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Messages - Bushido

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3676
Suggestions & Requests / Re: Full Heads: A face for every side.
« on: April 22, 2012, 09:45:49 PM »
why do you keep using badspot's real name

you don't know the guy, stop addressing him like you do


on another note, i feel like this would rob a bit from the coolness of face decals now. they manage to convey an entire head without actually having to span the entire head

and this would totally undermine it

3677
Creativity / Re: Drawings Megathread
« on: April 22, 2012, 05:03:38 AM »
you have clearly never walked into an establishment full of deranged lunatics with a BOZAR before

i would imagine the courier to be yawning at that point

also, i didn't wanna draw 30 billion different raiders who all die because they're standing too close to eachother

3678
Drama / Re: Weapons
« on: April 22, 2012, 05:02:36 AM »
Disagree

Mostly because at long range you really have to lead your opponents if they're walking/jumping/whatever. A fairly accurate gun if used properly, just like in real life. This is especially helpful if the said enemy has a powerful weapon and can't see you.

also, the whole 'short range sniper rifle' is more of a gamble then anything

automatics, semi-autos, shotguns, you name it- they're supposed to have a much faster cycle time then a sniper rifle (typically bolt action in FPS games) to allow for more room for error. if you've got a sniper rifle and you've managed a kill at point blank, you either have gone completely unnoticed by your target or you've gotten a lucky break hitting a guy who's scrabbling around your screen like a squirrel on crack (which is distinctly HARDER to hit then a guy attempting to scrabble at a much greater distance) because, if you miss, you've got another second or two before you can cycle a round and return fire.

the other guy's got way more then enough time to kill you

ESPECIALLY if he's using an SMG

3679
Creativity / Re: Drawings Megathread
« on: April 22, 2012, 04:56:00 AM »


in the New Vegas post game, the courier quickly finds himself right back in his old job- but with a few added perks.

(i drew this for fun and i didn't want it to go to waste, so whatever!)

3680
Creativity / Re: The new and improved 3D model topic!
« on: April 22, 2012, 01:49:57 AM »
i could tell you, but then i'd have to kill you

... with the gun.

3681
Creativity / Re: The new and improved 3D model topic!
« on: April 22, 2012, 01:31:43 AM »


textures hurt my soul

but i think i'm getting better at them.

3682
Creativity / Re: The new and improved 3D model topic!
« on: April 21, 2012, 10:30:05 PM »


also, does anyone know a better way to render models from ms3d

because this is terrible and i know it would look better if it weren't for the whole 'ms3d' thing

3683
Drama / Re: Weapons
« on: April 21, 2012, 09:41:44 PM »
the only thing i can really see on your list that should capture any real hate are probably stuffty sword recolors

i mean, really. would you rather machine guns were 100% accurate and didn't do less damage per-shot then weapons that ARE 100% accurate? would you rather have them not automatic?

maybe you'd like them to be able to fire an endless stream of low-damage, slightly-inaccurate bullets, and you could never poke your head out long enough to hit the guy shooting at you without immediately getting swiss cheesed?

on that note, perhaps you'd like shotguns better if they fired one, big bullet that did an extremely moderate amount of damage at an extremely moderate range and at an extremely moderate speed with an extremely moderate rate of fire

it's even worse with your reasoning against sniper rifles- "they suck because if you shoot someone in the head they die, but they also suck if you shoot someone in the chest and they die."



maybe we'd be better off if we all fought with bows.

3684
Gallery / Re: Bushido and Eksi's Collab City
« on: April 16, 2012, 11:27:41 PM »
i'm on another project right now

calm your tits, i'll see if i can release it this weekend.

3685
General Discussion / Re: Pload's Prison Escape
« on: April 16, 2012, 01:51:35 AM »
holy stuff, space guy's alive

holy stuff, pload's alive

... holy stuff, everyone's alive!



the zombie apocalypse is upon us! repent! repent!

3686
Creativity / Re: The new and improved 3D model topic!
« on: April 16, 2012, 01:47:57 AM »


that worked out well.

3687
Creativity / Re: The new and improved 3D model topic!
« on: April 15, 2012, 10:08:48 PM »
untextured of course

3688
Creativity / Re: The new and improved 3D model topic!
« on: April 15, 2012, 10:06:13 PM »


bushido's adventures in non-blockland weaponry

this just in: ms3d rendering hurts my soul

3689
General Discussion / Re: 100% custom avatars
« on: April 14, 2012, 09:06:18 PM »
we need more hats.

3690
Drama / Re: I'm not Monocle
« on: April 14, 2012, 09:05:45 PM »
because that has so much relevance to the conversation, right?

unlike your apparent need to pose as apparently every blocklander ever.

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