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Messages - Bushido

Pages: 1 ... 367 368 369 370 371 [372] 373 374 375 376 377 ... 606
5566
Add-Ons / Re: Package: Tier+Tactical • 1, 1A, 2, 2A Beta
« on: March 08, 2010, 03:55:20 PM »
Could you make a balanced option so as they could all be sorted into primary and secondary.

dude they already are

stop being stupid

5567
General Discussion / Re: Hello! No problems here...
« on: March 07, 2010, 08:50:33 PM »
Gravity cat is not amused

well now he has competition

what'd you think he'd be, happy?

5568
Suggestions & Requests / Re: Cube-Size Ramp Bricks
« on: March 07, 2010, 05:41:39 PM »
it's not supposed to be built on though, it's a loving ramp

a perfectly smooth 45 degree ramp



that you use to make interesting terrain with

5569
Suggestions & Requests / Re: Technic, derp
« on: March 07, 2010, 05:36:01 PM »
actually i might end up making a 'kinetic deathmatch'

capturing a point or something would trigger a technic mechanism swiveling slowly or turning on or something allowing you to go to another position

and other technic mechanisms and structures would function ambiently in the background, serving as traps or interesting motion or something

5570
Creativity / Re: The new and improved 3D model topic!
« on: March 07, 2010, 05:31:17 PM »


i'm with francis

5571
Suggestions & Requests / Re: Technic, derp
« on: March 07, 2010, 05:29:37 PM »
i'm obsessed with anything that makes other things fly fast

(in stark contrast to jookia's inexplicable fear of speeding objects)



so logically i'd probably make 1 out of 4 things first

> some form of formula car
> a crossbow
> some kind of gun, possibly a revolver because revolvers are AWESOME
> some kind of robot that works entirely off cues given by players and mechanics: think steampunk

yes the robot had nothing to do with my rule but forget you, robots

5572
Suggestions & Requests / Cube-Size Ramp Bricks
« on: March 07, 2010, 05:18:32 PM »
basically, ramps that are exactly the size of a cube brick, but still have that sloped surface- more for complex terrain then anything

i guess you could use it for skiing too

i'd do it myself but i don't exactly know what i'd be doing

5573
Creativity / Re: The new and improved 3D model topic!
« on: March 07, 2010, 04:51:53 PM »
zoey and smoker have great love but tank is threatening to muscle in

5574
Add-Ons / Re: Package: Tier+Tactical • 1, 1A, 2, 2A Beta
« on: March 07, 2010, 04:50:13 PM »
most people aren't just 1 trope

for instance i'm a showstopper/flanker/striker

5575
Add-Ons / Re: Package: Tier+Tactical • 1, 1A, 2, 2A Beta
« on: March 07, 2010, 04:07:21 PM »
no, copblocks

everyone's already explained your problem, stop ignoring the obvious

5576
Add-Ons / Re: Package: Tier+Tactical • 1, 1A, 2, 2A Beta
« on: March 07, 2010, 03:16:25 PM »
what

scattergun = pump shotgun alternate

a primary

if anything, the lupara will be the secondary shotgun, and that's tier 2

EDIT: OH I SEE THE PROBLEM NOW

5577
Games / Re: Minecraft; Inf maps in progress, Interior Decorations!
« on: March 07, 2010, 01:49:29 PM »
asdf

mining, clearing room for a small village/town/whatever

and i hear a creeper HISSSSSSSSSSSSSSSSSSSSSSSS



turns out it's right beside me, i nick it with my pickaxe, get it about a block away and i get left with 1 and a half heart

5578
Games / Re: Minecraft; Inf maps in progress, Interior Decorations!
« on: March 07, 2010, 01:43:13 AM »
trick to making nights less boring: plot out your above-ground areas with a bunch of torches so you can see everything within a medium-sized space... like at the base of a cliff

if possible make said space flat

5579
Gallery / Re: "A New Voyage"
« on: March 06, 2010, 11:43:45 PM »
see that's totally ace

grumble grumble

5580
Add-Ons / Re: Package: Tier+Tactical • 1, 1A, 2, 2A Beta
« on: March 06, 2010, 11:08:14 PM »
space's idea, not mine

ask him

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