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Messages - Bushido

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5296
Forum Games / Re: TERMINAL_ (a text-based adventure)
« on: April 25, 2010, 12:03:20 PM »
your little robot friend's custom voicebox, made from spare parts and your extra circuits, is basically just a metal bar vibrating back and forth really loving quickly. Tampering with it at all would probably make your little robot friend totally unable to communicate!

you try it anyway.

...

nothing seems to happen.

>bust down the door with crates_


DING!

DINGDINGDINGDINGDINGDING!

you seem to have broken more crates then you have doors. on the bright side, a few of the crates seem to actually have something in them!

>_

5297
Add-Ons / Re: Package: Tier+Tactical • 1, 1A, 2, 2A Beta: Update 4/3
« on: April 25, 2010, 01:46:52 AM »
ski pole/ fire poker

that's it.

5298
Add-Ons / Re: Package: Tier+Tactical • 1, 1A, 2, 2A Beta: Update 4/3
« on: April 25, 2010, 01:29:04 AM »
ok, the future of tier+tactical is pretty clear cut (melee weapons, explosives, eventually buildables) are a few new good ol' fashioned firearm style weapons that i want to share with you guys

first is the Lever Action Rifle, Tier 2: the most balls-breakingly killer medium-to-long-range weapon on the planet, this weapon deals a minor concussion and kills with just two headshots. the balancing offset by the fact it reloads like a shotgun, instead of a rifle

second is the Auto Pistol, Tier 2: basically, pistols akimbo pumped up. holding down the button looses a hail of up to 40 bullets, 2 per second, before a somewhat long reload time. in this version, the tracers are slightly more red and ricochet chaotically off walls and players for 1 damage each shot. great for hordes!

third is my personal favorite, the Slam Shotgun, Tier 2: everyone loves the pump shotgun, yes? now imagine that with two barrels, a stock, player-piercing rounds, slightly more damage and DUAL CONCUSSION BLASTS. the main drawback to this though is the fact it only has 6 rounds... and looses 2 each pull of the trigger. recoil's the same, though, but it'll feel like there's more since you fire it twice

bringing up the rear is the Derringer, Tier 2: a very small compact shotgun that carries two buckshot rounds. a quick reload time, a concussion blast that actually CONCUSSES people, but low damage help to balance out the strangeness that is a shotgun pistol. did i mention it headshots?

also being contemplated are Dual SMGs (Tier 2), the Carbine (Tier 1), the Combat SMG (Tier 2), and the Hunting Shotgun (Tier 1). the latter however are really just ideas and need to be fleshed out more

5299
Forum Games / Re: TERMINAL_ (a text-based adventure)
« on: April 25, 2010, 12:52:44 AM »
"01111001 01100101 01110011 00100000 01110011 01101001 01110010 00100001!" your little robot friend chirps, as he hops up into the push bar

he promptly pops back out though, and beeps "01101001 01110100 00100111 01110011 00100000 01110100 01101111 01101111 00100000 01100100 01100001 01110010 01101011 00100000 01101001 01101110 00100000 01110100 01101000 01100101 01110010 01100101 00101100 00100000 01101001 00100000 01100011 01100001 01101110 00100111 01110100 00100000 01110011 01100101 01100101 00100000 01100001 01101110 01111001 01110100 01101000 01101001 01101110 01100111 00100001!" before going to sit on a crate in the corner

you kinda wish you had a binary translator installed: windicx is entirely programmed on willpower, twos, and threes. apparently it allows for 'creative' thinking on the robot's part, but you just consider it an inconvenience

>_

5300
Suggestions & Requests / Re: Ghosting invincibility?
« on: April 24, 2010, 08:37:52 PM »
make people spawn in a saferoom

in other words use windows, not these stupid cell wall bricks

5301
Forum Games / Re: TERMINAL_ (a text-based adventure)
« on: April 24, 2010, 08:37:15 PM »
windicx 10.2

5302
Forum Games / Re: TERMINAL_ (a text-based adventure)
« on: April 24, 2010, 08:32:27 PM »
Attempt to create makeshift robot from materials found

>_

you create a little toy robot buddy out of spare circuitry that was previously used for things like your multi-dimensional inventory terminal and your plasma cannons (but aren't now, due to the whole flatlined monitor thing), a battery, a few bits of debris (metal, mostly, but there's glass in there) and one of your spare eyes

as you switch it on, it looks up with big optical lenses and says
"01000100 01000001 01000100 01000001!"

since you don't really have anything to do with him at the moment, you let him amble around the room a bit. since you're a robot you don't really feel anything bu- wait. no! you do feel something

is this... compassion?



no, never mind. just a screw loose

>check door for doorknob: pick lock_

>Check door for a doorknob and attempt to lockpick it

>_

you examine the door to the east

looks like it's mostly made of steel 'n such: logically, it would be very, very sturdy. it seems to be operated by a push bar, which seems to have jammed. if you had something small enough (or someONE small enough) you could probably check inside, but there might not be enough light to operate properly

dammit, turt-tech. why'd you have to skip on the nightvision?

>assorted 'crash' commands_


without your most basic operating files in place, you have essentially committed robotic Self Delete!

...

...

SYSTEMIC FAILURE DETECTED
DIAGNOSIS: MISSING OPERATING SYSTEM; MISSING PRIMARY FOLDERS

PROCEEDING WITH ANTI-CRASH MEASURES
INTERNET UPLINK INITIATING...
DOWNLOADING FILE "system64"...
DOWNLOADING FILE "cmprhns"...
DOWNLOADING FILE "sensev3"...
DOWNLOADING FILE "gui"...
DOWNLOADING FOLDER "metalmind"...
DOWNLOADING APPLICATION "reality.exe"...
FAILSAFE COMPLETE


whoa! failsafe.

>_

5303
General Discussion / Re: The problem with TDMs DMs and CTFs
« on: April 24, 2010, 05:30:07 PM »
someone needs to make a proper gun pack. with about a dozen range, melee, and throwing weapons. all balanced out perfectly with each other so that a person can use any one of them and kick ass.

and as long as that is the only weapon addon someone uses, the weapons will work.

but i-

never mind.

5304
Add-Ons / Re: L4D2 Weaponset (By Yndaaa, and me)
« on: April 24, 2010, 03:28:37 PM »
i forget. can we ban for trolling

5305
Add-Ons / Re: L4D2 Weaponset (By Yndaaa, and me)
« on: April 24, 2010, 02:25:58 PM »
because rykuta doesn't understand the concept of 'packaging'

5306
Add-Ons / Re: L4D2 Weaponset (By Yndaaa, and me)
« on: April 24, 2010, 02:24:06 PM »
informed the public (or at least anyone who's paying attention) that you did almost nothing to these scripts besides change datablock names and properties and they are in no way whatsoever uniquely your work and should not be credited with the reaction you're getting

yndaaa should be

on another note this 'better man' bullstuff is seriously pissing me off. we are all entirely 100% aware that you're 100% aware that you're trying to garter as much attention as humanly possible through shortcuts and what most people would call 'cheating'

5307
Games / Re: If you want to see cool game
« on: April 24, 2010, 02:00:27 PM »
it's a review site

it's an awful, awful review site, but it's still a review site

5308
Add-Ons / Re: L4D2 Weaponset (By Yndaaa, and me)
« on: April 24, 2010, 11:46:41 AM »
so yeah attention whoring

5309
Add-Ons / Re: L4D2 Weaponset (By Yndaaa, and me)
« on: April 24, 2010, 11:37:15 AM »
because rykuta wanted to make noobs be all "NOOO IT'S LOCKED NOW I'LL NEVER BE FULLY FULFILLED AGAIN" for a few seconds then "YAAAAY RYKUTA IS OUR SAVIOR" after he unlocked it

i'm almost certain he's done this before

he's attention whoring
oh forget ninja'd

5310
Forum Games / Re: TERMINAL_ (a text-based adventure)
« on: April 24, 2010, 11:31:00 AM »
>Take down light and bash the door
BOING.

the door has a rather small dent in it now. judging from the fact it's made from solid metal and you weigh about 200 pounds i don't think you're gonna break through any time soon

what light?

>drink beer_

>drink beer

you open one of the bottles of beer, sit back, relax, and pour it all down the front of your chassis

you're a robot, silly. you can't drink!

>quit_

>quit
a message plays through your head

NEVER SAY DIE
NEVER SURRENDER
THE WHITE FLAG IS FOR THE WEAK
TURT-TECH FOREVER

well, that was annoying

>examine toolkit_

>EXAMINE; Toolkit
finally, back to important stuff!

you open the toolbox (which could probably easily hold alot of the stuff lying on the ground) and see a screwdriver, a small hammer, a wrench, more screws, more batteries, several bobby pins, superglue, an entire BAG of rubber bands, and a note

since you're already looking at the toolbox, you decide "why not"

it reads "GET OUT"

>_

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