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Messages - Bushido

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2851
General Discussion / Re: Competition: Win a FREE RTB dedicated server
« on: July 01, 2013, 04:39:13 PM »
someone should make an adventure map that explicitly discourages death

players can join in in the middle of the game, spawning near the last checkpoint reached, but if you die (or leave while something dangerous is present, or you've been injured) you get banned from the server for like, 10 minutes, and have to wait to rejoin

but the actual map is composed of little challenges, monster skirmishes, puzzles, and the occasional platform puzzle. players can carry one item each, but certain items are integral to progress on the map and thus they must be managed appropriately

so sort of like Four Swords Adventures, but with like 10 swords total.

2852
Games / Re: Super Myario Land : (another game by Bushido)
« on: July 01, 2013, 05:44:01 AM »
updated the game with an EZ mode

for all the people who get mad at unfair platformers for being too unfair



spoilers: don't get too used to running around with EZ mode just given to you. usually you'll have to work for it, cause it's a powerup
i might use it in the next level

2853
Games / Re: Super Myario Land : (another game by Bushido)
« on: June 30, 2013, 09:10:46 PM »
can we see a developer's playthrough a la daniel remar so we can know what to do and whatnot

http://youtu.be/EDdRq-hewj4

done!

2854
Games / Re: Super Myario Land : (another game by Bushido)
« on: June 30, 2013, 08:20:40 PM »
i am literally editing that RIGHT NOOOOW

2855
Games / Re: Super Myario Land : (another game by Bushido)
« on: June 30, 2013, 07:46:52 PM »
fast backing but a relatively slow melody

see:

http://www.youtube.com/watch?v=BrTMGfAiKts

2856
Games / Re: Super Myario Land : (another game by Bushido)
« on: June 30, 2013, 07:04:47 PM »
Nvm I'm on the part that you mentioned, after noticing you could dash. Now I don't know what to do after I built a platform out of invis blocks

have you tried going left or right

have you tried going up

2857
Games / Re: Super Myario Land : (another game by Bushido)
« on: June 30, 2013, 07:03:55 PM »
http://dl.dropboxusercontent.com/u/21622296/nonblocklandmusic/momentum-level1.mp3
http://dl.dropboxusercontent.com/u/21622296/nonblocklandmusic/momentum-level2.mp3

A bit lower quality than other stuff I make since I made them in less than an hour (combined!), but I think they're alright enough to ship. They probably don't have that "retro Sonic" sound you're looking for (as there is an overabundance of turrican samples), but they have a darker edge which makes them a bit more fitting with the dark momentum colors.

If you like them I can make more (and make them better, hopefully), I have no idea how many levels are in Momentum (too lazy to play through and I'm bad at platformers) so I didn't want to make a bunch and find out there's like 5.

hey this is pretty neat

can we move away from actual retro sonic instruments, and just go for retro sonic themed songs

your game should explain itself .. you shouldn't have to write up paragraphs every time a person doesn't understand it. if everyone is saying they don't get it maybe you're doing something wrong.

well yeeeaaaah

it's just that these guys aren't actually playing the game for it to explain itself cause they're all quittin too early to figure out what's going on

2858
Games / Re: Super Myario Land : (another game by Bushido)
« on: June 30, 2013, 05:20:02 PM »
spikes on the ground with invisible blocks above it as well as two spikes horizontal facing.

have you tried

hitting all the invisible blocks

explain away all the vague hipster indie game design theories, the core issue here is that the majority of people aren't having fun with it

i think the issue is that i'm advertising it as one thing (attracting one crowd- who don't actually want to play the type of game it really is), while the crowd of people who do want to play it have been turned off by the advertisement

so whoops

2859
Games / Re: Super Myario Land : (another game by Bushido)
« on: June 30, 2013, 03:46:27 PM »
at least 2 people have played this all the way through and praised the look, feel and overall polish

and besides, enough people played i wanna be the guy to warrant an entire franchise. there's no way nobody likes it

2860
Games / Re: Super Myario Land : (another game by Bushido)
« on: June 30, 2013, 03:37:34 PM »
you mean the deathwall?

2861
Off Topic / Re: i hate fire
« on: June 30, 2013, 02:11:52 PM »
i like fire and i can handle it properly but i never get chances to interact with it in my everyday life

which i guess is a good thing. cause then nothing accidentally burns down.

2862
Games / Re: Super Myario Land : (another game by Bushido)
« on: June 30, 2013, 11:46:43 AM »
actually i'm talkin with cheemo right now and he's pointing out all the bugs i missed

so the camera's fixed, i moved around a few parts of the level so that later parts of the level build on what you already know (instead of just springin' stuff on you)

so what, you're making a terribly designed game on purpose except you're totally not because this isn't a normal platform game (dispite the fact it handles and plays like one, as well as being a blatant copy of the insta death platformer that has tons of cheap deaths and is crazy unfair "GENRE" that seems to exist) but it's totally okay because you're breaking new ground and making a band new type of platform game (?????) even though it isn't new at all and is almost exactly like the design of iwbtg.

Oh and then you state in the OP that you wanted to make a classic platformer, contradicting everything you just said.

Sorry what?

This type of game is not new or interesting. These are easy to make and never contain anything worthwhile. As tomcat stated, you are buying into a fad. These games are getting more and more well known, and they have not done anything unique in a long ass time.

you've also ignored previous concerns such as the camera being bad and the fact that there's nothing interesting on show here, not even a unique gimmick.

I do like the visual and sound design though.

it's a classic platformer aesthetically and control-wise

and also it's deliberately misleading. highlight the OP.

i never said i'm breaking new ground explicitly (cause i'm not sure how well this idea will work) but what's on show here is that this is a game i made to experiment with sound and visual design but is also- and this completely throws under the bridge any work i did to convey this in the game, which you seem to have not tried to play any longer then to realize you're playing platform hell and then immediately quit- an unfair platform that uses the fact that it is an unfair platformer and thus uses unfair platformer tropes to create a different experience

all of the elements that make an unfair platformer an unfair platformer are used consistently (invisible blocks, etc) so once you bonk your first one or two you get into the mindset that yes, there are invisible blocks, and then as you continue from there you're supposed to not only take them in stride but be savvy enough to expect them and thus react appropriately to get past obstacles

then the game builds around your knowledge of invisible blocks and subverts, inverts or completely averts the trope they represent

so in essence the entire game is basically just playing with the idea of platform hell by being a platform hell that wears the fact that it is a platform hell on it's sleeve... then goes back and re-introduces classical platformer elements, to make a new experience

sorry bushido but i really gotta agree with everyone here: this isn't fun.

i like it when games are super difficult, like super meat boy.
i just don't like it when it's unfairly hard, like i wanna be the guy.

the difference between these two types of hard is that in the super meat boy kind of games, you get a perfectly fair chance to beat the level in one try and that if you fail, it is completely due to your lack of skill.

in the i wanna be the guy type of games, the developer spams cheap death everywhere(spikes coming out on touch of any surface the player would believe they could land on, deathtraps dashing into the screen faster than a human can react to, not having a screen big enough to see what kind of deathtraps are coming, etc.) and then calls it "high difficulty". this is one of those games.

i didn't really like momentum either because it was also filled with cheap death. sometimes you jumped on a balloon or something, and would stay too high in the air and fall on spikes/fall into a bottomless pit because you wouldn't be able to see what was about to come.

the intention is that only the first level or so is impossible to beat on the first run because early in the game it's still trying to replace any 'normal' platform logic with it's own logic. later levels are supposed to capitalize on this

what i'm getting is that you guys generally just don't like the unfair platformer genre (and that's fine, cause not everything can appeal to everyone)

also do you not like the new momentum or the old one with weird camera antics

also, i'm not calling it high difficulty

i am explicitly laying the fact that this is cheap and unfair (literally it is the name of the genre) out for you

... sort of.

2863
Games / Re: Super Myario Land : (another game by Bushido)
« on: June 30, 2013, 10:15:51 AM »
what constitutes good game design in typical platformers doesn't necessarily apply as good game design here, cause i'm not trying to make a typical platformer

you're mistaking a normal platformer for a non-normal platformer and expect it to behave as normal, when it's only vaguely attached to the concept

it's like the difference between kart racing simulators, but with way more masochism involved

2864
Games / Re: Super Myario Land : (another game by Bushido)
« on: June 30, 2013, 09:59:49 AM »
http://tvtropes.org/pmwiki/pmwiki.php/Main/PlatformHell

i am explicitly going for 'too difficult for the sake of being difficult' though

the punchline is that it was inspired by Super Mario 3d World's cat mario

2865
Games / Re: Super Myario Land : (another game by Bushido)
« on: June 30, 2013, 12:57:05 AM »
some of them hold up bells (which are checkpoints) but most of them are just for show

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