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Messages - Bushido

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3856
Modification Help / Re: CityRPG
« on: January 15, 2012, 06:23:55 PM »
the shotgun is cool but the pistol and smg are

really rigid looking

and the ak47 / dragonuv(?) look like if you ran out of bullets you could just drop them on someone and they'd probably die

the handcuffs are neat (didn't i make those?) and the baton is pretty great but the gas mask feels like it dropped into the blocko uncanny valley

3857
Modification Help / Re: CityRPG
« on: January 15, 2012, 06:20:00 PM »
how ghetto

3858
Modification Help / Re: CityRPG
« on: January 15, 2012, 06:16:39 PM »
If I were to have different style weapons, they would be carbon-copies of one another, just a different model.

this is precisely what i was getting at

except for the lack of revolvers, which sort of saddens me.

Weapon states would be like:
1. Normal
2. Firing
3. Ammo Check
4. No Ammo
5. Unload Mag
6. Insert Mag

Unload Mag removes the clip, and if the player interrupts the process at this point or has no more bullets in their stockpile, the gun remains without a clip, showing it has no ammo.

Inserting a Mag would remove the bullets from your stockpile and put them into a clip, then reinsert the clip.

The weapon would need the following states:
1. Item Pose (Laying on the ground, different model, no states to it)
2. Default
3. Unload
4. Reload
5. rooster (Pull back the hammer or whatever the forget it is that chambers the first round)

we can't hide nodes on guns, so you can't really hide magazines or anything. though feasibly i could just have animations only appear in first person and hide magazines outside the player's view

3859
Modification Help / Re: CityRPG
« on: January 15, 2012, 06:08:26 PM »
well it's not literally supposed to me an M16. all it has to be is distinct from the generic assault rifle aesthetically to give sort of a contrast between 'bad/neutral guys' and 'good/corrupt but still generally lawful' guys

it's just that the m16 is stereotyped as a good guy gun, and the ak47 is stereotyped as a bad guy gun

just like how revolvers immediately bring to mind private investigators and cowboys and how tommyguns bring up al capone or private ryan

3860
Modification Help / Re: CityRPG
« on: January 15, 2012, 06:03:52 PM »
i don't quite understand what you want with ammo states

i'm getting "able to shoot", "unable to shoot because of ammo deficiency" and "probably could shoot, but is not actually loaded with bullets at this very moment"

3861
Modification Help / Re: CityRPG
« on: January 15, 2012, 05:59:41 PM »
oh speaking of control freakism it's nice to see that you don't seem to be doing that

also speaking tangents, i'm sort of startled that the SWAT team gets the same assault rifles that are sold black-market style to the populace. i think some sort of alternate assault rifle unique to the SWAT team (read: an M16? something stereotypically 'not black market'?) would be pretty useful, just to help hammer home the fact that the people shooting at you are most definately lawmen

3862
Modification Help / Re: CityRPG
« on: January 15, 2012, 05:53:39 PM »
to be fair, i got better.

3863
Modification Help / Re: CityRPG
« on: January 15, 2012, 03:24:35 PM »
i feel like the placement of the weapon on the blockhead's back is sort of wonky

like, it should be lower and at a lower angle, or just lower period so the barrel doesn't poke over the head of the owner

3864
Add-Ons / Re: [UPDATED] Tier+Tactical 2.1 • New for the New Year!
« on: January 15, 2012, 02:42:12 PM »
did you ever actually get the tf2 critical hit emote

3865
Drama / Re: Jirue - Ill state all your server's problems
« on: January 15, 2012, 02:39:32 PM »
i don't need to actually put a quote if you can understand who i'm responding to to

also, did you call me a dumb

3866
Development / Re: 2012/01/12 - Blockland / Launcher r1511
« on: January 15, 2012, 02:37:32 PM »
Would be cool if the next update had something like this.
http://youtu.be/sFZAr4kakrs

stop remaking the wheel

you're making the rest of us look bad.

3867
Drama / Re: Jirue - Ill state all your server's problems
« on: January 15, 2012, 02:35:00 PM »
ok see that's the issue

it's no fun to be repeatedly killed by someone you can't see with no real, decisive way to get revenge. it's actually a source of frustration



sniper wars involve repeatedly killing people from stealth and intentionally hoping to high heaven that you aren't found and killed (from stealth) yourself

3868
Suggestions & Requests / Re: Drop Item on Damage
« on: January 15, 2012, 02:32:31 PM »
except for the whole 'hands don't collide' thing

3869
Modification Help / Re: CityRPG
« on: January 15, 2012, 02:28:25 PM »
fair enough

so will there be commercial hats too? like, just clothes, some being more expensive/ hard to make then others?

3870
Suggestions & Requests / Re: Drop Item on Damage
« on: January 15, 2012, 02:26:49 PM »
this seems like it would be better for an explosive

like, if you take a grenade round to the face, you're pretty much certain to be disarmed, but if you just get shot you'll probably still hold on

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