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Messages - Bushido

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3646
Modification Help / Re: Jake's armory
« on: June 03, 2012, 08:06:52 PM »
the stock looks weird. the grip looks insubstantial, the expulsion port is ENORMOUS and the barrel feels like it's too small for the chassis

also it's sort of short. height-wise, i mean

3647
Modification Help / Re: UTA (Untiered Arms)
« on: May 30, 2012, 10:05:17 PM »
it least it sounds cool 8)

they sound like stuff what're you talking about

never include anything that's not the mechanism backing up/the muzzle report itself in a gunshot .wav

what's wrong with you

3648
Modification Help / Re: Jake's armory
« on: May 29, 2012, 03:15:42 AM »
holy stuff that's beautiful

call it author appeal all you want, but i am loving the modeling style.

just have the weapons live up to expectations, huh?

3649
Modification Help / Re: UTA (Untiered Arms)
« on: May 27, 2012, 02:39:56 PM »
tiers are still tiers if weapons in one tier operate differently then weapons in another

it's just a matter of one group being stronger then the other

3650
Modification Help / Re: UTA (Untiered Arms)
« on: May 27, 2012, 02:11:55 PM »
and?

in case you haven't noticed, T+T's shotguns have mid-range capabilities almost as good as the automatic weapons of that tier

it's just that they're MORE suited for short range, where they have OHKO capabilities

3651
Modification Help / Re: UTA (Untiered Arms)
« on: May 27, 2012, 02:08:53 PM »
if one group of weapons is distinctly more powerful then the other group of weapons, people will gravitate toward the group that does more damage

thus, tiers

3652
Modification Help / Re: UTA (Untiered Arms)
« on: May 27, 2012, 02:04:18 PM »
hey, you asked.

3653
Modification Help / Re: UTA (Untiered Arms)
« on: May 27, 2012, 01:57:22 PM »
Just because they're called tiers doesn't make them that :/

tier 2 weapons have higher total damage output versus tier 1 weapons

smgs are weaker then assault rifles, etc

3654
Modification Help / Re: UTA (Untiered Arms)
« on: May 27, 2012, 03:15:12 AM »
i think you're trying too hard to make the gun realistic and not trying hard enough to make the gun interesting and fun to look at

which really just means 'fat and interestingly-designed/cool' versus 'slim and really more practical than anything'

(this applies to most of the weapons in this pack, by the way)

3655
Modification Help / Re: UTA (Untiered Arms)
« on: May 26, 2012, 10:24:26 PM »
you just said that you and i both set our weapons to explicit weapon ranges that they're downright useless outside of

i just gave you two examples of people flipping that concept the bird

what're you talking about

3656
Modification Help / Re: UTA (Untiered Arms)
« on: May 26, 2012, 10:14:12 PM »
I've thought about this, and it's an inevitable thing that comes to what is created with the type of mindset I have for this add-on. There's not much I can do aside from extend the general range of everything, which wouldn't really even help all too much. What you say, however, still applies to even your own pack, although to a somewhat less extent. Either way, people with shotguns will stick to the close-range, and people with sniper rifles will stick to the long-range, unless they're both looking to easily die - it's kind of the whole idea of using a range-restricted weapon.

i have never seen this happen

shotgunners tend to bum-rush even snipers with all the cowardice of a freight train, and they actually win roughly 20% of the time

snipers in close quarters can headshot people easy if they know they're coming and the opposition doesn't know they're there, but if they forget up the first shot they're royally boned

weapon selection in tier+tactical is more like a 'personal preference first', 'implications later' kind of deal

3657
Modification Help / Re: UTA (Untiered Arms)
« on: May 26, 2012, 09:35:54 PM »
i understood it as '5 feet instant-death-radius, and then maybe another 5 feet of one-tenth damage'

3658
Modification Help / Re: UTA (Untiered Arms)
« on: May 26, 2012, 09:33:37 PM »
actually they are

they just double as a midrange weapon with tactical application as a long-range bird scare

3659
Modification Help / Re: UTA (Untiered Arms)
« on: May 26, 2012, 09:27:01 PM »
as much as i appreciate you making these guns basically to spite tier+tactical, why are you specifically making guns only usable within specific ranges

you're essentially forcing people to stick with whatever weapon is 'best' for any given map, and stick to areas that their weapon is best suited for. it doesn't matter how versatile a map is if everyone is still sticking to the little sections where they can actually get kills with any reliability

3660
Creativity / Re: The new and improved 3D model topic!
« on: May 25, 2012, 02:45:15 AM »
ow!

right in the ethnicity.

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