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Messages - Bushido

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361
Games / Re: The Forgettable Dungeon: Kickstarter Beta underway
« on: February 02, 2016, 05:37:56 AM »
It would be cool if at the end of a run you'd get a credits sequence of the enemies and bosses you met on the way that showed their names.

every name should be a pun of varying subtlety, for maximum japes

362
Games / Re: The Forgettable Dungeon: Kickstarter Beta underway
« on: February 01, 2016, 05:50:45 PM »
that is super good yeah

363
General Discussion / Re: RandomizerDM! (v2.2) - More weapons
« on: February 01, 2016, 05:44:07 PM »
everything about docks is wrong and im not going to go into another forgetin dissertation about why again

it has been wrong for 3 years at least and its only gotten wronger

364
General Discussion / Re: RandomizerDM! (v2.2) - More weapons
« on: February 01, 2016, 05:35:32 PM »
rally to remove docks

365
Off Topic / Re: Going out with a woman 4 years older than me
« on: February 01, 2016, 11:51:29 AM »
guess ill be the only one to find that age gap gross

no, i also think this is super sleazy

i cant picture anything but like a 21 year old college student driving down to a high school and creeping on the students until she found one who took the bait

366
Games / Re: Kanew2000's Final Release
« on: January 31, 2016, 11:30:09 PM »
no! not the tilapia!

367
Drama / Re: Redconer- 33688 DragonoidSlayer - 29131
« on: January 31, 2016, 07:54:24 PM »
ok but seriously getting muted for 30 seconds for some sort of petty offence is super reasonable

like its the middle ground between my zero tolerance 'dont do this stuff or you will straight get banned' and a stern but easily-ignored warning and 30 seconds is totally unnoticeable over the course of a randomizer match

368
Games / Re: Undertale - The RPG where you don't have to hurt anyone
« on: January 30, 2016, 09:01:39 AM »
the question is do ghosts have biological lovees, and if so why

mettaton is probably just a ghost in a male robot who would rather it be a female robot

369
Games / Re: Favorite arcade games?
« on: January 28, 2016, 07:31:59 AM »


i also liked time crCIA 2

370
Creativity / Re: Game Design Megathread
« on: January 27, 2016, 05:33:48 PM »



371
General Discussion / Re: RandomizerDM! (v2.2) - More weapons
« on: January 27, 2016, 01:05:54 PM »
no it is not good if you randomly get a weapon that shoots through walls, deals inescapable instant kill damage and after killing enemies can jump immediately to the next enemy with little to no effort on the attacking player's part

no it is not good if you randomly get a weapon that can clear out half the server by shooting it blindly at a heavily trafficked side of the map

372
Games / Re: The Forgettable Dungeon: Kickstarter Beta underway
« on: January 27, 2016, 03:47:08 AM »
what you should do for the flames is make them rotate randomly in like 20, 40, or 60 degree bursts every hundred milliseconds or so

like simulate choppy sprite art with choppy spinning

373
Creativity / Re: Game Design Megathread
« on: January 26, 2016, 05:05:16 PM »
Quote



Star Signal is a game about a fluffy-looking rabbit-type thing named 144 who is sent to a distant star following a distress signal from the remote research colony, White Planet. it’s a metroid-type where all you need to get where you need to go is the right gun, the right attitude, and to take detours every thirty minutes or so because you wasted bullets on thin air again and you need to find more ammo and oops you’re lost.

guns in Star Signal are less out-and-out 'weapons' and more like a means to an end: most guns have the capacity to affect your mobility by using the recoil to help you jump, pushing you around with their explosions, or doing things like putting nails in walls to be used as platforms and thus even when you're not shooting things that want to kill you you're chewing through ammo. and when ammo runs dry, you Ping to find more, emitting a signal through your head-mounted antennae that can reveal hidden objects, interact with the environment, or discover secrets to make exploring White Planet that much easier

as of right now i'm running the whole show; i'm doing the sprite art, sound design (but i guess not music design) (what i've got now are placeholders, cheerfully stolen from kero blaster), writing, programming, the works. hopefully as the game gets going (i'm pursuing funding now) i can hire part-timers to help take the edge off things but right now i'm limited by how much i can do personally

here's a list of things i already have planned:
• controller support
• making it easier to shoot downward while also moving forward
• making the prohibitory-sign instant-death-murder-blocks less common in the game proper and replacing them with transitions to other rooms
• an actual metroidvania-like level layout instead of the linear prototype layout
• aaaaand that's it

i've just released an early prototype on gamejolt that you can play now that showcases some of the early-game weapons, the writing style, some simple challenges and a couple fun secrets. i think what i need right now is feedback, and maybe a little brainstorming is in order

Play Star Signal 144 (January 25 Prototype) on Game Jolt

crosspost from tigsource

374
Add-Ons / Re: [Client/Server] Health bar mod 2.0
« on: January 24, 2016, 03:15:41 AM »
ohhhh the bar effects are super good

i didn't expect that but that detail makes the mod that much crunchier

375
Creativity / Re: Pixel Art
« on: January 23, 2016, 07:14:44 PM »

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