosts. refrain from assuming.

so we're all on the same page, here is what they are.

they're NOT zombies.

to get a feel for how ridiculous i intend on this pack being, here are a list of enemy types that are already present and what niche they fill in gameplay

there's the Ghost Pistolero and the Ghost Speedster, who harass you and are generally easy to kill and nonthreatening
there's the Ghost Boxer, who is fast and somewhat durable but dies in droves and serves to be the annoying melee enemy
there's the Ghost Swordsman, who is the dangerous melee enemy
there's the Ghost Halberdier, who is even more dangerous but somewhat rare and can take a bunch of hits
there's the Ghost Machinegunner and Shotgunner, who both exist to harass players at long range and cause you to actively try to dodge shots
there's the Ghost Heavy, who is the biggest forgetin threat on the planet and soaks up damage like there's no tommorow
there's the Ghost Grenadier, who shoots rockets at you from long range and is generally annoying and not-at-all pleasant to be around
there's the Ghost Aircraft Bomb, who is the ghost of an aircraft bomb on legs and attempts to Self Delete bomb you
and finally there's the Ghost Magician who jets around and pesters you with magic from above

he's a forgetin starfish.

if you have any ideas or scripts you'd like to contribute, please feel free. bosses? throw em my way. normal enemies? shoot. guns? sure, why not. i wanna make this as crazy and awesome as humanly possible

forget you know what especially bosses. i'd rather tend toward things i can reuse (or just modify) models for but hey whatever it's all just practice so more work is probably better for me

2661
Games / Re: What is your prefered gaming environment?
« on: September 05, 2013, 02:35:15 AM »
i've got a projector set up above and to the right of my desk, that projects clear to the other side of the room

when i really want to play something i turn on the projector, shade the windows, turn off the lights and play whatever i wanna play on a 2-meter-wide screen

only problem is sometimes i actually jar the projector a little and then there's a big struggle trying to align it just right on the screen again.

2662
General Discussion / Re: Brotatoe's Close Quarters DM
« on: September 04, 2013, 08:23:51 PM »
it's weird cause i usually rape with this weapon set and i only got rapeier in the close quarters situation

and also because people were really bad at dodging grenades

2663
Off Topic / Re: [Forum game] Your banned.
« on: September 04, 2013, 01:48:02 PM »
you're banned for resorting to that joke

2664
General Discussion / Re: How did Blockland improve your life?
« on: September 04, 2013, 01:34:52 PM »
yeah what's the deal with that

whenever i join general discussion it's either some guy picking a fight with another guy, or just people trying to say 'roblox' past the word filter

2665
Games / Re: LEGO Minifigures Online
« on: September 04, 2013, 01:30:18 PM »
this looks like all of the console lego games (harry potter, indiana jones, star wars) except massive and multiplayer and with more ridiculous character attacks

which i guess is cool

2666
almost everything i know about game design is directly traceable to me shooting dudes on blockland

everything else i know about game design is from designing games.

point still stands, though.

2667
Add-Ons / Re: JSTPHVHDERSMASPRGSR - The most accurate weapon IN EXISTENCE
« on: September 03, 2013, 07:23:47 PM »
alright alright this was funny

way funnier then the other one at least

2668
Add-Ons / Re: ACNRHKLAH-BSLFGSGL, the most powerful weapon IN EXISTENCE
« on: September 03, 2013, 03:51:41 PM »
apparently i'm murderous now

2669
Off Topic / Re: Which Knight are you?
« on: September 03, 2013, 01:59:52 AM »
bitch u best believe i be axeknight

ladies steppin up to the crib like 'yo axeknight when we gon party' and i be like 'gurl i dunno, axe me later!'

2670
General Discussion / Re: How to begin on Blockland?
« on: September 03, 2013, 01:52:05 AM »
take a flat

put it on a flat

make those flats/ into a stack

not too sure what's up with that.

Pages: 1 ... 173 174 175 176 177 [178] 179 180 181 182 183 ... 606