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Messages - Bushido

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3556
Creativity / Re: Drawings Megathread
« on: July 26, 2012, 10:05:00 PM »


i blame clockturn

3557
Creativity / Re: Drawings Megathread
« on: July 26, 2012, 09:35:56 PM »
guess i should add 'pants' to the things i should learn to draw

3558
Creativity / Re: Drawings Megathread
« on: July 26, 2012, 09:25:48 PM »


i need to learn how to draw things that are neither guns nor girls

... on the other end of the spectrum, i am now able to draw guns and girls very well.

3559
Creativity / Re: The new and improved 3D model topic!
« on: July 26, 2012, 08:57:49 PM »
the side guns, too?

3560
Gallery / Re: Filipe1020 Is Making A Blockland V21 UST
« on: July 26, 2012, 02:10:21 PM »
how about a faster paced track for racing, and a few more ambient, slower-paced 'just build' songs?

since blockland's biggest strength is building, i imagine we'd need plenty of songs to keep the music fresh.

3561
Development / Re: 2012/7/24 - Environmental Controls Preview
« on: July 24, 2012, 07:55:27 PM »
is it possible to change the baseplate to have no studs?

the fact that we now have working fog means in my mind that we can have a sort of 'cloud cover', so everything below a certain point and down to the baseplate will fade to a color (white, black, etc). this would probably look cooler the closer you get to the ground if there was simply no visible difference between the ground and the fog

3562
General Discussion / Re: Operation:Infiltration (UMP45)
« on: July 23, 2012, 09:51:39 PM »
then i guess i've gotta do them

>:I

3563
General Discussion / Re: Operation:Infiltration (UMP45)
« on: July 23, 2012, 09:43:14 PM »
what if:

the infiltrators had a sniper rifle- unsilenced, very loud, plagued by horrifying inaccuracy problems if the player was moving at all (to discourage using it to directly attack), had very little ammo and was generally unwieldly in every way except for the fact that it did huge damage

the infiltrators had a knife that could instantly kill, but is generally too short ranged to use as a direct combat weapon (especially against the guard's horrible death machines)

any rounds fired by the infiltrators dropped debris that lingered for some significant time and stuck around long enough for anyone to be able to see them

any player hit by a bullet would not only cause a burst of blood to splatter on the floor, but for the player to drop debris for a little bit

infiltrators have a 'cleaner' item that can clean up debris to cover their tracks, but made a loud noise (a vacuum?)

the guards, when using their pistols, take out a riot shield and can defend themselves from things coming from the front

instead of AKs, the guards have light machine guns. this is mostly for coolness reasons

guards regenerate health quickly and have 1.5x normal health but are otherwise generally normal

infiltrators, on the other hand, regenerate health very slowly and have normal health but move only marginally faster then normal

3564
General Discussion / Re: Can't find a good weapon set nowadays?
« on: July 22, 2012, 07:37:47 AM »
it's too round, the magazine is really thin (unless it's using something explicitly stated to have a really small bullet size???), it's really one big hunk of boring dark metal (as opposed to an interesting bi-to-tri-colored paintjob like most weapons have), it's not really interesting to look at and it's

... dinky.

(but you said that)





maybe it's just cause you're screenshotting on construct and i can't see any of the neat stuff that you put into the gun because of the weird lighting

3565
General Discussion / Re: Can't find a good weapon set nowadays?
« on: July 21, 2012, 07:15:27 PM »
if you've got rotondo's zombie mod on, turn it off. it breaks T+T's ammo.

... also be more specific about your needs

3566
gnome sane?

3567
Suggestions & Requests / Re: Request-Price Gun
« on: July 19, 2012, 12:13:14 AM »
thank you for explaining what a real-life price gun is, even though that's completely 100% unrelated to it's fictional counterpart

the idea that setro is explaining is supposed to serve double duty as a price-labeler and a price-checker, to smooth out it's use

3568
girls, girls, you're both pretty.

you don't need to white-knight this topic, it can take care of itself

3569
Suggestions & Requests / Re: Karate / Kung-Fu Weapon
« on: July 18, 2012, 05:41:03 PM »
How about a spin attack?



... i don't get it.

3570
Add-Ons / Re: 880. Rifle - Default Impact sounds restored
« on: July 18, 2012, 05:21:17 PM »
RTB is entirely unofficial, and badspot only fails stuff that catastrophically forgets with (or, to a lesser degree, 'seriously' forgets with) default coding

so no, he would not

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