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Messages - Bushido

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316
nothing intimidates people more then putting away your gun and walking straight toward them

like you think im joking but i have gotten so many people to either choke for long enough for me to get in range or raw self destruct it borders on a legit tactic

i call it the 'terminator walk'

317
• dodge everything
• move erractically to dodge better
• against enemies who can neuter your dodging (ie: rocket launchers, splash damage in general) attempt to get above them to make splash damage less effective
• if necessary cross-up (physically jump over them) in order to throw off their aim
• if you're not certain you can hit them, try to spook them into moving one way or the other or knock them around so their aim falls apart

your goal is to make it so that your enemy can literally not get a lock on you, and the further they have to turn in order to look at you again the better off you are

more tips:

• straight up do not fire at enemies who you think are too far away to hit reliably because if you miss (or, worse, don't kill them in one hit anyway) you'll alert them to your position and they'll get the chance to reposition
• if you do have to attack from long range attack from REALLY long range, because weapons usually have a maximum sound range and attacking from outside that range will make it hard for them to notice
• in large encounters with multiple combatants, always attack people who are ganging up on other people. this isn't a matter of nobility as much as it is that large battles are very noisy and people who are actively attacking are less likely to notice when they get attacked until they've already been hit

318
Games / Re: [MEGATHREAD] Fallout 4
« on: February 12, 2016, 09:03:42 PM »

319
General Discussion / Re: stop doing it
« on: February 12, 2016, 09:02:40 PM »
continue having names

320
General Discussion / Re: stop doing it
« on: February 12, 2016, 08:16:04 PM »
stop having names

321
General Discussion / Re: stop doing it
« on: February 12, 2016, 07:26:47 PM »
consider you are self a handicap if you do it.

322
Suggestions & Requests / Re: Smash Bros. Teching
« on: February 12, 2016, 01:41:50 PM »
that sounds more like perfect shielding then

like what youre doing essentially is this


323
Modification Help / Re: Trog's Starwars Weapon Pack Discussion & Help
« on: February 12, 2016, 01:39:59 PM »
the baton should act like a normal push broom while you're spinning it but when it clicks back into place it fires a short ranged raycast that is a horrible instant lightning kill

like the butterfly knife, basically

324
General Discussion / Re: So uhh...
« on: February 12, 2016, 05:42:15 AM »
i remember having to walk 30 miles through the snow to build in the 700 id ghettos and then walk 30 miles back when i died of the fall damage mandated by my hundred overlords

325
Off Topic / Re: Who has the most stupid name BLF?
« on: February 12, 2016, 05:39:12 AM »
my stuff name is a product of an involved and sort of contrived string of circumstances and none of them are related to

A: a german rapper
B: the japanese samurai code
C: bushido blade

13 year old bushido should have known what he was getting into

326
General Discussion / Re: So uhh...
« on: February 12, 2016, 05:37:13 AM »
ok?

327
Off Topic / Re: The Powerpuff Girls released a new clip
« on: February 12, 2016, 03:49:06 AM »
im down for everything that is happening in this clip except for mannson mannsmcman's taking a solid 30 seconds to explain his stance as being a strawman misogynist instead of the ppg flying onto the scene and him just going 'what? girls???' and then there being a solid like 5 second beat where they all just look at eachother and the girls look less insulted at the insinuation that girls cannot kick some lumberjacks ass and more perplexed at the idea that he honestly thinks that and manuel manntoinette just has a big forgetin scowl on his face

then smash cut and manny mcmanstheman is like buried to his neck underground and bubbles is physically restraining buttercup from kicking his head off, while blossom holds him steady like a football

328
yeah but unlike in four swords you have a gun, and many friends with guns and many friends

329
guy who deals flat unavoidable damage (raycast?) after a period of charging that can be interrupted by damaging him, but he's super tough
guy who deals flat unavoidable raycast damage after a period of charging who can be interrupted by killing him and he doesnt have much health but he comes in like packs of 10
guy who jumps really high and will not stop forgetin jumping
guy who jumps really high but falls really slow and sloooowly descends on you, firing (an airstrike?) as he goes
guy who alternatively is completely invincible and immobile, or vulnerable and firing his gun
guy who radiates an aura that makes nearby enemies invincible until you kill him
guy who moves slowly but constantly emits force explosions that budge you around, with the intent of loving up your spacing and making it hard to dodge enemy fire
guy who is alternatively forgetin invisible, or firing at you with a shotgun
guy who 'spalls' whenever you hit him, causing him to emit a weak explosion that deals enough damage to matter but not enough damage to kill you in like one hit
guy who goes invisible on hit and attempts to hide. when he reappears he stops moving and tries to take a pot shot at you with a big gun
guy who is always invisible but he's also always firing an automatic weapon, blowing his own cover

guy who is surrounded by a number of other guys who all fire after he fires
guy who is surrounded by a number of other guys who maintain in formation (and are very tough) until one of them dies, at which point they all freak out and start running around shooting wildly in a panic
guy who summons water. killing him causes the water to slowly drain, but the water only really serves to forget up your movement and make it really hard to jump
guy who, upon death, splits into many smaller guys (justify this as little as possible, to be extra confusing)
guy who doesn't even attack you really he just kinda shoots bullets everywhere and they bounce around and make life hard for you
guy who fires at you a little bit, then suddenly warps away like BZOW and then he shoots at you when he reappears
guy who is very tough and constantly fires a weak automatic weapon that is unintimidating at first gets stronger and stronger until ultimately hes super powerful and oh nO YOU SHOULD HAVE KILLED HIM WHILE HE WAS WEAK
guy who clones himself whenever he jumps to make life even worse for you
mysterious guy who 'moves' by teleporting 3 studs in the direction he wants to go and leaves a clone to continue firing on his target who is weak enough to kill easily but will quickly overwhelm you
guy who appears when you enter the room, disappears after a second (not even attacking you), and then re appears sometime later to catch you off guard with his surprise sniper rifle
guy who upon death turns into a turkey that will heal you to full health!
guy who places a Sick Voodoo Curse on you that will cause you to take double damage until you kill him
guy who actually slowly heals a random player but still fires on all the other players which means that ideally that random player would body block everyone from killing his friendly healing friend
guy who is standing on the shoulders of another guy and shoots in the same direction his friend shoots, turning them into a rare and threatening double davis
guy who is simply invulnerable to damage from the front but is otherwise just a normal enemy
guy who is simply invulnerable to damage from the back but is otherwise just a normal enemy
a variant of either of those two guys but instead of just taking shots to their weak points like an idiot hitting them causes them to turn around on the spot like 'whooOop' and actively target whoever just hit them
a shark. he is useless, because he is a shark, and there is no water.
a 'guy' who is invisible from the waist up, because oH NO HES HALF SHARK

miniboss type guy who fires a projectile that explodes (dealing damage over a small radius) and fragments into another projectile when it hits a wall, then another projectile when that hits a wall, then another projectile when that hits a wall, until there are exactly 64 projectiles bouncing around. then they all disappear, and you can attack the guy again
miniboss type guy who fires at every player in the room with a powerful fast moving projectile (that can be dodged, note) who is easier to deal with when there are multiple players because there's a longer period of time when players don't have to dodge. as the player count rises above certain threshholds (every 3 players?) more of them simply spawn, to cover more ground
miniboss type guy who just jumps around sending shockwaves everywhere. to defeat him is a game of keep-away. whats more important is that hitting him causes him to bounce around but only early in his jump, which means that if youre particularly inclined to richardery you can shoot him into other players causing goofy bullstuff

330
Suggestions & Requests / Re: Smash Bros. Teching
« on: February 11, 2016, 07:53:55 PM »
i just said that

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